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Messages - Warpspeed

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I think the game is balanced around 2v2 encounters. 3v3's or larger get a little meat grindy when one team can't regroup when facing the concentrated fire of three enemy ships. The capture point maps prevent meat grinding because it forces the winning team to stay in one spot thus allowing the loosing team a chance to form up and put a new plan into action. 3v3 death matches are some of the least interesting GOI matches. The only thing that matters is the initial encounter unless there are some very bad spawns or some very good mid game joiners.

I'd give 3v3s another chance if I were you. There's no reason you should be rushing right back into the fray after you die. The maps are large enough that you should regroup with your team and make better plans after the first lost encounter.

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Perhaps a small change, were larger sized games are put at the top of the matchmaking list would facilitate more people joining. I also see the fact that there is only one 4v4 map, and only one Resource Race map as a significant problem. Even if those modes are super fun, playing on the same map all the time might get a bit boring.

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I just got done playing my first ever games of 4v4 KOTH and 3v3 Resource Race and I am confused. These gametypes seem to embody the teamwork of GOI so much better than the meat grindy 2v2 deathmatches we always are stuck with.

In larger matches like this, it is less about who is and is not flying a gat-motar pyramidion. It allows many of the other situational ships to really shine. On resource capture, piloting a squid actually seems like a viable idea. You are able to support your team by disabling ships and securing points. You don't immediately lose if you're not flying a meta-midion.

In 4v4, you can actually use a long range support ship reasonably well without worrying about your one other teammate getting shredded in a 2v1.

I just don't understand why most of the maps focus on 2v2s, in which you must bring the best ship in the meta to stay effective. It seems to me GOI is trying to be a great teamwork game, but there is not much to be had in that regard with the current gametypes.

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