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Messages - Barujin

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Gameplay / Re: So, about those Double Hwachas
« on: July 24, 2013, 10:27:08 am »
If the whole game is this way, then I'm definitely not playing it. What a frustrating mess of a game. Now I know why it has an average of 7/10 rating on reviews.

Oh, and for the record, I didn't come here looking for gameplay advice at all. I just wanted to complain to the devs about a problem with their game. Now that I know the whole game is that way, why should I bother at all?

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Gameplay / Re: So, about those Double Hwachas
« on: July 23, 2013, 11:46:05 pm »
Well, he's not the first new player to think Hwachas are op as anyone who frequent the forums know.  They're one of those weapons that are brutal on newer players and infrequently used by vets (note how often you see hwachas in competitive play). 

When crews are not organized, don't know the correct priority of repairs and rebuilds and allies fly off to lala land to look at the beautiful maps; any disabling builds, especially hwachas seem overpowered and frustrating to deal with.  Also most newer players won't know the hwacha counter strategies, like how to doge a hwacha shot, how to break a hwacha before it hits your ship and barring that, how to mitigate the damage of a hwacha blast and minimize component breakage when getting hit by one (or 2 in this case).

My best recommendation to you sir would be to fly and crew with high level players and learn from their experience.  If you decide to stick with the game; you'll learn all these tricks and then some and punish the next Galleon foolish enough to think they can win with a double hwacha broadside.
^This.

This is the first time that I've been through this, so all of the accusations against me are simply unnecessary. This game is not friendly to beginners and the Hwacha just makes it very frustrating. Consider what happens if a pilot doesn't notice a Galleon coming up from behind with double Hwachas because they're focused on taking out its partner. Then, a pilot could easily end up in an endless session of Hwacha repairs. This is exactly the problem I had. The weapon is OP simply as a disabler. The critics of this thread are the ones who aren't listening... to me.

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Gameplay / Re: So, about those Double Hwachas
« on: July 23, 2013, 02:50:54 pm »
My main point is that my whole crew spent the entire time against this Galleon just repairing since it was reloaded and ready to fire again once our ship was fixed enough to fire back, disabling most of our ship... again. The weapon is simply poor design. It took a while for the Hwachas to destroy our ship, but they were content to wait since we literally couldn't go anywhere.

Sounds like you're blaming the game instead of trying to learn from your experience. I know it's much easier to blame others and not yourself, but you can't get better if you don't place even the slightest fault on yourself. There are numerous things you could have differently that would help you avoid that situation. You could have used a different loadout or ship, you could have controlled your positioning and engage distance better, you could have coordinated with your ally better to get the galleon off you since that galleon definitely isn't going to be killing you quickly...

Just trying to help you, not insult you.

You're basically using polite words to insult me. I've changed ships and loadouts non-stop with this game and I'm still not happy. Don't think for a second that I haven't considered what I'm doing wrong. That's all I've ever thought with this game. You don't know me, so don't try.

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Gameplay / Re: So, about those Double Hwachas
« on: July 23, 2013, 02:38:46 pm »
My main point is that my whole crew spent the entire time against this Galleon just repairing since it was reloaded and ready to fire again once our ship was fixed enough to fire back, disabling most of our ship... again. The weapon is simply poor design. It took a while for the Hwachas to destroy our ship, but they were content to wait since we literally couldn't go anywhere.
If you're allowing dual hwachas to hit you, you're not flying correctly. I don't mean that as an insult, but hwachas are easily countered, you just have to know what you're doing.

In particular, galleons have two heavy guns on each side, but they're absolutely useless against you if you're behind them, since you can shoot out their engines (and their hull) and they won't be able to turn to get their guns pointed at you. Take a ship that's easy to maneuver, and then you can fly right into their blind spot untouched.

Against hwachas (or all heavy guns really) you'll want to have a mercury field gun. That way you can easily snipe out the hwacha before it's able to hit you at all. The mercury has a much longer range than the hwacha does, so if you have a gunner who is able to shoot the mercury, you'll be able to keep the hwachas destroyed while you approach the galleon.

