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Gameplay / Re: Spawn system feedback 1.3.4
« on: December 11, 2013, 06:48:21 pm »
Here is my vote for the canyon: delete the grey spawns, based on the structure of the map they dont fit into the base system with the hot zone.
There is no tactical need for the spawn at D3, you can go there sneaky from D2 if you know how
Same for the one at B3, its easy to reach from the spawn at b1, also the way to b3 is nearly always covered with clouds. It only makes the game faster => less coordination => less value of a death
That was always something I loved about this game. You dont want to die, and you are trying everything thats possible to stay alive. A faster gameplay doesnt mean more action. just more deaths and I dont want to get used to that. You stated that you want to prevent 5-0 in general, but based on the arguments already written and the fact that this is a game where you can only win with skills and coordination, 5-0s only shows the superiority of the enemy.
But there is one question now: How can you attract new players with this concept? Do you want to improve the experience for the new players? I have no clue how a new player is thinking about this.
There is no tactical need for the spawn at D3, you can go there sneaky from D2 if you know how

Same for the one at B3, its easy to reach from the spawn at b1, also the way to b3 is nearly always covered with clouds. It only makes the game faster => less coordination => less value of a death
That was always something I loved about this game. You dont want to die, and you are trying everything thats possible to stay alive. A faster gameplay doesnt mean more action. just more deaths and I dont want to get used to that. You stated that you want to prevent 5-0 in general, but based on the arguments already written and the fact that this is a game where you can only win with skills and coordination, 5-0s only shows the superiority of the enemy.
But there is one question now: How can you attract new players with this concept? Do you want to improve the experience for the new players? I have no clue how a new player is thinking about this.