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Messages - Barbariandude

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I wish I could +1, upvote, or thumbs up suggestions in some way. This content-less comment will have to suffice.

I do like the idea of an icon for your crew more than muting them, however.

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Feedback and Suggestions / Re: We need more badass titles.
« on: May 28, 2013, 03:09:47 pm »
Aeronaut is possibly the best title for a pilot.
I like "Master Aeronaut", "Aeronautical Genius", and "Legendary Aeronaut" for the titles above it.

Yeah, to be honest I probably dished that one out too early. Actually, I kind of wish I hadn't used it as a title at all -- "aeronaut" is supposed to be a general term to describe everyone who crews an airship, like a sailor, not necessarily a pilot (and a middling one, at that). Oh, well.

It's definitely not too late to change them :) Just some strings in a function, no biggie.

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Along with capacity reductions or improvements you'd have firing speed and reload time that would be affected.

That sounds extremely interesting, I'd not thought of balancing the different ammo types with reload speed. Would definitely help keep the teamwork involved in having multiple players with multiple damage types as mandatory at the medium to high level of play while still allowing the flexibility of the new ammo types!

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The fact that you need two warm bodies actually coordinating and cooperating to make the gat/flak combo "OP" means it's not OP.

While you do have a point that it does encourage teamwork, the main problem is that there is no other weapon combination in the game that can do the same thing (which also has the knock-on effect that the only ammo type worth a damn is heavy clip, every other ammo type is redundant, making gunners useless). There are only 2 other armour-stripping weapons in the game (mercury field cannons and harpoons), and absolutely nothing that can strip armour in the heavy weapons category. This would even the playing field for captains selecting loadouts, and be a lot less restrictive. With the reload times on a lot of the guns (allowing enemy engineers enough time to bring the hull back up) it would still need teamwork to have one player with piercing and one with explosive in order to guarantee the kill.

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Feedback and Suggestions / Re: Weapon Pre-turning
« on: May 26, 2013, 10:22:27 pm »
I really like this idea, would be a huge quality of life improvement for gunners and gunning engineers everywhere.

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It'd take some careful tweaking so that, say, dual light flak with one/both using piercing ammo isn't as good as a dedicating piercing weapon + a dedicated explosive weapon.  But still.

Well, the flaks with piercing ammo would lose the explosive damage type, so they wouldn't do much damage to the hull, just strip the armour, meaning it wouldn't be terribly OP. This idea kind of throws away "dedicated" explosive/piercing/flechette weapons, except as the damage the default ammo type does.

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Feedback and Suggestions / Re: Turn/slip indicators on guns
« on: May 26, 2013, 03:17:09 pm »
Personally, I rather like that as it gives a lot more incentive for the pilot to communicate with the gunners, and it adds an element of skill to shooting (as long as you're communicating with your crew, that is)

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Feedback and Suggestions / Making ammo type determine damage type
« on: May 26, 2013, 02:54:15 pm »
I was talking to Seamus S, and he had the most interesting idea which would fix the problems of galleons being underpowered with anything other than lumberjacks, gatling + flak being mandatory on almost every ship as they have the highest anti-armour damage and highest anti-hull damage, respectively, and gunners being underpowered compared to engineers as you don't need more than 1 ammo type for the vast majority of guns. Just make ammo type determine damage type.

This would make which guns you take largely a stylistic choice depending on your playstyle, and would allow far more options for loadouts other than just gatling + flak for brawling. It would also allow heavy weapons to actually strip armour, which would make brawling galleons viable, and it would make gunners much more needed as you could switch from anti-armour to anti-balloon to anti-hull ammo type as needed.

Opinions?

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