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Community Events / Re: Adventure Events (with a sidegun of roleplaying)
« on: June 18, 2013, 12:48:09 pm »
@LaggyKitten
I'm quite the average player, myself, really! I think with some time and some effort though, we can make something like this work. I'll keep your name in mind, and if you have any ideas or suggestions, feel free to share them!
@Kyren
That's a very good idea, Kyren. I was thinking something along those lines, but really, couldn't grasp quite how to approach it--thanks a lot for chiming in!
That sounds like a pretty nice way to get things started. Two salvage teams, enterprising scavengers from different (perhaps conflicting?) city-states, squaring off over this distant ruin for the prime loot--be that merely for personal gain, or the continuation of their own small, desert communities. Maybe substitute in a less commonly used gun for the 'disabled gun' (COUGH HARPOON.)
Another good idea! I had it in mind to write up some back story for the different battles and their layouts, but using the actual way things played out in-game through screenshots hadn't occurred to me.
Absolutely! It would be cool to be able to pull continuation matches, patching together small adventures for the crews of the ships. For example, perhaps the victorious Arashi team continues into the next game, and rushes along the route home, only to be cut off by a group of Anglean raiders. There'd even be room to switch up to 3v3 or something (granted, it might take a while to develop any kind of core base for these events to man that... Just a thought!) as one of the Arashi ships that was beat catches up, trying to hunt down the other Arashi, only to notice their under attack and decide the only thing they despise more than their opponent's city-state is any outsider who dares attack on /any/ of the city states!
Of course, I'm getting a bit ahead of myself here... It'd probably be best to start out with something relatively simple and from there move forward, perhaps with a promise that if folks are interested, some events will carry over to future adventures.
Very cool. Good luck with your studies, and thanks for you offer to help! I'll gladly take what help you can provide in any of those regards, when you have the time. ^^
I'm quite the average player, myself, really! I think with some time and some effort though, we can make something like this work. I'll keep your name in mind, and if you have any ideas or suggestions, feel free to share them!
@Kyren
That's a very good idea, Kyren. I was thinking something along those lines, but really, couldn't grasp quite how to approach it--thanks a lot for chiming in!
That sounds like a pretty nice way to get things started. Two salvage teams, enterprising scavengers from different (perhaps conflicting?) city-states, squaring off over this distant ruin for the prime loot--be that merely for personal gain, or the continuation of their own small, desert communities. Maybe substitute in a less commonly used gun for the 'disabled gun' (COUGH HARPOON.)
Another good idea! I had it in mind to write up some back story for the different battles and their layouts, but using the actual way things played out in-game through screenshots hadn't occurred to me.
Absolutely! It would be cool to be able to pull continuation matches, patching together small adventures for the crews of the ships. For example, perhaps the victorious Arashi team continues into the next game, and rushes along the route home, only to be cut off by a group of Anglean raiders. There'd even be room to switch up to 3v3 or something (granted, it might take a while to develop any kind of core base for these events to man that... Just a thought!) as one of the Arashi ships that was beat catches up, trying to hunt down the other Arashi, only to notice their under attack and decide the only thing they despise more than their opponent's city-state is any outsider who dares attack on /any/ of the city states!
Of course, I'm getting a bit ahead of myself here... It'd probably be best to start out with something relatively simple and from there move forward, perhaps with a promise that if folks are interested, some events will carry over to future adventures.
Very cool. Good luck with your studies, and thanks for you offer to help! I'll gladly take what help you can provide in any of those regards, when you have the time. ^^