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General Discussion / Re: Elite Pilot Costume
« on: June 13, 2013, 11:56:26 am »
Dowantdowantdowant.
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question for american players: in the weekend coming affter 4th of july, is that a bad time for this? the 5th-7th
Played with plasma last night. we went as engineers and it was pure teamwork magic. on shinks ship with lambert gunning
Crazy King is wonderful.
I had a Sunderland on my ship, and we debated the finer points of kerosene response, and how much the AI runs your careful spanner-driven repair schedule with massive mallet cool downs.
It's even worse when the pilot's kerosening, and for some reason says "Everybody on engines"
By the time you've explained that you handle it alone, one of your crewmates has already ruined the cycle with a mallet.
In my defense, I only occasionally play with a competent engineer on my ship. Usually I just shoud "Watch my engines". (unless I have a Sunderland on my ship Goldfish and Squids do actually need more than one engie to keep them above half usually).
I guess I'll start working out the finer points of engineering before I dump in the kerosene!
Don't worry, I wasn't referring to you
On a Goldfish two engis are necessary for keeping the engines going. I usually like to handle them alone on the Squid.
Plasma summed it up perfectly. Serenum, I understand that you care about your level and that's fine, but to say you're being forced to do anything is just false. I ignore the achievements I don't want to do and my levels are just fine. Having a higher level doesn't unlock anything for me, so it's not like I'm forced to put up with farming achievements in order to use a play style that I haven't unlocked yet. I can play the game exactly how I like from level 1.
What I don't understand is why you are defending the status quo of something you don't care about. Then changing it shouldn't cause any issue to you right? What me and other people in this thread are asking is just for the achievement to be all readly available without having to complete them in a specific order, except for the ones that are just "more of the same".
That doesn't sound unreasnable or game breaking to me.
And about level... It matters for 2 things: first, it allows you to unlock cosmetic items without having to spend real money on them. That alone is reason enough.
But then you have to consider that level is supposed to be an indicator of your experience and, up to a certain point, your skill. I'm not bragging but I am a pretty good pilot, thus I want my level to be high enough to represent my skill, so I try to improve my level as quickly as possibile.
Is it necessary? No, but it's something I enjoy and getting enjoyment out of playing is what video games are all about.
So why exactly are you opposed to changes to the achievement system? Why do you enjoy it more in its current form? That's what I would like to understand.
Crazy King is wonderful.
I had a Sunderland on my ship, and we debated the finer points of kerosene response, and how much the AI runs your careful spanner-driven repair schedule with massive mallet cool downs.
It's even worse when the pilot's kerosening, and for some reason says "Everybody on engines"
By the time you've explained that you handle it alone, one of your crewmates has already ruined the cycle with a mallet.
Well I don't quite think like that. If your rank would show the ratio of lost and won games, yes, agreed. But I don't think it's a measurement of how well you can follow orders - just because many people don't listen to their captains and bring other stuff to advance in ranks for example, which is the complete opposite of what was just written.