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Messages - GrimWinter

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31
Well, there is the progress tab but that's out of game. Why do you want this as something in-game? I feel like at most it would just make for a distraction during matches and not provide much use otherwise.

32
The Docks / Re: The Gentlemen Are Recruiting!
« on: May 21, 2013, 05:13:47 pm »
I only have a bowler, does this make me an outcast? :(

33
The Docks / Re: The Gentlemen Are Recruiting!
« on: May 20, 2013, 08:51:28 pm »
Going to try to shadow some of the fresh meat if any are on tonight in my time(After 9:30 EST)
I'll probably tag along as per usual unless you need to fill up a ship with some of em.

There was also someone with the ign of "Stormfury" that added me before saying someone told them they needed a reference from the group to join. I did play some games with him and he was a nice person and a good listener. Not sure if any others should get in touch with him as well so I thought I'd bring that up.

34
They haven't given any specifics on what the changes will be like officially, most of it has just been passed by word of mouth. Regardless, I do like that idea. I wasn't sure what you were getting at until seeing the image and it does look easier to read through than how it currently is.

35
We would never see the end of tar barrels that way! I think gunner just needs more perks as a class, I feel removing the cross class tool slots would hurt the game more than help

36
Feedback and Suggestions / Re: Personalisation?
« on: May 19, 2013, 05:57:11 pm »
Well, there are already outfits you can have on your characters. But I do like the idea of having customization on ships as far as aesthetics go

37
The Lounge / Re: What did you name your ship and why?
« on: May 18, 2013, 10:41:42 pm »
Oh yeah, and if you make it crazy parkoury for the engineer (think Squid, but 10x more), I will literally build a shrine to you.
And I'll help

Also I might name mine the flying crossbow

38
The Lounge / Re: What did you name your ship and why?
« on: May 18, 2013, 07:35:39 pm »
the admiralzwaenebar
zwaene face
What a zwaene..

39
Gameplay / Re: The newest information about guns
« on: May 17, 2013, 02:03:56 pm »
https://docs.google.com/spreadsheet/ccc?key=0AkhqPy2i8jmvdFpRbDJjSTZSTm1aMTRJWmVHMXdmU1E&usp=sharing Let me know if this helps at all, it uses some of the info from those links as well as info from the actual game. A lot of the gun info you can fine in the game client by the way.

Also, unfortunately there isn't anything on fire rate there. I'm not completely sure where you can find the numbers for that but if you look at the gun stats in the client there are bars depicting what their rate of fire is.

40
The Lounge / Re: What did you name your ship and why?
« on: May 17, 2013, 01:37:20 pm »
I've got ships named Boreas and Khione. I've got an affection towards Greek mythology and ice themes.

41
Feedback and Suggestions / Re: Spectator mode suggestions
« on: May 17, 2013, 12:50:26 pm »
I was just thinking the same thing about the camera movement while locked on to ships, I feel you should at least be able to zoom in and out. Great ideas all around

You can zoom with W and S.
D'oh, didn't know that. Thanks!

42
General Discussion / Re: An idea for teaching mechanics
« on: May 17, 2013, 12:49:47 pm »
Well, at level 4 I feel like I have a decent level of knowledge to teach fresh players but I can see how it would be silly to teach someone one level behind me. There are still people at that level I could teach to some capacity but that is probably just because they haven't taken the time to try and learn in the first place. In general I feel if you are trying to learn you have a solid feel for the games mechanics by 3, so I agree that 5 or 6+ are where you get more in depth knowledge about it making you a more capable teacher.

43
The Lounge / Re: Introductions!
« on: May 17, 2013, 12:29:38 pm »
Welcome to the community Victims, happy to have you here! Hit me up if you ever want to do some games with me and don't hesitate to jump in a public match. As long as you're willing to learn, people will be willing to teach.

44
Feedback and Suggestions / Re: Spectator mode suggestions
« on: May 17, 2013, 07:18:01 am »
I was just thinking the same thing about the camera movement while locked on to ships, I feel you should at least be able to zoom in and out. Great ideas all around

45
Feedback and Suggestions / Re: HUD and Crosshair Colors
« on: May 17, 2013, 07:15:29 am »
I've found myself hitting a component to repair it unsure if its actually full now or not more than once because the icon blended with the clouds so I like this idea

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