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Messages - Tychon

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The Lounge / Re: Glorious Quotes from Guns of Icarus Online
« on: September 28, 2018, 01:27:11 am »
Right i have one junker 5 harpoons and lochnigar. guess who's going whaling.

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Gameplay / Re: Minotaur Heavy Cannon
« on: February 24, 2015, 09:49:45 pm »
So i was not wrong on the basically instant. ~2.2 seconds to hit max range. Thats not enough time for anyone to dodge.

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Gameplay / Re: Minotaur Heavy Cannon
« on: February 24, 2015, 09:32:36 pm »
This is the part where I ask, again, for tracers on all guns that do not have them, mino and carronade that is.

I do agree.

On the note of the up and down factor for the mino, it does indeed knock about the airship in many directions. Including going up and down considering that it basically has a 60-75 degree arc up and down.

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Gameplay / Re: Minotaur Heavy Cannon
« on: February 24, 2015, 09:25:06 pm »
From my tests from either being captain of a ship with the Minotaur or actively watching the shots. It seems like a instant shot.

Heavy Clip is great for getting a solid consistent hit. Burst is great for breaking everything. Lesmok seems to have a better time with 'spinning' the ships. Greased, higher fire rate and consistent hits. Have not tested Charged or Incendiary. All in all its a pretty effective support weapon. The description says it good with deflecting rams i would say so but only if your trying to deflect a ram on an allies ship.

Range wise with the .1875s arming time its for long range especially, the moment a ship is seen by an ally and you got a clear shot i did not find the max range for the Minotaur. But again its is truly only effective when your supporting your team mates.

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