2
« on: March 15, 2016, 11:21:59 am »
I'd definitely agree that we need to further define the roles for ships -- specifically the Junker / Mobula / Spire / Galleon, all of which have some variation of "put multiple guns on a target."
Squid is easy: I don't think anyone argues it should be anything OTHER than a vulnerable but extremely mobile skirmishing ship.
The Pyramidion I'd like to see as a bulldog -- super fast to accelerate forward, slower to accelerate backwards, with low turning speed but a high maximum speed. Give it strong armor and a durable hull, and call it a day.
The Goldfish is probably in a good spot as being solid at all forms of movement but exceptional at none, and it's unique swimming pattern for bringing the side guns to bear is very good.
Here's where it gets tricky.
Personally, I'd like to see the Galleon accelerate slowly, but have a decent maximum speed and a moderately decent turning rate instead of the ponderous turning it has now. Make it into a ship that gets into position and dominates the battlefield, but can't reposition itself quickly if something goes wrong.
Contrast this with the Mobula, which I'd make very responsive to acceleration, but I'd give it a very poor turning rate as a penalty for high vertical movement, decent movement, and heavy forward firepower. Perhaps high turn acceleration paired with a low maximum speed, so you can slightly adjust angles quickly, but can't pivot the entire ship around. Maybe adjust it so the pilot can get to the top gun easier to really help sell the fantasy of a gun platform.
Then we have the Spire, which I'd like to see able to turn on a dime, but it should suffer from slow movement AND slow acceleration in all directions. Even more so than the Galleon I see the Spire as an air turret: a rotating gun emplacement that rises into the air and rains down death in an area around itself. I think this is backed up by the ease with which you can get 4 guns on a target -- if anything, I might pivot the lower engineer gun a bit to make 3+ guns on target easier to achieve, as a balancing point for the low mobility and huge vertical profile. The Spire would probably have high armor, but low hull health: it can tank for a while, but once it's hull is breached I think it's okay if it folds, especially as this makes it vulnerable to close-range ramming (which I think benefits a relatively stationary gun platform).
The Junker I'd not sure what to do with -- probably making it more of a middle ground between everything ala the Goldfish is appropriate, only with a higher armor and lower hull (in contrast with the Goldfish's lower armor and higher hull), and with more emphasis on vertical movement and acceleration than speed and turning.