11
« on: July 15, 2014, 05:03:42 am »
1. The length of each evening is good, but I do have some small issues with the length of the season. Locking in time every saturday for 7 weeks at least, and more if your team advances to the playoffs with only 1 bye is bearable, but definitely don't make it any longer. Apart from a convenience point of view, there is also the issue that newer teams, or teams that didn't consider playing competitively a month ago are essentially locked out of the ranked competitive system, yes there's the SCS but that's an entirely different type of tournament. Also, an earlier start time would be much better
2. I feel bo1 was fine, and was definitely the best way to manage to get most teams playing each round whilst keeping each evening relatively short. Saving bo3/5 for the finals, when there are less teams was the right choice.
3. I didn't notice any difference from the usual excellent quality of umpiring due to the lack of separation, so I'm not bothered by this
4. Whilst it's never entirely satisfactory to see a match end with a time limit, few people will argue in some cases it was necessary :/ The 30 min time limit was good in my view, it gives teams opportunities to play a reasonable game, and enough time to work up opportunities, whilst preventing some more passive matches from dragging on ad infinitum.
5. The set start times wasn't so much of an issue for me, I've never known a clan to miss a match, and most clans are there at least half an hour before anyway to warm up, but the certainty of the start times made it easier to organise skrims beforehand.
6. I always tend to lean conservatively, and towards ships we know and have rehearsed for competitive matches, so the lobby timer wasn't so much of an issue for me. I've not personally experienced too much of an issue before, with clans swapping ships to hard counter the other team multiple times whilst waiting, so I'm not sure how much of an issue that is, but I feel the current system works, since swapping ships and corresponding crew loadouts takes time
7. The pause rules were fair, and fairly enforced. Apart from a few awkward situations with ships being force spawned, or being blown by winds into buildings, none of which are really preventable, the rules worked perfectly.
8. The substitution rules are fair, and I haven't seen any team or players abusing them. However, for future tournaments it might be an idea to limit the number of non-clan substitutes, perhaps to three. Whilst this may cause problems for Muse :p, it helps to assure people that another clan isn't unfairly influencing a match
9. No, I am happy with all of the rules, and of the running of the tournament as a whole
10. I feel all of the maps have their place within the pool, and to remove one or two would hurt the variety of the league. Perhaps what could be considered is a ban on passive playstyles/lack of engagement adding a cp match into the mix, to provide some more variety in builds and playstyles