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Gameplay / Re: GUNS Balance Questions and Concerns v1.2
« on: May 24, 2013, 12:10:38 pm »
Thanks for posting your thoughts though. I try to offer my disagreement in the nicest way possible.
Thanks for your reply. As I said, I am reasonably new this game and therefore I join random groups rather than organised teams. I can see weapon selection being more diverse when you have a team strategy, but for random games it is very important to be self sufficient which often seems to translate as gat/flak. I can fully appreciate your point of view and admit that it is one I might share if I played in your meta.
Regardless if old players like it a lot (for the record I do a lot of things old players don't like), I don't think I will normalize the damage matrix. It was rather normalized in previous versions but over many many iterations and live testing since the release of the game, we have arrived here. In fact, drastically skewed damages is what I think the proper thing to do is in a first pass for damage matrices. It makes balance easier and more clear, weapons don't tend to overlap in rolls, and potentially allows for more depth and build choices.
Thanks for your answer. As a newish player I don't have the benefit of having tried the earlier versions with more normalised damage and if those versions were not as good or diverse then I accept that. I still think there could be some benefit to a very very slight normalisation of the matrix, especially for newer players (that do not understand how the matrix works). I certainly would not like to see the matrix to be further skewed since many new captains will find themselves in situations where their guns are ineffective and this leads to frustration.
However it is normal for these games to change around and for balance to improve. This is in my opinion a very good game and further skewing the damage matrix is not going to ruin it for me at all!