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Messages - Tanya Phenole

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61
The Gallery / Re: Tanya's GOI fanart.
« on: December 20, 2014, 04:48:45 pm »


Hand is back! did a quick pyra sketch for warm-up.
Three weeks without practice show themselves =\

62
General Discussion / Re: What class is most OP?
« on: December 17, 2014, 04:05:32 pm »
Spectators OP for sure.

Esp casting ones

63
It could be really great. Wish I could write in english.

64
Q&A / Re: General Piloting Tips
« on: December 12, 2014, 11:40:32 am »
Never be afraid to use destructive piloting tools to be faster/hastefuler than your enemies in proper times.

Prioritise your  crew's DPS to repairs (tanking is not as efficient cause repairs really limited by the cooldowns)

Always communicate when you are about to get your guns in arcs so people can use them

These are three things which make a victory even in very tight games, and make me tell to nubish pilots something like "Heya mon you are really talented keep doing that and become great" <3

65
General Discussion / Re: Top pilots
« on: December 12, 2014, 11:34:02 am »
I may be 150% biased here, but Sammy <3

Really I have never expierenced such advanced control over stress situations even with Lue. And since everyone flies carronades now, junker is always a stress situation for entire match. Everything is always red, everything is always not chemed, and you still manage to keep DPS output cause he has clearest view on right prioritising, never giving up in the worst fuck-ups (tomato flies to some R&D finals participants).

Really after Sammy or/and Frogger all other pilots seem to be lazy skrubs who just stay on helm doing nothing. Once again, I am 300% biased.

66
General Discussion / Re: Too sexy for my munker
« on: December 08, 2014, 12:20:16 pm »
WARNING the video above may cause the eye cancer

67
The Lounge / Re: The most glorious Quotes ever
« on: December 07, 2014, 04:55:50 pm »
Siliness, kinks and psycopathia, usual evening with Ducks.

Be careful, offencive speech

68
The Docks / Re: Quack Quack, it's Duck Time
« on: December 07, 2014, 01:19:38 pm »
Came up with a Ducky decal for baloon
Can we use this as logo?


http://steamcommunity.com/sharedfiles/filedetails/?id=352777993

69
The Gallery / Re: Tanya's GOI fanart.
« on: December 07, 2014, 01:17:50 pm »

70
Steam Workshop / Re: Original images?
« on: December 07, 2014, 08:14:30 am »
I wonder, how much of current uploaded images are drawn by the authors.

I checked just couple of them with google image search and became extremely disappointed.

So, when the copyright violators will be banned?

71
Feedback and Suggestions / Re: Carronades
« on: December 06, 2014, 01:36:02 am »
What if we increase all guns upper arc to 5-8 degrees, so those little jerks with carronade will not stay unpunished ?

72
Feedback and Suggestions / Re: Carronades
« on: December 05, 2014, 03:52:36 am »
Hey hey heeeey I got an idea
What if everyone gives up that bizarre fashion to put wrench engineer on baloon. Since it started way back when carronades were not so popular.

Also make pyramidion carro-vulnerable too

Boom problem solved

73
Feedback and Suggestions / Re: Carronades
« on: December 03, 2014, 09:04:58 pm »
Well, once you dropped on earth and  not rising from it and not having engines on , ground should stop making damage
So you can lie down and not be damaged continuously. Well, it should be like that. I touch ground and don't suffer from pain all the time, you know?

74
Feedback and Suggestions / Re: Carronades
« on: December 03, 2014, 09:08:54 am »
Hey how about we just increase the cone of carronade, like a little bit?

75
Feedback and Suggestions / Re: Carronades
« on: December 02, 2014, 09:34:35 am »
I wonder if decreasing rebuild of baloon time will not turn into physics abusal.

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