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Messages - Steelking

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Gameplay / Re: The Llamatron 2.0, the numbers game of GOIO
« on: June 07, 2015, 12:19:27 am »
DNS Issues tonight, might be down for a short while, if it's down too long i'll look into it more but for all intents and purposes the issue doesn't appear to be on our side. apologies for the downtime.

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Gameplay / Re: The Llamatron 2.0, the numbers game of GOIO
« on: May 17, 2015, 02:42:35 pm »
yay! we hit 1000 views! keep it going!

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Gameplay / Re: The Llamatron 2.0, the numbers game of GOIO
« on: May 10, 2015, 04:30:55 am »
the Achilles Spear Rifle is a weapon which as far as we know was only a numbers weapon, it didn't have a model as far as i know and has not been finished as far as we've seen, so it's just a theory weapon, sort of like a harpoon/mercury? it was a interesting weapon in numbers but we never got to see it in function.

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Gameplay / Re: The Llamatron 2.0, the numbers game of GOIO
« on: May 07, 2015, 04:50:14 pm »
Good News everyone! you just read that in the professor's voice, anyways, Issues have been resolved! The Llamatron is back in operation, Enjoy!

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Gameplay / Re: The Llamatron 2.0, the numbers game of GOIO
« on: May 05, 2015, 07:38:57 pm »
Llamatron 2.0 will be down until late thursday due to issues in the area, sorry for the downtime, it will be back up as soon as possible.

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Gameplay / Re: The Llamatron 2.0, the numbers game of GOIO
« on: April 30, 2015, 09:49:18 pm »
Guns updated to new patch.

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Gameplay / Re: The Llamatron 2.0, the numbers game of GOIO
« on: March 14, 2015, 05:19:42 pm »
Apologies for the downtime from last night until a short while ago, we had a pc issue that needed to be resolved and upon restarting the site did not come back up, as we were preoccupied with the competitive match today and as the pc issue was late last night, i did not notice the site had not come back up.

the site is back up and everything taken care of, enjoy.

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Gameplay / Re: The Llamatron 2.0, the numbers game of GOIO
« on: March 05, 2015, 01:58:57 pm »
It was used in the original Llamatron this way and so it was brought over, it makes 99.99% no difference wether if it is 100 or 1 clip, he could go through and change it to 1 clip and you most likely wouldn't notice a difference.

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Gameplay / Re: The Llamatron 2.0, the numbers game of GOIO
« on: March 04, 2015, 04:36:54 pm »
The Llamatron has been updated!
Notes to follow ~

Arming range has been added, you can now see how different ammo's modify the arming time of say, mines and to know when they will actually deploy into a mine.
Hull,Balloon,Armor, and Component dps has been added for each gun, the dps is calculated over 100 clips, so it is the overall average dps, to factor in reload times
Ammo range and projectile speed variations have been added in,
Tweaks made before this update but not mentioned, guns were updated to current stats
Llamatron calculation speed has been increased 10x over
also cosmetic update as well.

Enjoy and please any feedback is appreciated.

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Gameplay / Re: The Llamatron 2.0, the numbers game of GOIO
« on: March 04, 2015, 01:45:41 pm »
Illmatar likes the idea of that as far as dps wise goes but he feels with the repair tool and the addition of multiple guns that the way he currently has it setup is more accurate,

However he is currently working on updating the Llamatron as well as speeding it up tremendously over 10x it's current speed which from testing purposes it seems to be almost instantaneous,

Update notice to follow as soon as he is done.

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Gameplay / Re: The Llamatron 2.0, the numbers game of GOIO
« on: March 01, 2015, 05:14:34 pm »
As Illmatar isn't a forum poster i'll just pass this along, in response to you Lydia,

I am running a timer based system that goes by millisecond and checks if the gun can shoot if it needs to reload or if repair tool can repair based on its cooldown.

hope that gives you a better understanding of how it works. if you have any further questions or suggestions please feel free to state or ask them and i'll be sure to pass them along.

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Gameplay / Re: The Llamatron 2.0, the numbers game of GOIO
« on: February 28, 2015, 03:20:29 am »
Llamatron 2.0 is available once again, Enjoy

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Gameplay / Re: The Llamatron 2.0, the numbers game of GOIO
« on: February 28, 2015, 03:12:59 am »
Llamatron 2.0 is currently down at the moment, working on getting it resolved, updating as soon as it's available again.

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Gameplay / Re: The Llamatron 2.0, the numbers game of GOIO
« on: February 06, 2015, 10:54:07 pm »
Glad to see everyone is enjoying the Llamatron thus far, please feel free to spread it around to the community. It still has a few things that are being worked on but i hope for it to help people understand the way the game works as well as help the more advanced players tweak their ships to their highest potential, as well as even teach people complimentary guns, it's one thing for someone to tell you hey take this and this because it's good, it's another to see the numbers yourself, well heres the math and the numbers for it, see it yourself. I hope it helps everyone out who needs it. I post this on behalf of myself and Illmatar, if you know Illmatar you know why I do this, for those of you who don't, he is a man of few words especially when it comes to the things he creates and works on. To an amazing Gunner/Engineer as well as a awesome friend, May you be blessed if he is on your crew.my opinion on him may be biased,

On a side note, to Awkm no data files were harmed in the making of this, though on a more serious note, data files were not mined in the course of this project.

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Gameplay / Re: The Llamatron 2.0, the numbers game of GOIO
« on: February 06, 2015, 07:49:28 pm »
Sorry about that, it's back up it shut down for some reason,had a issue with a graphics driver yesterday and had to restart so may not have brought it back up but i swear i did, either way resolved, Enjoy everyone!

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