Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Boarchild

Pages: [1] 2
1
Feedback and Suggestions / Re: Tar bomb laucher
« on: July 18, 2013, 04:57:20 pm »
I'm not talking about tar. While this is in a thread called the tar bomb launcher, I read that as thermobaric weapon and wrote in that vein, intending:

1) a weapon that fires a round
2) the round will explode remotely in some way - shooting at, laying another one, remote trigger
3) when it explodes it will have AoE setting fire to components if any are within reach.


I don't wan't to be picky here, allthough I will seem to.. But a thermobaric weapon isn't designed to set things on fire, it's designed as a pressure wave explosive device. I agree with Plasmarobo here, tar already accomlishes what is described.

2
The Pit / Re: Religious debate out of control
« on: July 18, 2013, 04:31:24 pm »
So wait, we both worship something shaped like an Egg?

Indeed you do... The worship of the ellipsoidical shapeness knows no bounds..

3
The Pit / Re: Religious debate out of control
« on: July 17, 2013, 05:32:06 am »
+1 spoon :D

Bacon comes from pigs bellies. The general shape of a pig, is somewhat close to the general shape of a whale (minus the legs on the pig and the flappy paddles on the sides of the whale ofcourse). Albeit the pig is smaller, but they are generally ellipsoid shaped.

I would suggest that both these religions stem from the same worship of the ellipsoid shape. Both sides worship the same geometrically inconsitently shaped deity. So in fact, you should have no quarrel. There is no sense in fighting when your religion has the same ancestor! .. wait.. I think i just did a sgt spoon there..

I suggest somone take up a new religion based on cubism, or perhaps a 2 dimensional line instead. This would make a much more formidable opponent to these ellipsoid hethens.


4
Gameplay / Re: Sky Torpedoes
« on: July 16, 2013, 03:24:22 am »
There would be a tactic in taking out the Engines first, then firing a torpedo, and just Watch them sit there, in desperation.. Keeping their Engines down :p

There is also a denial effect, if people camp a Place, you can have them vacate by firing Torpedos at them. Make them move, and herd them closer to somewhere else.


5
I noticed that, great news :)

6
Muse has been putting a lot of effort into reworking their social game through parties, clans, crews, and general improvements to chat.

I'm actually amazed at the amount of Muse staff you see in the ingame chat. It's a real treat. I'm impressed :)

7
Gameplay / Re: Sky Torpedoes
« on: July 15, 2013, 09:41:45 am »
I like this idea, but I also like the homing idea.

What if it was to home like an old school torpedo, very limited homing as if the ship is not moving very far, it would hit it, make it only be able to home in an arc of let's say 10 degrees. That would give a new dimension to game play where the crew spots an incoming torpedo, and alerts the captain that they have to move in order not to be hit. Make it escapeable. If you run, youäll be fine, but if you're distracted with other things, there is a chance it will hit you.

8
Quote
you some random person who has done nothing but to sully the nature of this game further dare to tell other people that the drivel that you call your ideas are both factual and sensible is an insult to this game and it's developers.

I'm sorry Phoenix, but I have not sullied the game, nor do I have an intention of doing so. I try to help out as much as I can, which you claim I don't. You are entitled to your opinion, but you did call me selfish, which I have not displayed, and in such, called me names. And as to who has insulted who, well, your last post was pretty insulting, but I'll let that go.

Quote
No-one is better than anyone else here so if you think that by calling me names and trying to belittle me when all I have done is tell you the plain and honest truth, which you don't seem to accept, then you have the wrong attitude for this game;

I agree, noone is above anyone else, and frankly, I've been very curtious from the beginning. I try to be constructive, I try to be nice, but you just won't let go, nor will you stop displaying a very angry undertone. I have no quarrel with you, but you seem to have with me. I might have the wrong attitude for this game, I might not. The fact that I find it entertaining, and captivating, is enough for me.

I admire all the CAs here, they do an excellent job. I haven't said anything negative about them, so bringing that up is a bit unfortunate of you. I have Always gotten an extremele professional experience dealing with them, and they deserve all the praise they can get.


As a conclusion, I Think we should heed the request of Shinkurex and discontinue this discussion here, and let the thread return to it's original intention. Let's agree to disagree on all planes, and I'll buy you a beer at the local pub.

9
Feedback and Suggestions / Re: New ship death animations
« on: July 15, 2013, 09:19:09 am »
What about the balloon tethering being destroyed, baloon detaching and flying off and the ship crashing to the ground? That would look really cool :D

The animations as is is quite sufficient, but when the devs run out of cool new things to add, there might be time to reread this thread :)

10
Feedback and Suggestions / Re: New ship death animations
« on: July 15, 2013, 08:25:09 am »
Another cool thing would be the balloon collapsing and the ship hanging dangling by it spiralling to the ground :)

11
Phoenix: I understand plenty, and you're wrong. You just don't like it and lash out, which is sad. I just spoke my mind as you like to do. You an call me names all you want if that helps you pass the time.

Glider: That's actually too bad. A welcoming attitude and constructive discussions makes a great Community. The fact that you yourselves Think that isn't the case here, has to be a bit sad. Fortunately, I've also met alot of great people ingame, maybe it's just the forums that brings the worst out of people :p

12
Since you speak your mind so elegantly Phoenix, I will aswell.

You sir, seriously need to cut down on the coffee and the attitude. You are not very welcoming, or constructive. You come off as bashing people intentionally. Normally I would disregard this, but despite me being friendly, you keep being an.. well, sorry for the expression here, but it begins with an a. I don't know your relationship on the forums, but it seems to be well tolerated.

I'm not telling anyone to do it now. But having suggestions about things to do in the future is never a bad idea. Discussing suggestions, coming up with new ones, is contructive, and hopefully, 10% of all suggestions will see the light of day in the future. It keeps developers having something on the maybe-list, to do in the future. If someone should suggest putting a clickable teddybear that burps flowers on the main menu, well, that's an idea. It might not make it in the game, but it's still an idea, and can  be discussed without having someone patronising it.

I am actually trying to be helpful and friendly. Obviusly you don't appreciate that, and that's fine, but please, keep your patronising to yourself. One person can give a Community a really bad vibe..

13
Check it for what exactly? You're awfully non-descriptive.

It lists your rank etc. That's about it. You can list CAs, friends, blocked and who you played with. None of the things I mentioned :/ There are external links to things, but that's not what I'm talking about. I think you know that though. I didn't figure I'd get this much friction about suggestions...

14
To be honest, I've never used quickjoin.. Did you have any parts in perticular in mind? I don't know which part of all I said is ingame already, if it is, it's well hidden.

I thought I had suggestions, did I come across as not having suggestions? Sorry if I did.. Forum ingame. More channels. Working chat, with a bit more functionality, as a bigger window perhaps, people run at large resolutions nowadays, utilize it. The ability to create Groups for chat, even if you're not in the same match (would greatly help the non-English speaking part of the community). Perhaps linking the steam Community ingame. Community challenges. Events (playing against the devs is a great idea, which is in already).

I wasn't bashing the game, so the defensiveness is unnecessary. I like the game as much as you do, I just want it to grow :)

15
But you do agree the social aspect of the game needs a boost? Despite that you are arguing against my suggestions? ;) PMing CA's is great, but doesn't help anyone when they are playing. It's an offline feature, we need more online interaction.

How about having the forums accessible from within the game? Auto login from within the game itself, being able to browse and interact when waiting for matches?

Pages: [1] 2