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Messages - dragbone

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Feedback and Suggestions / Re: Ingame UI Suggestions
« on: August 13, 2013, 01:04:19 pm »
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1) There's no friendly fire, you can't shoot down your own teammate.
2) If you see a ship and you're not sure if it's friend or foe, try to spot them. If they don't get spotted (now with a ship name, too), then they're friends.
Well, spotting is kind of buggy, it often doesn't trigger when clicking (maybe because the game thinks you shouldn't be able to see the ship?). Also it would enable one to distinguish between friend or foe without leaving the helm/gun.

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Look closely, there's actually pretty visible marking of what conditions components are in if you're paying attention. I mean yeah, if you're sniping through cloud across the map you won't be able to tell, but otherwise...
Maybe it's because I play with graphical settings on medium but often it doesn't display the enemy guns at all.

I know that all information is available as it is now(that's why I suggested the changes as they are without introducing new information about enemy ships), but I'd like it to be easier/faster accessible.
Maybe it's just lazy me wanting these changes  ;)

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Feedback and Suggestions / Ingame UI Suggestions
« on: August 13, 2013, 06:05:22 am »
I've collected two suggestions concerning the ingame UI I'd like to share with you.

Improve visibility of friendly ships:
After nearly shooting down a friendly ship that was exactly in front of a spotted enemy ship (in a sand storm) I came to the conclusion that some kind of marking for friendly ships is necessary. This could be done the same way as enemy ships by spotting them or simply that they are always spotted. I suggest the same display style (marking the corners of the bounding box) in a different color (maybe green to cleary show that it's NOT the team color).

Improve visibility of destroyed parts:
As a gunner/engineer I rarely have time to look at the notifications/chat region to determine what machinery on the enemy ship is currently destroyed and what needs further attention from my gun 8) . I suggest red bounding box markers on destroyed enemy parts as long as the enemy ship is:
  • spotted
  • relativly close
  • (maybe recently hit?)

Further ideas / suggestions / changes / improvements are always welcome!

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