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Feedback and Suggestions / Re: Helm rope - Tool or keybind suggestion
« on: September 03, 2013, 08:46:28 am »
I would tend to agree that it could be harmful in the wrong (e.g. inexperienced) hands, but potentially quite useful for advanced players - especially in matches where you're stuck without a full crew.
However this could be easily avoided by making it an unlockable item gained upon reaching a certain pilot level.. say.. anything from level 3 onwards.
It makes sense to me that it would be a pilot item, as the benefit of gaining another (temporary) Engineer or Gunner would be balanced to some degree by the loss of an additional pilot item.
You would have to be careful with it though - if it works simply by selecting it, in the heat of battle a player might scroll through their items only to end up accidentally locking the wheel at a bad time.
Perhaps a combination of the two, such as pressing a key once the item slot is selected (perhaps there could even be different keys for selecting steering lock, altitude lock, or both).
I think it would also be prudent for the lock to deactivate should another player take the helm, just in case the pilot gets distracted and doesn't notice the heading is about to plough them into a bit of terrain.
I think it could be a very useful item that would enable some advanced tactics on certain ships (I can see the Galleon benefiting from this far more than the Mobula, for example). As Dasfoxx says, on some ships it would more than likely get you killed.
However this could be easily avoided by making it an unlockable item gained upon reaching a certain pilot level.. say.. anything from level 3 onwards.
It makes sense to me that it would be a pilot item, as the benefit of gaining another (temporary) Engineer or Gunner would be balanced to some degree by the loss of an additional pilot item.
You would have to be careful with it though - if it works simply by selecting it, in the heat of battle a player might scroll through their items only to end up accidentally locking the wheel at a bad time.
Perhaps a combination of the two, such as pressing a key once the item slot is selected (perhaps there could even be different keys for selecting steering lock, altitude lock, or both).
I think it would also be prudent for the lock to deactivate should another player take the helm, just in case the pilot gets distracted and doesn't notice the heading is about to plough them into a bit of terrain.
I think it could be a very useful item that would enable some advanced tactics on certain ships (I can see the Galleon benefiting from this far more than the Mobula, for example). As Dasfoxx says, on some ships it would more than likely get you killed.