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Messages - AgentMatchbox

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1
Gameplay / Re: Unlocking Costumes?
« on: August 20, 2013, 06:58:55 pm »
I got a hair style for unlocking a badge. Does this hold true for all badges?

2
The Lounge / Re: That Moment When...
« on: August 19, 2013, 08:35:21 pm »
That moment when you go for a ram and your own ship gets destroyed by impact.

3
Gameplay / Re: Should the Galleon really be intermediate difficulty?
« on: August 19, 2013, 08:04:21 pm »
Thanks for all the help, you guys are awesome.

4
Gameplay / Re: Should the Galleon really be intermediate difficulty?
« on: August 19, 2013, 08:00:37 pm »
IMO one Gatling gun and one hwacha is enough to kill most ship reasonably quickly, the 2nd hwacha is a bit overkill at close range and denies you the long range option.

So essentially, I should switch up one of them to a longer ranged weapon. However, I'm unsure of which one to switch. Are there certain benefits by having the Hwacha closer to the middle and a lumberjack near the front, or is it entirely interchangeable?

5
Gameplay / Re: Should the Galleon really be intermediate difficulty?
« on: August 19, 2013, 07:21:36 pm »
Thanks for the tips. Glad to know I'm not doing something wrong :)

6
Gameplay / Re: Should the Galleon really be intermediate difficulty?
« on: August 19, 2013, 07:08:44 pm »
Thanks guys. You're comments gave me a better perspective about the game.

Also, just a quick question.
When I use Double Hwachas, I use a gatling gun on the upper left side for getting rid of the hull armour, making the destruction of an enemy ship not take so ridiculously long. Is this a good strategy, or would another weapon be better in a scenario like this?


Edit: Another question, will using burst rounds on a hwacha provide a greater area of denial effect, or would it be more worth it to take a different type of ammo?

7
The Lounge / Re: What did you name your ship and why?
« on: August 19, 2013, 07:02:40 pm »
Spire - Tea Cup                               
Can hold some strong things, but breaks easily. I was feeling particularly clever that day.

Junker - Scrapyard Jungle               
That thing was seriously a nightmare to navigate around the first time I was on it.

Galleon - The Mighty Air Whale       
Sort of copied someone (don't sue me please), but I found the name fitting for a massive hulking beast in the sky.

Pyramidion - The Battling Ram       
When I fly this ship, I put 2 gatling guns on the front. The gatlings take down the hull armour while I chase, so that by the time I ram them, they will take serious permahull damage. It's also a minor play on words.

Mobula - The Mob Boss
I don't know why, but this name just came to me. It can pretty much control an entire battle due to it's massive vertical mobility, and it's an absolute powerhouse when you've got all the guns lined up right.

Goldfish - Tsunami
It's fast and powerful. Don't know what else to say.

Squid - Squid
I hate this ship.

8
Gameplay / Should the Galleon really be intermediate difficulty?
« on: August 19, 2013, 06:09:20 pm »
I know that I'm new to the game, but the Galleon seems to take almost no skill to pilot. Whenever I use my double Hwachas, i often find my self parked beside the enemy, with my engines off and just spinning in circles. The slow turning speed keeps the broadside of my ship at a perfect angle from the enemy, and in the few situations where it's not, popping the phoenix claw for 2 seconds quickly and completely negates the problem.

It may just be that the people I play with aren't good, but the Galleon seems slightly too simple for it's difficulty rating.

Feedback is very much welcome, as I wish to improve my piloting skills in the future.


Edit: It may just be that I've been playing mostly in the beginner matches, but I still feel like it's easier than it should be.

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