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Gameplay / Re: 1.3.3 GUNS AND GUNNER SKILL BALANCE
« on: October 30, 2013, 02:38:56 am »
Surprisingly, I've been finding the changes to be pretty great, personally speaking. Though, I am concerned since I've lately been on Artemis ships for the majority of my time and it seems to be a stronger than I expected (?). In the hands of a good gunner and pilot, you can effectively shoot down a ship with Artemis/Merc and never have them shoot you back. This might be due to the fact that most of the ships I was up against were Brawler combinations of various kinds that needed to get up close to shoot at us and when they did they didn't do nearly enough damage to warrant me to jump off my gun and repair. I could have easily been a second Gunner instead of an Engineer since one Engineer was enough to maintain the ship.
The damage on the Gat/Mort combo might need to be looked at further if they're hardly scratching us when they actually get in range to shoot. And that's shocking to say that it wasn't actually fun or interesting to shoot them down because they did hardly anything. I'll try to keep playing though and form a more informed opinion on the changes though. I've been having lag issues so I haven't been jumping in as many games.
The for now, angle I really want to get at is that the guns have no bite from what I saw. They don't bring the same sense of danger they did before (and that was only because I understood how effective the combination was) and it's really making them fall flat. I actually want the Gatling and the Mortar to be dangerous. I don't want them close to me. I actually want the tingly sensation in my fingers that I get trying to play keep-away with the high-explosives.
The guns have to both be fun to play against and fun to use. Right now they definitely are very lackluster to play against.
The damage on the Gat/Mort combo might need to be looked at further if they're hardly scratching us when they actually get in range to shoot. And that's shocking to say that it wasn't actually fun or interesting to shoot them down because they did hardly anything. I'll try to keep playing though and form a more informed opinion on the changes though. I've been having lag issues so I haven't been jumping in as many games.
The for now, angle I really want to get at is that the guns have no bite from what I saw. They don't bring the same sense of danger they did before (and that was only because I understood how effective the combination was) and it's really making them fall flat. I actually want the Gatling and the Mortar to be dangerous. I don't want them close to me. I actually want the tingly sensation in my fingers that I get trying to play keep-away with the high-explosives.
The guns have to both be fun to play against and fun to use. Right now they definitely are very lackluster to play against.