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Messages - roder

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General Discussion / Re: Competitive play and the PS4
« on: December 12, 2013, 01:07:38 am »
But still, may want to have some segregation going on because regular control pad players will get their butts whipped royally and likely will find themselves quickly blamed as the cause of all problems in GOIO.

Nah, no control pad can match mouse precision. As much as GOIO is airship combat, it is also an FPS. There are gimmicks you can get which can help on pads. I got stick extenders for my 360's pad and they did wonders, but it still is very imperfect.

Its going to happen...just sayin. Paddies will be limited in their abilities compared to mouse and it is going to come down to insisting those players go keyboard/mouse or pad/mouse if they expect to really be of use. Specially when you consider how finicky some of the parts on the ships are to hit.

lol your posts reek of PC elitism. maybe you shouldn't be so condescending :) if you really want GoIO to succeed as a game, you'd be more like Captain Smollett. and GoIO is barely an FPS, the gunner is only 1 role, the two others roles are mostly navigation and I think the sticks actually benefit from that. Sticks are better than M+K for two genres, sims and fighting games. A lot of people play flight sims better with gamepad, not to say GoIO is a flight sim, but it might share a lot similar feelings. And I think Engineer with 3rd person perspective would be pretty ideal for gamepad use.

i really don't think aim and accuracy are the cornerstones of GoIO gameplay, the battle isnt won with perfect aim, but more about putting your gunners in a better position to shoot enemy ships, the real battle is trying to put your allied ships in better positions and putting enemy ships in vulnerable positions, after that i think the battle is already won :)

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General Discussion / Re: Competitive play and the PS4
« on: December 09, 2013, 02:02:03 am »
well, not sure if you guys are console gamers, but not many games support in-game clan functions, actually its rare. the last game i played that had in-game clan function was Halo 2, recent games dont really have it. But console clans still form, and its usually on forums such as these. actually, console gamers have as much tools as pc gamers to form clans, players have to go out of the game to join one lol yeah it might not be as readily available since you're already on the pc as a pc gamer, but if you're really into it you'll go on a forums.

if you set the definition of "competitive" as clans, microphones, and out-of-game contact you're setting yourself up for disappointment. the majority of course will be casual competitive. and by that definition, on PC there's still a third of the lobby that are mic-less and clanless. at least with ps4 theyre providing everyone with mics

for competitive play, console games usually use an intermediate, for e.g. GB (gamebattles), to host competitive matches

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Feedback and Suggestions / Re: New Equipment Ideas
« on: October 29, 2013, 12:12:14 pm »
Well they just added voice commands, so i guess that covers the "enemy spotted" but i have to admit i like your idea of  trumpet morse code haha

Does anyone else agree that not every crewmate needs a spyglass? they really should make another viable alternative

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Feedback and Suggestions / Re: Y-Axis love
« on: October 29, 2013, 12:09:36 pm »
a bomber gun would be awesome, a bomber SHIP would be even more awesome lol although itd always be flying at ceiling height lol

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Feedback and Suggestions / Re: New Equipment Ideas
« on: October 26, 2013, 12:03:32 pm »
Could just nerf the beacon flare gun to be like that. Really it wouldn't be a bad thing to do that.

True, i was just thinking that the cost of 1 equipment slot is enough for a portable flare gun that you can shoot any direction instead of turning to point from a stationary beacon flare gun rig

Kerosene/Moonshine and quick use of throttle can accomplish this. Anchor wouldn't be necessary.

Yeah i know that trick works, i was just thinking that anchor isn't completely the same because it interacts with physical landscape, and it also deals damage if ship is below and gets hit by anchor

Trumpet = trollpet. It would be heavily abused and would only lead to the community pressuring Muse for kick vote features even more than they are now. Its a nice idea in theory but it would be prone to a lot of abuse.

yeah i agree it could be abused, thats why i put the time limit between uses, i think that community is decent enough to use it for fun, like celebrating after killing a ship or taunt in the fog because they cant see where you are

Oiler...this I like. It could be a mini buff tool for mechanical parts but say with a much higher benefit. Price would be increase chance of flame ignition. Or maybe risk of them just totally igniting on their own.

