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Gameplay / Re: Achievement system flaw
« on: June 09, 2013, 03:10:15 am »The thing is, it's not really being forced at all. You don't need achievements. They don't make you better at what you do. If you don't want to get achievement x, then you can simply avoid it. There are a bunch of different categories anyways, so it shouldn't be much of a problem to leave one or two aside.My previous post was a bit simple so allow me to elaborate.
I certainly agree from your perspective and I play how I am most comfortable but i'm thinking from the perspective of the OP. As someone who use to care about achievements I don't understand the benefit of having a locked achievement system.
True enough, as you said, there are various categories meaning that while you earn other achievements you would, in theory, be well on your way to earning some of the more problematic ones but so far I have been playing mostly the same maps and ships so while I can appreciate what their method of thinking was behind it I still don't think it works all that well and I don't think locking achievements is required.
Those who don't care about achievements (me) won't be affected by the locking and will most likely experiment naturally and for those that don't, locking achievements won't persuade them otherwise.
Those who do care about achievements (OP) are forced to experiment in a very specific manner where as if it were unlocked they would still experiment but in much broader terms.
Locked achievements doesn't promote experimentation anymore than unlocked ones do.