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General Discussion / Re: Why are the two gametypes that best embody GOI the least supported?
« on: August 28, 2013, 03:02:59 pm »I think the game is balanced around 2v2 encounters. 3v3's or larger get a little meat grindy when one team can't regroup when facing the concentrated fire of three enemy ships. The capture point maps prevent meat grinding because it forces the winning team to stay in one spot thus allowing the loosing team a chance to form up and put a new plan into action. 3v3 death matches are some of the least interesting GOI matches. The only thing that matters is the initial encounter unless there are some very bad spawns or some very good mid game joiners.
I'd give 3v3s another chance if I were you. There's no reason you should be rushing right back into the fray after you die. The maps are large enough that you should regroup with your team and make better plans after the first lost encounter.