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Messages - Dr. Clueless

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Gameplay / Re: Repair cooldowns and misunderstandings
« on: June 25, 2014, 01:56:18 pm »
I've not heard of finishing a rebuild with the mallet. The mallet has the lowest rebuild power. What would that accomplish? Just make it faster to hit the rebuilt part with the mallet after you're done?

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Gameplay / Re: Repair cooldowns and misunderstandings
« on: June 25, 2014, 01:45:36 pm »
I don't think I was in Novice games, no. So I am doing this right? Good to know I'm not going crazy, at least. Thanks.

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Gameplay / Repair cooldowns and misunderstandings
« on: June 25, 2014, 01:39:40 pm »
Hey, everybody. So, I've had some frustrating games in the last couple of days, and I'm wondering if someone can enlighten me on what's happened. I've been running my Engineer with Spanner/Mallet, and it's been working. The problem is that I've been getting constant flak during my repairs as a result of it. My understanding is that, when a part is on cooldown, nothing you do to it makes a difference. If I hit the balloon with my rubber mallet, no further swinging will do anything until that cooldown is up. Am I wrong here? Because I'm getting routinely antagonized for hitting a part with the mallet and going off to hit other parts while it cools down, rather than swinging it fruitlessly at the original part.

I'm literally getting told that I need to keep swinging my mallet at a part while it's on cooldown instead of going to hit something else. Am I just that misinformed? Do further swings reduce the cooldown or something? Or do I just keep getting crewmates who have no idea how repair equipment works? I got yelled at today for "not repairing", waiting for our 2 damaged parts to come off of cooldown so I could hit them again.

Is the mallet just terrible? Should I stop using it so that people stop complaining when I'm on cooldown?

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