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Messages - dodgingDave

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Gameplay / Re: 1.3.6 Hotfix Flamethrower
« on: May 02, 2014, 11:37:02 pm »
I agree with sammy here. Just playing around today, my ship took a double flamer pyra, and wrecked the whole game, with the enemy pretty much unable to do any damage to us. Also, being on the receiving end of a carronade and flamer, with a rather experienced crew, we still found it difficult and frustrating to try to recover, with every attempt of fixing the balloon ending with it being broke again, or more fire, which by the time you get around to being able to repair it after a shot of chem, the carronade can and usually will have the balloon broke again, that along side trying to keep every other component from catching fire.

I personally feel it should get a little more of a debuff, reduced damage to 1 and stack chance reduced to 15% maybe. Because right now the only time it usually destroys components is with ~13-20 stacks of fire and needing to fix/chem other things to minimize the number of components needing to be rebuilt.

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I would like to see the dunes more prominent in this map.
Now there would be a map idea. Huge rolling dunes with heavy dust storms rolling over top. You can find your way through the maze of dunes or fly over the dunes and risk getting pelted by the storms.
We have maps that offer open space and mazes, but none that offer an incentive to take either path. >:)

I personally quite like this idea, regardless of how unrealistic it would be. I would enjoy being on my toes in the sandy trenches, not knowing if the enemy was around the next bend, or if the captain would try to fly high and get behind the enemy for a surprise attack, all before the sandstorm above hit hard. Also the abandoned shipyard could fit in as well, with ship parts sticking out of the dunes.

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