Anything will seem overpowered if you don't know how to counter it, it's just a matter of trying different approaches and finding every ship and gun's weaknesses. Again, I don't mean any of that as an insult, just takes some practice is all.  :)
I get what you're saying and I didn't feel insulted. This game just isn't for me. I suspect that much of the public might feel the way I do when they try GoIO, but that's my opinion. There's just so much strategy and teamwork involved that I'd rather play something else, instead.

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Gameplay / Re: So, about those Double Hwachas
« on: July 23, 2013, 02:28:33 pm »
My main point is that my whole crew spent the entire time against this Galleon just repairing since it was reloaded and ready to fire again once our ship was fixed enough to fire back, disabling most of our ship... again. The weapon is simply poor design. It took a while for the Hwachas to destroy our ship, but they were content to wait since we literally couldn't go anywhere.

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Gameplay / Re: So, about those Double Hwachas
« on: July 23, 2013, 02:01:42 pm »
I was using a double artemis pyramidion setup (with mortar and carronade on the side) and got nowhere in my long range attacks on that Galleon. The whole match was ridiculous. Easily destroyed, huh?

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Gameplay / So, about those Double Hwachas
« on: July 23, 2013, 01:46:08 pm »
I just played a match against a Galleon that had all Hwachas. At medium range, they were doing so much damage in one blow from both of them, that my entire crew (including me) had to try and repair everything. By the time we got enough fixed to fight back, they were ready for another salvo. Does anyone else think this weapon may be a bit OP? Seriously, we had no chance of success against it. I didn't rage quit during the match (in fact I went two rounds against them), but I definitely left the room at the end feeling quite angry. They simply do far too much damage to the ship in one blast.

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I agree with Echoez. Specifically, I want more guns that I think are useful. I end up passing over so many guns since they seem to not be as effective as others. Beefing up the ones we have in usefulness would be a good start. What's strange is that the ones I don't use are seen in battle quite a lot. Do people just think they're fun to use? I admit to being confused on that one. On a side note, I think this game might not be very user friendly. What I mean is that maybe people just never realize much about the guns they're using. I like the suggestions people have made of being able to place actual GoIO ships into practice mode to see how effective the guns truely are against them before entering into a real battle with an experimental design. This would help out dramatically for new players learning the guns.

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I've wanted chosen AI a lot. I don't understand why we must tollerate random AIs.

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Feedback and Suggestions / Re: New Light weapon
« on: July 18, 2013, 11:36:24 am »
But the UI graphic that shows me that I'm correctly aiming at a component to repair it is also white.  ???
Right, that would be part of the point :)
But my point is that it would be really annoying. Isn't this game full of enough frustrations? This would drive it over the edge. You all must be masochistic.

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Feedback and Suggestions / Re: New Light weapon
« on: July 18, 2013, 11:30:59 am »
But the UI graphic that shows me that I'm correctly aiming at a component to repair it is also white.  ???

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Feedback and Suggestions / Re: New Light weapon
« on: July 18, 2013, 11:06:09 am »
I agree with the OP's second point. I've always hated flashbangs in any game.

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Feedback and Suggestions / Re: Ideas for new pilot abilities
« on: July 17, 2013, 06:01:30 pm »
LOL @ everyone throwing each other from the ship. :D

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I'm conviced that this game is just too complicated for the general public. I just had a guy who didn't realize that the mortar could do medium range by simply aiming high. He tried to argue that I should just get closer. The next thing that happened was that we got rushed and rammed to death. Too many people just don't understand how the weapons work because they just want to jump into multiplayer. Muse has a very intelligent game here, but the public are too lazy to learn the game. I think the only way to actually play well and enjoy the game is to have a clan or good friends. That leaves random play out completely as an option. Talk about a bad first impression of the game for newbies.

15
You bring up a good point: How can kicking be abused if the whole group must vote on it first? If the pilot was the only one with the power, then it would surely be abused. If the whole team unanimously agrees that a certain player should go, then where is the harm?

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