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Feedback and Suggestions / Re: Adventure mode release format - potential issue?
« on: May 21, 2013, 04:23:36 pm »
I hope so, and I am aware its not at all final - better to bring this up now rather than after a release strategy is decided on, in case it is overlooked.
My problem is I think that may not be possible on some of the larger things. Mainly the econo-political system. How can that be cut out so that in one world, some players 'have use' of it and others don't? It seems like a more integral part of the game.
Personally, I would prefer a single-buy strategy for players, but I am fully aware that this may not be possible for financial reasons. Buy once, at current state, and it gets updated as more of the systems are brought in.
Or, at least, one buy for co-op mode, and then another buy for adventure mode full, which is again updated as it grows.
My problem is I think that may not be possible on some of the larger things. Mainly the econo-political system. How can that be cut out so that in one world, some players 'have use' of it and others don't? It seems like a more integral part of the game.
Personally, I would prefer a single-buy strategy for players, but I am fully aware that this may not be possible for financial reasons. Buy once, at current state, and it gets updated as more of the systems are brought in.
Or, at least, one buy for co-op mode, and then another buy for adventure mode full, which is again updated as it grows.