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Messages - Lord Fontelroy

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General Discussion / Re: Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
« on: August 21, 2013, 12:23:00 pm »
They need to make the gunner better, so there's a reason to be one. Like overall quicker reload times, better zooming, or something of that nature.

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Gameplay / Re: Countering the pyramidion gatling/mortar setup
« on: August 21, 2013, 12:13:24 pm »
Carronades really are a good counter, it takes one of the gunners off of the front left gun, sometimes both front guns if you're keeping up the pressure. Disabling other components or even taking out the armor won't dissuade the gunners from, well, gunning since the main deck engineer can manage that.

I've found its easy to counter a Pyra if they go in for a ram. Just pop a bit of Hydrogen or Chute Vent and watch them soar by you. While they're trying to turn, hit their engines with something that does shatter damage like a carronade, Artemis or even a mortar (though there's no shatter, there's enough AoE and damage to take out their engines anyway.) with no engines, they can't turn and will most likely pull the entire crew to the bottom deck. Their blind side is from 7 to 2 on a clock, stay there, keep up the pressure, and tell your ally to get his butt over to help you.

You're right, the Hydrogen has been my bane lately. I'm stuck at a lower altitude than my enemy as a result, it's made me think about using it as a pilot.

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Gameplay / Re: Pyra being op?
« on: August 21, 2013, 12:10:58 pm »
The strict role assignments which you don't have on any other ship provide a good enviroment to organise and get to know your people.

I have strict role assignments on every ship I pilot... do other players not do this?

I do as long as I'm playing with decent people, but when I get paired with random people who are all engineers who do nothing but shoot and refuse to repair...it becomes enraging to play the game. I can't tell you how many times I as pilot have had to repair everything while the ship just flys on it's own.

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Gameplay / Re: Ship Tier List
« on: August 21, 2013, 12:06:55 pm »
The squid isn't useless, but it requires specific strategies to be effective. It's a hit and run, close range ship that can harass the enemy pretty effectively. You just have to have a teammate to tank with while you dance around, spreading fire to every ship.

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World / Re: What faction will you fight for?
« on: August 21, 2013, 12:01:57 pm »
Thus far, The Fjord Baronies just because I like the map the most of all of them.

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Gameplay / Re: Countering the pyramidion gatling/mortar setup
« on: August 21, 2013, 11:56:27 am »
I just started using that combo, and yeah it's a FAST kill especially combined with my ramming into them. I've also had success with flame up front on the Pyramid too.

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