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Messages - Captain Davy Jones

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General Discussion / Re: Becoming an E-Sport
« on: May 13, 2013, 11:02:52 pm »
Just came up with a possible idea (may not be plausible but i'll state it anyway) : Maybe allow spectators to run around on ships of their choosing so they can view battles as if they were on the ship (which they basically are) while remaining invisible to the actually players.

Sounds like you just want to play the game. I find the overall battle more interesting to watch, because it shows positioning and tactics much better.

Was talking about casters, not me.

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General Discussion / Re: Becoming an E-Sport
« on: May 13, 2013, 08:32:22 pm »
QWERTY's stream wasn't up but I watched one of his commentaries/spectating games on youtube, and almost all of it was an extremely zoomed out view of the ships flying around shooting each other. This made it extremely uninteresting and got bored within minutes. I think that it's ok to zoom out this far sometimes, but i think the majority of the time the camera should be focused closer to the ships, and maybe locked to them.  I think it will be pretty difficult to develop a good way to show everyone the full scope of the battle, while making it close up.

Just came up with a possible idea (may not be plausible but i'll state it anyway) : Maybe allow spectators to run around on ships of their choosing so they can view battles as if they were on the ship (which they basically are) while remaining invisible to the actually players.

Also it could be cool to keep a constant status of each teams ships on each side of the screen (similar to how spectating works in certain mobas where you see one teams heroes/health/items on one side and the other teams heroes/health/items on the other). 




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General Discussion / Re: Becoming an E-Sport
« on: May 13, 2013, 07:58:39 pm »
There's also the route dota 2 took to become a popular e-sport (other than good spectator mode) which was a relatively large tournament with a large prize pool. When competitive gamers saw how much they could make playing dota they flocked to it. Now, I realize that this was only possible because Dota 2 was developed by Valve who have a huge amount of revenue at their disposal, but money can be replaced with other rewards (maybe in game items that only tournament winners receive...or anything!). Maybe an in game tournament that happens every couple weeks with varying rewards would draw more players as well! Whatever you guys decide to do, I think the cog system is an awesome step in the right direction and I can't wait to see how this game develops.

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General Discussion / Re: Becoming an E-Sport
« on: May 13, 2013, 06:26:28 pm »
Thats cool, well than i'll just say that I want to stress the importance of the spectator system, maybe it is already good enough Idk. But I just wanted to put it out their that a good system pays off. I only want this game to succeed : )

*Insert helpful qwerty plug*

If you would like to give some feedback, we do have an official Streamer/commentator for our Cogs matches. I suggest watching some of his work, and see if this gives you the E-sport vibe :) (just watch out for the paddling matches, those can get a bit long (but do have some exciting bits)) That can be found here:


Thanks!

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General Discussion / Re: Becoming an E-Sport
« on: May 13, 2013, 05:40:40 pm »
Thats cool, well than i'll just say that I want to stress the importance of the spectator system, maybe it is already good enough Idk. But I just wanted to put it out their that a good system pays off. I only want this game to succeed : )

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General Discussion / Re: Becoming an E-Sport
« on: May 13, 2013, 05:39:10 pm »
It would also be cool if potential casters of the game could click some kind of hotkey to bring up the specifications of the ship (Guns equipped, ship specs, players in each position) as well as ship status (hull damage, gun damage etc.). The most popular e-sports are the ones that make it a viewer experience. Most people I know who are into Starcraft watch more of it than they do play! It's like watching a sporting event.

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General Discussion / Re: Becoming an E-Sport
« on: May 13, 2013, 05:32:37 pm »
From what I've seen, I have only seen relatively zoomed out shots of the battle. Is there a way you can spectate ships up closer or individual players?  That way viewers can get a more gameplay-like view of what the players are doing. This way you could see what strategies certain crews are employing and see it from their point of view.

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General Discussion / Re: Becoming an E-Sport
« on: May 13, 2013, 05:28:59 pm »
I only saw the early spectator system, I haven't seen the latest spectator system! Didn't realize it had been upgraded. I'll post again when I see it. I just wanted to stress that a superb spectator system can really payoff.

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General Discussion / Becoming an E-Sport
« on: May 13, 2013, 05:18:24 pm »
I think this game would become an amazing E-sport and could gain a lot of popularity among the competitive gaming community. I see you guys have been doing a lot to cater to competitive play. Something I've noticed among popular E-sports is the importance of the spectator system. Almost all big E-sport games I know of have great spectator systems in place. It will encourage people to watch streams/casted games to learn and for fun (like watching a real sport). I've seen the spectator system in place and I think it definitely needs work  if you want to draw viewers. Please update this system asap (not pushing aside the importance of gameplay development of course). I believe this is an underrated method of developing a game into a popular competitive game. Looking forward to playing this game further and watching its' development!

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