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Messages - Hekkthor

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Gameplay / Re: Spawn system feedback 1.3.4
« on: December 11, 2013, 06:48:21 pm »
Here is my vote for the canyon: delete the grey spawns, based on the structure of the map they dont fit into the base system with the hot zone.

There is no tactical need for the spawn at D3, you can go there sneaky from D2 if you know how ;)
Same for the one at B3, its easy to reach from the spawn at b1, also the way to b3 is nearly always covered with clouds. It only makes the game faster => less coordination => less value of a death

That was always something I loved about this game. You dont want to die, and you are trying everything thats possible to stay alive. A faster gameplay doesnt mean more action. just more deaths and I dont want to get used to that. You stated that you want to prevent 5-0 in general, but based on the arguments already written and the fact that this is a game where you can only win with skills and coordination, 5-0s only shows the superiority of the enemy.
But there is one question now: How can you attract new players with this concept? Do you want to improve the experience for the new players? I have no clue how a new player is thinking about this.

2
Gameplay / Re: Spawn system feedback 1.3.4
« on: December 11, 2013, 05:58:06 pm »
hehe, yes

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Gameplay / Re: Spawn system feedback 1.3.4
« on: December 11, 2013, 05:14:39 pm »
Stop that pizzametaphor, I'm just getting hungry. Btw I prefer Steak grilled on the barrel of a carronade, with the smell of gunpowder after an intense battle in the mountains of the angleans, thats how real men eat their steak.
I hated this System from the very beginning. I started GoI yesterday, totally unaware of the update and it's contents. I started a game with and against some guys I didn't know. We killed one, and I was going for the other ship, thinking that I got all the time in the world. You could imagine what happened. That’s the point the most of us got, many tactics are useless now or getting you into unexpected big trouble. We all worked hard on our skills, as someone said before. We LOVE new stuff, but this is a change in the main gameplay, not an addition. Nobody likes to see his skills being useless, especially as a captain. You said before that its now easier for less experienced crews and captains to kill a better one. Thats right and thats the major thing I would complain about. We all developed ideas how to deal with every possible enemy loadout and now... but we heard enough about the update, hotfix is coming and one of the best parts of this game are the devs and their handling of the players. Thumbs up to the community as well.
Everything you are working on is for the improvement of the game AND for the adventure mode, right? We all remember the idea of two towns, two quests, one have to carry the sheep to another town, one is send out on a raid etc. The idea of two bases (directions from where you started) fits perfectly into this. We, the experienced players, have to change our tactics now to fit into the gameplay and with the bases there isn’t so much difference to the meatballs at all.
But never let an not well-tested update be released again. I never heard about the dev app before, but sorry, thats not my fault. Just write a few times “join dev app if you love us!” in the globechat ore sth like that ;)
This is the best game I played so far and in my homeland we got a proverb that says: who climbs high can fall deep. We didn't expect something like that.

4
News and Announcements / Re: Upcoming Scheduled Server Maintenance
« on: December 10, 2013, 06:55:44 pm »
Two days now without release notes. I am curious what is going on at yours, because usually you dont leave us players in the dark. We want a thread about that with facts about the update, because there are things to discuss ( oh god dat spawn system  >:( )

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Gameplay / Re: Authenticity vs. Realism in our Weapons
« on: December 01, 2013, 07:50:50 pm »
I know this is offtopic because this thread is about weapons, but it fits fere because of the realism discussion

F= m x (a[ship] x y)    y= 2.5 for kerosine (+150%)   y= 3.0 for moonshine (200%)

F= 50'000kg x 11.6m/s^2 x 2.5
F=1'450'000 N for kerosine/squid

F=150'000kg x 3.6m/s^2 x 3.0
F=1'620'000 N for moonshine/goldfish

Thrust of a russian engine that was used to at the space programm to launch exorbital missions: 1'638'000 N

Thrust of the engine used on the concorde airplanes ( they got a traveling speed of mach 1 ) :
169'200 N

AND WHY ARE THESE SHIPS STILL SLOWER THAN MACH 5?

don't take me serious, I love the game like it is and I'm waiting for the reality-discussions in the adventure mode

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