yeah i like the higher chance to catch on fire

Silencer/non tracer rounds are good and all but you'd have a lot of complaints about phantom bullets. Plus some are needed for aiming purposes.

phantom bullet meaning it hit but didnt actually register? yeah i know a lot of people use paths to correct for their next shot, but that is the drawback of enemy not seeing arc you cant see it either

Sparkler would be interesting. With the excess clouds added to the game right now, it would likely find a use. But I'd suspect it would be quickly nerfed.

yeah i guess the logistics would have to be balanced, but i think it has its place in the game


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Feedback and Suggestions / New Equipment Ideas
« on: October 26, 2013, 12:38:42 am »
Just a few off the top of my head, I definitely thought there should be more variety, other than all non-pilots using Spyglass, there should just be only 1-2 dedicated spotter i think.

Pilot Equipment
-Mini-Flare gun: Used to signal for help, but can also be used to see into short distance. Same function as beacon flare gun, but difference is reduced to 3/4 distance and limited to only 4 uses per game.

-Sulfur Spray: Similar to Tar Barrel, but sprays flammable material out of both sides of the ship. Coats enemy ship to cause fire damage to be more exaggerated, but can also coat own/allied ships. Should be light yellowish cloud, lasts 20s.

-Anchor: Drops a heavy anchorhead, will stop ship acceleration if it grabs onto objects in world (longer time to stop if higher height from object), allows for on-the-spot turns or stops enemy from pushing you into a rockbed. Can also damage ships below. It only made sense to me that ships would have anchors.

-Trumpet: Sounds off war-like trumpet call, only usable once per 30s, can only be heard on ships in close vicinity. -50 morale on enemy team, +50 morale on same team. I wish there was an actual use to it, would be fun.

Engineer Equipment

-Oiler: Oil can that lubricates gunner rig, increases width of rotation of guns for 30s only. Useful on guns with low width of view, or can help side-guns target same object as front guns easier (balancing of +width needs looking over, ofc)

Gunner Equipment

-Non-tracer rounds: Projectile path is not visible and does not give up location and also dumbs down sound (can still hear if close enough to ship), has effect only on bullet/projectile-like guns (no invisible fire/mines!)

-Sparkler: 1 round only, long loading time. Projectile that latches onto ship and emits blue burst of light every 3 seconds, lasts 15 seconds. Can help track enemy ships trying to escape into fog. Only lights from point of impact, cannot be seen if on opposite side of ship from your point of view.

-Mini-Balloon: Shoots out an inflatable balloon that helps ship rise and only rise, gun is not usable while balloon is out and changing ammo will cut off balloon. Balloon will automatically detach after 10s.

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Feedback and Suggestions / Re: Team Stacking - Match Balance
« on: October 25, 2013, 09:04:05 pm »
i don't really think there should be a penalty. rarely do people stay in lobbies if the teams are heavily unbalanced, especially staying on the outmatched team. the wait is penalty enough, i think. 2 premade teams probably have to wait 15 mins for people that don't care/don't know any better to join the game and stay in, or another good premade team to waltz in. and the long wait itself makes people antsy and leave for faster lobbies too. And when the game does begin and the stacked team completely obliterates the other team, well no one is going to stay and they'll have to wait 15 more minutes lol

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The point of the game is to communicate with other people. ....

Sure. But how does that dispute anything, putting an icon besides someone's name is also a form of communication, it's just the same as saying 'you're main'. And i think its more useful in pub matches where not everyone is running with a full team, and there's constantly people going in and out of lobbies, every time someone joins the team you don't have to repeatedly keep typing who is main or not just to have them leave the lobby again. The icon constantly conveys the idea.

well it was just a small change that i saw could help captains. regularly im on teams with not everyone in mics, or not everyone is always in a mood to be 24/7 talking every few sec tryhard mode and thats understandable too in random pub matches.

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Feedback and Suggestions / Re: Please Make Gunners Useful
« on: October 25, 2013, 08:39:21 pm »
I don't think the point of balancing should be to show that 2engy-1gunner is as good as 3engies. That alone shows classes arent really balanced and it restricts the amount of variety in class combos.

The real balance is showing that 2gunners-1engy is as good as 2engy-1gunner.

