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General Discussion / Re: Competitive play and the PS4
« on: December 12, 2013, 01:07:38 am »But still, may want to have some segregation going on because regular control pad players will get their butts whipped royally and likely will find themselves quickly blamed as the cause of all problems in GOIO.
Nah, no control pad can match mouse precision. As much as GOIO is airship combat, it is also an FPS. There are gimmicks you can get which can help on pads. I got stick extenders for my 360's pad and they did wonders, but it still is very imperfect.
Its going to happen...just sayin. Paddies will be limited in their abilities compared to mouse and it is going to come down to insisting those players go keyboard/mouse or pad/mouse if they expect to really be of use. Specially when you consider how finicky some of the parts on the ships are to hit.
lol your posts reek of PC elitism. maybe you shouldn't be so condescending if you really want GoIO to succeed as a game, you'd be more like Captain Smollett. and GoIO is barely an FPS, the gunner is only 1 role, the two others roles are mostly navigation and I think the sticks actually benefit from that. Sticks are better than M+K for two genres, sims and fighting games. A lot of people play flight sims better with gamepad, not to say GoIO is a flight sim, but it might share a lot similar feelings. And I think Engineer with 3rd person perspective would be pretty ideal for gamepad use.
i really don't think aim and accuracy are the cornerstones of GoIO gameplay, the battle isnt won with perfect aim, but more about putting your gunners in a better position to shoot enemy ships, the real battle is trying to put your allied ships in better positions and putting enemy ships in vulnerable positions, after that i think the battle is already won