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Feedback and Suggestions / Re: Call for Gunner Ammo Ideas
« on: May 22, 2014, 04:46:08 am »RE: Autoloader/Reload CrankThe more I think about it, the more I like the idea of an "Ammo Crank" or some sort of ammunition whose sole benefit is to increase reload speed. The fact that it is "abused" to increase reload speed then switch to a better ammo type at the last second may be just what Gunners need to be better than engineers! On it's own it would be only moderately useful, but when coupled with other clips it really shines, as you can have a fast reload speed without having to fire terrible ammo. Since it is an ammo type used best in conjunction with other ammo types, this would actually make the Gunner's extra ammo slots useful, as Engineers would only be able to choose between good ammo types and fast reloads.
We had ammo and passives that modified reload speed. The way we did it before was subject to a lot of abuse and we ended up ditching reloading speed related shenigans. However, there's a chance faster reload may come back in some shape or form.
Having Autoloader/Reload Crank means that we would be officially making that last second ammo switch an important thing and not only a "nice to have." That's kind of interesting.
The one problem here, though, is that the game is balanced around the current reload values, and suddenly giving every gunner the ability to reload faster is likely going to break things horribly. If this Reloader ammunition is implemented, it needs to be paired with a nerf to the reload speeds of all guns in the game. That means that Gunners would be able to fire their guns at what is currently optimal efficiency, where-as Engineers would either be plagued by slow reloads or inferior ammo types, making them not as good for gunning.