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Messages - Bill the Ineptitude

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I hope so, and I am aware its not at all final - better to bring this up now rather than after a release strategy is decided on, in case it is overlooked.

My problem is I think that may not be possible on some of the larger things. Mainly the econo-political system. How can that be cut out so that in one world, some players 'have use' of it and others don't? It seems like a more integral part of the game.

Personally, I would prefer a single-buy strategy for players, but I am fully aware that this may not be possible for financial reasons. Buy once, at current state, and it gets updated as more of the systems are brought in.

Or, at least, one buy for co-op mode, and then another buy for adventure mode full, which is again updated as it grows.

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I'm not worried about me as a backer. But a season pass indicates multiple DLCs which non-backers will purchase individually. But if you are not on the most up-to-date version (newest DLC), you will be split off from the main game.

I don't quite see how the whole of adventure mode can be split up so you can just buy one bit, too. For example, just buying the very newest DLC, the older stuff, the groundwork of adventure mode, would be missing.

We'll have to see when it is 'announced' what they are doing, just bringing it up to their attention.

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I imagined the DLC to be more fundamental. For example, we didn't hit the econopolitical system. (needed 350k, got 200k so not close).

If this is having to be held back till a later paid DLC, then surely that will require a whole new world?

Other things, perhaps not. But this seems fundamental to the world, so would need its own servers.

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Hi, I'm completely new to the forums so bear with me :P

I would like to congratulate Muse on the successful Kickstarter campaign for Adventure mode. However, as we know, they did not reach the goal $500k which included all elements of Adventure mode.

(from the KickStarter FAQ)
Quote
What happens if you don't reach your stretch goals?

This is a Kickstarter for the Adventure Mode DLC so you will get Adventure Mode no matter what.  If we don't come close to our $500,000 target then we'll have to re-evaluate our launch strategy.  Being indie, cash flow is extremely important so we'll most likely have to release content in smaller DLC packages.  For example, co-op functionality will be released first.  Everyone who backs this project will get a Season Pass to all DLC content no matter what our strategy is.  So if we're able to release Adventure in one big DLC, you'll get it.  If we have to split things up into smaller DLC, you'll still get it.

Now this all seems well and good, but a potential issue occurred to me.

If adventure mode is released in bits, as DLC, will that not fracture the community? Those that backed on KS will get it all, of course. But those that are buying it piecemeal will get part of it, and then when the next part comes along, with a new kind of game mode or new world, will those still playing on the 'older' version find themselves in a suddenly unpopulated world?

I don't know that I have gotten my point across very well, but my fear is that by splitting adventure mode up into little parts, if those parts deliver a whole 'new' world, will there be a big problem with a fractured community?

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