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Messages - BADFOOT

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1
The Pit / Re: Trick or Treat
« on: November 01, 2014, 03:14:26 am »
Given the opportunity, while the game is non-functional, I would like to describe my personal philosophy. Kill Them, don't Die.

2
The Pit / Re: Trick or Treat
« on: November 01, 2014, 02:14:42 am »
failure at 1:10

3
The Pit / Re: Trick or Treat
« on: October 31, 2014, 10:56:16 pm »
VICTORY!!! @ 9:55.

4
The Pit / Trick or Treat
« on: October 31, 2014, 09:45:22 pm »
bummer crash 8:30 CST.

5
Q&A / Re: Slightly odd question - trying to stay airborne...
« on: July 03, 2014, 04:38:42 pm »
You may also be trying to press S to back up I know its hard for me to break my FPS movement habits.

6
Feedback and Suggestions / Re: Spectator interface
« on: August 21, 2013, 09:01:33 pm »
Couldn't make it do so anyhow, really more about the press and hold then back to full speed on release thing for my suggestion anyhow. Fair to say I may not have fully experimented however, lol.

7
Feedback and Suggestions / Spectator interface
« on: August 21, 2013, 08:10:32 pm »
As I have stated before to anyone who will listen I love the spectator interface for this game. The amount of information available and tools as they stand are incredible. I was wondering if it would be possible to make a key that could slow the camera down when pressed, like left shift or left alt or something. The change to the interface making it run fastest all the time was a good one but it would be really nice to be able to slow it down by like 50% or something on demand. And the option to do barrel rolls with the camera all the time is gut wrenchingly amazing.

8
Q&A / Re: How does damage affect components?
« on: August 14, 2013, 02:26:47 pm »
Just let your knuckle-headed Pilot burn his engines out a few times. Eventually they will realize that they need to keep an eye on stuff sometimes too. Or at the very least communicate their irrational need to crash into the canyon wall at an even faster rate.

9
General Discussion / Re: I played with X
« on: June 15, 2013, 04:33:47 am »
Played with Plasmarobo, nobody claimed his bounty on my watch.

10
The Pit / Re: If we were to design the Devs their own outfits...
« on: June 14, 2013, 05:23:04 pm »

11
Community Events / Re: Tournament idea proposal
« on: June 14, 2013, 05:19:52 pm »
OP, I always understood that your list was for example purposes as you clearly stated. Sorry my post did not indicate that. I am interested in the idea and the whole thing hinges on what "handicaps" end up in the rotation, in my opinion. I dont think you need to worry about balance per se, just hilarious/interesting modifications. I for one volunteer to be victim/victor to the whims of fate (or a random number generator) in any case.

12
The Pit / Re: I can't be the only one hearing this
« on: June 14, 2013, 04:26:15 pm »
Its actually a three tone string, the first two being the "JAWS" notes. It occurs at the end of the mortar reload animation. Due to the double reload bug thing you get to hear it twice in the clip.

13
Community Events / Re: Tournament idea proposal
« on: June 14, 2013, 04:11:25 pm »
While I believe the idea would need a good deal of refinement to get working properly, primarily in the list of "handicaps". I think you have a general concept that could be really fun. Work up a bunch of different handicaps, pull a couple out of a hat on your stream day of event (for the drama of it all don'tcha know). Be even cooler if neither team knew what the other teams handicap was. Lots of honor system involved, but I have a good deal of respect for most of the competitive players I have met in that regard. And watch a team restricted to all flamethrowers fighting a team that has no pilot roles available. It could be a glorious afternoon. I would happily participate.

14
The Gallery / Re: The Greatest Sky Captain
« on: June 14, 2013, 02:07:16 pm »
Get some salutes on this guy. Great vid man.

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