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Feedback and Suggestions / Re: Helm rope - Tool or keybind suggestion
« on: September 05, 2013, 03:43:55 pm »
I like this idea very much. I can think of a few different ways this would be really good on the pyra and the junker.
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Like I said in the Pyra OP thread, disablers need a strong buff.
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. If an engineer needs to repair the gunners gun while he sits there doing nothing, then you have a 3 man crew rather than 4. Then there are situations where you need 2 people camping the hull and 1 rebuilding engines/balloon... The best thing to do would be the pilot jump off and repair and the gunner take the wheel. Its a possibility, but very complicated and not a good idea....
Personally I'm of the opinion that if you only use the gun because it happens to be the only gun with a wide enough angle to let you shoot 1 more gun simultaneously, there's either something fundamentally wrong with the gun, or the ship's design that allows it to be used that way (e.g. either the gun is OP for letting you fire one more gun at an angle you weren't supposed to, or the ship's design is wonky for not letting you fire any other gun in that direction)
The solution to this one is easy. Its called sandbox and memory retention.