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Messages - CoffeeFetcher

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Q&A / Re: Beginning with the Galleon
« on: July 31, 2013, 02:50:21 pm »
Wow, the build that Captain Smollet posted sounds ingenious!  I'll give that build a try and see how it works.
I'm gonna try to put a flare onto the Galleon and work with it a little to see how it works out.
With the mix of guns, will it affect the Galleon's effectiveness at close range go down since it's most offensive side works to range?
I'm willing to try out different stuff, this really is amazing right now! :P

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Q&A / Re: Beginning with the Galleon
« on: July 31, 2013, 01:35:31 pm »
Galleon is not the best pick when learning the ropes of this game. Medium guns have very poor turning arcs, and the galleon is not maneuverable enough to quickly reacquire a target should the enemy get on your very large blind sides. As a pilot you can compensate for this by taking phoenix claw, helium and chute vent. Be warned helium and chute vent are very dangerous items and you should practice with them in sandbox before taking them into a game.

With the exception of the merc on the rear your gun set up is fine. I currently mount a flare gun on the rear of my galleon as it helps with spotting ships in clouds and if an enemy gets on my rear blind spot I can put 20 stack of fire on his balloon. Other good guns for the back slot are the rocket carousel, flamethrower, and light flack. You will want a gun with a fast turn rate, wide angle of fire, and some disabling power. The purpose of the rear gun is not to kill the enemy but to annoy them enough to either back off or wander in front of your more dangerous sides.

If you are running manticore, hellhound, gat as your primary weapons I suggest your gunner take heavy and burst rounds, while your engines stick to heavy. Heavy works well on all three guns for making more shots hit at long range, but you will want one person with burst rounds to get the most damage out of the manticore at close range.

Also welcome to the game.

Ok, sounds like the Engineer will be busy! :P
But, other than that, couldn't the ramming bumpers help as well as the parachute in the back?
I guess I'm trying different strategies and seeing if they would work...
And, just a quick question, how would you say would be a good strategy to close the distance with enemies?  I know snipers will be a pain for this ship, so I'm trying to think of a good way to close the distance. :)

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Q&A / Re: Beginning with the Galleon
« on: July 31, 2013, 11:53:46 am »
This is actually the better place to put this :)) welcome to the forums.
Also, thank you! :D  I hope to have plenty of fun with this game!

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Q&A / Re: Beginning with the Galleon
« on: July 31, 2013, 11:49:46 am »
First off, how are your heavy guns set up? Do you have double carronades on one side and double hwachas on the other, or one of each gun on each side?
I have a Hellhound and Hwacha on each side.

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Q&A / Beginning with the Galleon
« on: July 31, 2013, 11:44:48 am »
Hey, I've got a few strategy questions with a ship build, and I was hoping you guys could help!

I got the captain's pack on steam, and me and my friends are wanting to play with the Galleon.  So far, we have set it up with two Hwachas, two Hellhounds, a Gatling on the left, and a Mercury on the back.  Overall strategy is to be a brawler with the back having some defensive ability.  Overall, what is a great way to play with this ship, or should it be changed?

Any advice is welcome!  If this doesn't belong here, sorry for posting in the wrong place.

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