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General Discussion / any regular GoI youtubers?
« on: October 25, 2013, 05:13:29 pm »
looking for channels to sub that upload regular GoI videos, who would you say are the top youtube channels for GoI gameplay

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General Discussion / Re: Do you use any custom keybinds?
« on: October 22, 2013, 12:35:37 pm »
i only changed Lshift to chat, but after reading this thread i've decided switching map to Q, and Lshift to dismount :D thanks for the suggestions

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Feedback and Suggestions / New Bullet types
« on: October 22, 2013, 02:57:03 am »
Slag- similar effect to Tar Barrel, it should fire a smog cloud from whichever gun its fired from. This is beneficial because not only can you fire it from a rear-end gun, but you can fire it from a front-end gun while running in reverse. The bullet should not be abusable, and should not have as profound as effect as Tar Barrel.

Cloud should last 10 seconds (vs 30s), and the gun should lose half life, so you can't just shoot it constantly (or it'd break down, and you need to reload bullet type).


Sticky Harpoon- Special ammo only for harpoon gun. Meant for hitting allied ships, but dealing less damage, because (...it's a rubber harpoon covered in tar that sticks to ships instead of pierce it? sounds reasonable). Now, instead of the harpoon gun being a niche weapon, it can be used to help allied ships in common situations. For slower allied ships, or ships that have their engines blown, attach yourself and help tow them out of trouble. Or for allies that have their balloons shot down, if you can attach to keep them afloat for a few more seconds while they repair.

To avoid abusing this ammo, the stick should only last 10?? seconds. It should also still do some damage on impact. And slow reload time to prevent just re-attaching repeatedly.

Slug Rounds- Much weaker version of carronade ammunition. Placed on long-range weapons, this can shore up some of the short-range weaknesses by giving a very very weak version of a shotgun. (Not meant to create an all-purpose gun, just gives a very sub-par option for a ship with all long-range weapons).

40% of carronade damage, +recoil, 200m range (as opposed to carronades 400m range)

all percent increases and numbers are just for show, not sure what is good but I just wanted to share the ideas, the numbers can always be tweaked

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Was thinking there should be an easier way to make it clear who is main engy, why not allow captains to assign a distinction on which engineer is main engy, just like a marker beside the head icon. And if there's only 1 gunner, i guess he/she automatically gets the main gunner marker.

Was also thinking that this could also address the balance of classes. If you give a really minute buff to the main engy/main gunner (+5% repair rate to main engy, +1% fire rate to main gunner), then it'd promote use of gunners on ship; since all the secondary or 3iary engineers do not get a bonus, although they still give an advantage as hybrid roles.

Yeah the buffs should be so minute that no one is gonna rage if they dont get picked as main, but every advantage counts. Also, the main gunner should be allowed to kick off someone out of a gun, just like the main pilot (captain) should be allowed to kick off someone out of their steering wheel. I don't know what the main engineer has, maybe install an armchair on every ship that only the main engineer can sit on (lol)

Another side suggestion is that captain can assign First Mate title, instead of main engineer or main gunner, and that would give them some sort of minute buff as an engineer or a gunner. But i think this is more controversial, since its basically picking favorites, not based on class/role, but just who captain likes more

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Q&A / How do i re-enter game with different loadout?
« on: October 22, 2013, 01:36:57 am »
entered lobby and it automatically started when i joined, they needed an engy when i joined as a gunner, so i tried backing out and changing my class. i didn't get it to work properly, is there a way to do it?

also is there a way to change your loadout if you picked the wrong equipment, once game started

thanks in advance

15
Sounds like hes given up. When it gets to that point, there is nothing you can say to convince someone to come back. Let him go, he'll forever miss out on what we are talking about and we won't have to waste anymore time on this. I have friends who quit this 15hrs in and then went back to playing CoD nonstop. I don't even bother with them. Not going to let their short attention spans keep me tied up instead of flying

haha I specifically said in my quote I'm regularly checking back for updates. Why does everyone act butthurt when ppl don't like the game they're playing. They're always like "Ah, we didn't need them anyway", and they say that about every person leaving until you have like 20 ppl left saying that to each other. And they always try to discredit them by saying they play COD, like that is the universal go-to game to trash someone on web lol anyway it seems they came out with an update, so im here to try it out.

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