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« on: October 03, 2013, 11:32:35 am »
The carronade has a downward weakness until you are at ceiling, get a buffed balloon or drop chute and phoenix kero away at a 90 degree angle (depending on ship), wait for allied assistance while you tank balloon and hull. The carronade should always kill balloons fast the hull armor strip from the heavy carronade (even dual light carronades) is what makes the goldfish and carronade in general a viable brawler (Echoez said this). We need strong carronades in the gat/mortar meta fight and even then as mentioned earlier a good disabling ship can put a heavy carronade out of the fight perpetually until allied support in the same way that a heavy carronade can keep you out of the fight until YOUR ally is there.
Perhaps a solely captainlike point of view, but nevertheless a red balloon will always expose you to double team if the enemy is coordinated, if your ally is metamidion you would want to be carronaded if your ally was a squid it would be a different story. If you can't shoot for any reason then your ship is an hp sink buying time for support.
My two cents
-CC
P.S. Drogue chute if you know a squid is carronading you.