1
Gameplay / Re: 1.3.3 GUNS AND GUNNER SKILL BALANCE
« on: October 30, 2013, 02:02:05 am »
This right here is why I dislike strong based online games. the moment that something goes awry, the way the devs never wanted it to go... they change it on a whim. it isn't just this game. Games like Natural Selection 2, Hawken(granted it was just fully released, but will see this 'balance' bs happen still), Mechwarrior online, or ANY OTHER game where the dev's change things as they see fit. whats the point of releasing a game that isn't "balanced" to begin with? it's a joke. see, if you had released the game that WAS balanced, and completed you wouldn't have players complain each time you did this. on top of that it would also limit your player base to that of which you want.
Just because to made a shinny little gun that does the same thing as the gat, but is an all around eye sore trying to find and shoot a target makes you upset, you turn around like a 5 year old whine that it isn't what you want. why even put out the Pyramidian (THE DAMNED THING HAS A SWORD ON A STICK IN THE FRONT! does that say "don't ram!"?) out in the first place if you didn't want to include up and close combat. its been pointed out that you have nerfed close range EVERY TIME you patch. I will not deny that you haven't done this to long range on occasion but you seriously think that you have played to both sides of the fence?
You say that a ship shouldn't go down so quickly. then what is the point of dropping the armor on the pyramidian? you know what you have done now to that ship right? exactly the opposite of what you want and what you did with the spire. you are constantly making it more weak and unusable to the play style of your players.
We spoke out a bit about the last patch, but we did our damnedest to work around the patch and we did, alright... but eventually it became something beatable. and have you even been watching comp matches lately? the double Pmid style fell flat on its face in a high comp setting. gat+mortar was insanely underwhelming in any match with double pmid. just because it worked doesn't mean its broken... it could mean that other things are broken. and I cant believe you are upping light flak AGAIN. you DO know that auto kills anything after armor is stripped right?
on a last note, I want you to know... you have basically taken 3 months of hard work that Wolfpack members had put into logos, lore, and developing a strong connection with the community. I and many other members are deeply saddened that this game has taken this grave turn... we wanted to much out of this game and worked hard to be there and have a good time. many have and are now looking into other options away from this game. I wont say we are gone for good, but until you can learn the value of your players and their opinions, we may not show much presence anymore.
and remember, when you release something like this to the world know that it is never going to be YOURS again. This is a lesson all artist must learn.
All the best to everyone out there,
Rutger Shaw of the Wolfpack Mercenary Squadron
Just because to made a shinny little gun that does the same thing as the gat, but is an all around eye sore trying to find and shoot a target makes you upset, you turn around like a 5 year old whine that it isn't what you want. why even put out the Pyramidian (THE DAMNED THING HAS A SWORD ON A STICK IN THE FRONT! does that say "don't ram!"?) out in the first place if you didn't want to include up and close combat. its been pointed out that you have nerfed close range EVERY TIME you patch. I will not deny that you haven't done this to long range on occasion but you seriously think that you have played to both sides of the fence?
You say that a ship shouldn't go down so quickly. then what is the point of dropping the armor on the pyramidian? you know what you have done now to that ship right? exactly the opposite of what you want and what you did with the spire. you are constantly making it more weak and unusable to the play style of your players.
We spoke out a bit about the last patch, but we did our damnedest to work around the patch and we did, alright... but eventually it became something beatable. and have you even been watching comp matches lately? the double Pmid style fell flat on its face in a high comp setting. gat+mortar was insanely underwhelming in any match with double pmid. just because it worked doesn't mean its broken... it could mean that other things are broken. and I cant believe you are upping light flak AGAIN. you DO know that auto kills anything after armor is stripped right?
on a last note, I want you to know... you have basically taken 3 months of hard work that Wolfpack members had put into logos, lore, and developing a strong connection with the community. I and many other members are deeply saddened that this game has taken this grave turn... we wanted to much out of this game and worked hard to be there and have a good time. many have and are now looking into other options away from this game. I wont say we are gone for good, but until you can learn the value of your players and their opinions, we may not show much presence anymore.
and remember, when you release something like this to the world know that it is never going to be YOURS again. This is a lesson all artist must learn.
All the best to everyone out there,
Rutger Shaw of the Wolfpack Mercenary Squadron