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Messages - ZnC

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61
ANYWAY.

I wanted to give an update. On Fireside they said matchmaker will restrict novices from searching as a pilot.

62
Feedback and Suggestions / Re: burst rounds change suggestion.
« on: March 04, 2016, 04:02:16 pm »
Also, to get back the Hwacha's original jitter, the percentage should be 50%.
Quote
- Hwacha
  -- Reduced jitter to 4 degrees (from 6)
  -- Developer Commentary: related to Heavy Clip change

4 degrees +50% = 6 degrees

63
Feedback and Suggestions / Re: burst rounds change suggestion.
« on: March 04, 2016, 03:13:10 pm »
D, Artemis has 0 jitter. 0 +15% = 0.

64
Feedback and Suggestions / Re: burst rounds change suggestion.
« on: March 03, 2016, 06:22:50 pm »
There are plenty of arguments in favour of and against the H.Carro in past threads. Lets not turn this into that and keep the discussion on Omni's idea for Burst Rounds.

65
Feedback and Suggestions / Re: burst rounds change suggestion.
« on: March 03, 2016, 06:04:32 pm »
Revert everything and we're back to square one.

I wouldn't mind this. I found this game a lot more FUN when you could snipe guns and engines using heavy clip heavy carronade.

I totally agree with you, Geo. The Heavy Carronade was my favourite gun and I seriously loved it.

66
Feedback and Suggestions / Re: burst rounds change suggestion.
« on: March 03, 2016, 05:58:13 pm »
Interesting suggestion Omni. I often read ideas which are overly complex or affect many other things in the game. But this is simple and well thought. The only other gun which has Burst as a core ammo type is the Artemis. Since the Artemis has no jitter, it does not affect it.

I really prefer the old Hwacha's jitter, but would love to keep Heavy Clip Hwacha usage. The problem with reverting is this: Hwacha jitter affects Heavy Clip, which affects Heavy Carronade. Revert everything and we're back to square one.

67
I'm now of the stand that the Pilot - the most important role in the game - should be non-novice in non-novice games.

68
Community Events / Re: Cronus League Week 9!
« on: March 01, 2016, 02:52:18 pm »
I'm glad I read this thread; thought week 9 is the final week for only the top 4.

69
Dev App Testing / Re: Sunday testing release notes.
« on: February 27, 2016, 02:31:15 pm »
It's here... what we've all been waiting for...

The GRAVITY PATCH!

70
Well like I mentioned a few times - it's a BUG!

Kamoba and I tested it again, works as intended.

71
Feedback and Suggestions / Re: Lochnagar
« on: February 24, 2016, 11:14:19 am »
If Lochnagar were to be viable or designed for Light Guns, the first thing that should be buffed is the amount of self-damage it does. Destroying any Light Gun in 1 shot makes it really inefficient.

Even so, I can't really think of any Light Gun that would benefit from it besides the Mine Launcher. It works well only on 1-2 shot weapons with arming time - H.Flak, Lumberjack, and H.Carro now that Heavy Clip is nerfed.

72
Release Notes / Re: Version 1.4.5 Release Notes
« on: February 23, 2016, 07:04:25 pm »
Clan chat is now visible in all chat tabs
Minor bug with this: when a clanmate joins another match, you'll get a notification that seems as if they just joined yours.

This happens when they log in/out of the game and join/leave clan chat. There should be a way to mute it in-game as it can be pretty distracting.

73
Release Notes / Re: Version 1.4.5 Release Notes
« on: February 23, 2016, 06:01:44 am »
They're probably still refining the changes.

Great improvements all around. Also, holy crap the Skyglass and Wrench skins - would pay for them!

74
Community Events / Re: Cronus League Week 8!
« on: February 23, 2016, 03:55:40 am »
Thanks for your answer Thomas, those are fair points.

Not all of us can read the organizer's mind. I have no idea how much thought he has given for his decisions until his reply. With that said I still think the subbed team should not be receiving/losing points. However, both ways are reasonable and it is indeed the organizer's call.

75
Community Events / Re: Cronus League Week 8!
« on: February 22, 2016, 05:32:32 am »
So Green Sun Rising, at 19th place in Week Seven, takes a break for a week... and their substitute team, Rhea, along with Skyborne, win all three matches... and now Green Sun Rising is in 9th place for Week Eight. No one has an issue with this besides me? And no, I'm not bringing it up because Green Sun Rising is my ally this week. It was nonsense from the beginning, when we faced Rhea and Skyborne in Round 1 of Week Seven.

Yea, doesn't make sense that GSR take points that Rhea won. Might want to look into that, Thomas.

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