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General Discussion / Re: Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
« on: May 15, 2013, 03:49:32 pm »
Hi. FIrst of I want to say that I'm really new to this game but I still want to verbalise some of my thoughts about changes to the gunners, please take them into consideration atleast.
1. Make the vanilla rounds a skill or take them away. This would give engineers 1 ammo to use instead of the 2 that they have now and leaving the gunners the same way they are. (The gunners would even become slithly buffed since the vanilla rounds won't be loaded when you first grab a gun.)
2. Buff the current ammos. Or rather making them all more niche.
3. Give more utility skills to gunners. You could even take away some of the guns, like the harpoon gun thingy, and make that into a skill instead. I don't think many people use the harpoon with it being so niche but as a special round you could load it, shoot the harpoon and then slowly reload some other ammo into the same gun, using that gun when they are hooked. Maybe we could even make that flare gun into a gunner skill.
If you combine the three sugestions we could have gunners with 1 long range ammo, 1 short range ammo and either an harpoon or a a flare to hold ships were they are or to be better to track ships. While engineers would be forced to take either long range ammo OR short range ammo. If the vanilla rounds are kept engineers could run them as well for some al around ammo. What do you guys think?
1. Make the vanilla rounds a skill or take them away. This would give engineers 1 ammo to use instead of the 2 that they have now and leaving the gunners the same way they are. (The gunners would even become slithly buffed since the vanilla rounds won't be loaded when you first grab a gun.)
2. Buff the current ammos. Or rather making them all more niche.
3. Give more utility skills to gunners. You could even take away some of the guns, like the harpoon gun thingy, and make that into a skill instead. I don't think many people use the harpoon with it being so niche but as a special round you could load it, shoot the harpoon and then slowly reload some other ammo into the same gun, using that gun when they are hooked. Maybe we could even make that flare gun into a gunner skill.
If you combine the three sugestions we could have gunners with 1 long range ammo, 1 short range ammo and either an harpoon or a a flare to hold ships were they are or to be better to track ships. While engineers would be forced to take either long range ammo OR short range ammo. If the vanilla rounds are kept engineers could run them as well for some al around ammo. What do you guys think?