Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - James McAlan-Verdaat

Pages: [1]
1
Feedback and Suggestions / Re: Flagship Battle Mode
« on: June 04, 2013, 04:44:33 pm »
Alright, this has been viewed over 50 times now and not one reply? I'd like some feedback! Who thinks this is a good idea? Who doesn't? Why? Is there anything you would add to it? Is there anything superfluous, that you would strip out? Come on, people!

2
Feedback and Suggestions / Flagship Battle Mode
« on: May 22, 2013, 10:07:10 pm »
I only just started playing the game today and I can already tell that it's shaping up to be absolutely beautiful, especially with adventure mode coming up soon.

While playing through some particularly excellent ship-to-ship battles though, I felt as though there was something here that could be expanded upon and that is an entirely new game mode.

Imagine the scenario: There are three regular ships in your fleet, four crew and picked from the current pool... Then there is the flagship. Twice the crew, twice the size. More guns, engines and lift-gas pumps. Huge and deadly and hard to crack. The object of the game mode? Destroy the enemy's flagship!

I brought this up in the pre-game chat of several games today and the reaction was mostly positive. There was even a few suggestions I hadn't considered; such as multiple hull stations, for different armour values all over the huge bulk of the ship, while hull integrity is measured universally; or the idea of a 'map room' to co-ordinate swarms of biplanes, giving sailor classes something else to do, other than only ever crewing the helm. A gunner can repair in a pinch and an engineer can man a gun, but I have never seen a sailor do ANYTHING by helm. This game mode provides a new dynamic they can explore, as well as epic, set-piece battles that players are almost guaranteed to enjoy.

As unsure as I am about what exactly adventure mode would entail, these Flagships would also make an excellent community point, bringing guilds and groups of players together, as the crew and escorts of these leviathans of the sky.

Pages: [1]