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Messages - TimTim LaBaguette

Pages: [1] 2 3 ... 7
1
The Lounge / Re: A fond farewell.
« on: May 19, 2016, 04:17:49 am »
o7

2
The Gallery / Re: GoI Fan Fiction
« on: May 03, 2016, 05:00:58 pm »
We just want an update

3
The Gallery / Re: GoI Fan Fiction
« on: May 03, 2016, 05:12:54 am »
I second that, I'm eager to read more !

4
The Pit / Re: When everything falls apart...What do you Scream?
« on: May 01, 2016, 04:50:35 am »
I go with a simple "AAAAAAAAAAAAAAAAAAAAAAAAH"

5
World / Re: The Mercantile Guild
« on: April 25, 2016, 12:24:47 pm »
Guild fanaaaart

Escudete is not pleased


6
World / Re: Food of the Factions
« on: April 25, 2016, 04:24:35 am »
It's one of the things I wondered, how can such large factions subsist, how can they maintain an army in this semi-post-apocalyptic world. I can imagine it's still possible to grow crops in many places ( maybe not of top quality ) and that the basic stuffs are pretty easy to find. Eating something a bit fancy would much more rare and expensive though...

7
World / Re: The Anglean Republic
« on: April 23, 2016, 01:19:45 pm »
Yeah, you can see I took direct inspiration from this to draw the characters in the piece.

The in game costume Aurora for female engineers is confirmed to be an anglean costume as well, but yeah not really a raiding outfit.

8
World / Re: The Anglean Republic
« on: April 23, 2016, 12:35:32 pm »
Necroooooooooo

I made fanart for Anglean Republic
An Anglean raiding party attacks a cargo vessel, the captain and her gunnery chief watch the scene from the Frigate's bridge.


9
World / Re: Fjord Baronies
« on: April 22, 2016, 01:40:05 pm »
I always have trouble with scale, the fjordland carrier is huge, but i rarely get close enough to really get a good idea of how wide that monstrosity is, but i like this drawing a lot!

It's very hard to tell the scale of things in the game cause the world details aren't on a human scale, but if you go in spectator mode and place yourself at the height of a human, everything is super huge. It's hard to tell the exact scale of the Alliance AI ships, they sometimes look smaller than they "should". Looking at the different structures and windows on ship, comparing it to how a human would be tall compared to them and estimate the size of the ship makes the Carrier look suuuuuper huge but it's hard to know for sure.

Anyway, thank you very much for liking my drawing <3

10
World / Re: Fjord Baronies
« on: April 22, 2016, 04:18:54 am »
I will find you, and I will hug you, this drawing is wonderful!

Thank you <3

11
World / Re: Fjord Baronies
« on: April 21, 2016, 09:57:12 pm »
So I tried to make some Baronies fan art, weird perspective of a suprisingly empty Fjordland Carrier bridge.


12
World / Travelling
« on: April 20, 2016, 07:15:44 am »
Hi, I e-mailed Muse these questions a week ago. I haven't had an answer yet and I also think it would be something nice to discuss with the community.

Quote
First off, the game world map, there is a scale on it that is like 75 pixels for 10km which is quite weird as it make the map very very small and make it seem like you could travel around the map in a day.
My calculations found 33296km² which is only a bit bigger than Belgium. I figured there was a typo and that it was 75 pixels for 100km which would put everything at 3329613km² which is comparable to the size of India. It seems about right to me and makes travelling seem a bit more daunting than "it's 5 minutes to the next city anyway".
I'm aware this map is not a complete world map and there's probably much of the world we have yet to see, but anyway it would be great to know what the intended size is.

My other question is related to speed. I have looked at player gathered data on ships speed in the game and then verified myself by going in game and timing the time it took to clear two squares on the map ( 1km if I'm not mistaken ), and it seems the ships are very fast ! The Junker which is the slowest reaches 93km/h which would probably make it very hard for the crew not to fall off, as the wind would be very strong and there are no wind shields on these ships. I am by no means a sailing expert or anything but I don't think I'm mistaken in that these speeds would be very dangerous to the crew.
I understand that the ships we pilot in the game are warships and that they aren't built for leisure travelling, so speed would be a very important characteristic to have. I also understand that gameplay is more important and I have no issue with how it feels while being in the game, the game would probably be less fun if ships were all 3 times as slow.
My question would be : What is the average speed of ships in a purely lore related way ? At what speed do travellers, merchants, patrols...etc wander the skies ?

I'm really curious about how much time it takes to travel around the world but I also want to open the discussion to the various difficulties ( like weather or raiders ) depending on where you are, also how the various faction control their borders ( how much one is free to enter their territory or not )...

13
World / Re: GOIO factions: their troops
« on: April 18, 2016, 04:36:38 pm »
according to official art, the Fjord Baronies soldiers look disturbingly similar to the KKK lol


14
World / Re: Fjord Baronies
« on: April 13, 2016, 05:16:24 am »
So around 12 + the king/queen basically. It seems few enough that Muse could eventually release a small profile for all of them so we know who to pledge fealty to as a proud Fjordlander.

15
World / Re: Where in the World does this Game Happen?
« on: April 12, 2016, 10:18:45 am »
I get the feeling I saw someone speak about that some years ago, but I can't remember.

There seem to be drawing of Junkers though...

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