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Topics - Richard P

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Feedback and Suggestions / Ship diagrams
« on: May 25, 2013, 09:10:00 pm »
I started with writing this post in bugreport thread, but now I think, this place suits better.
I think, I liked static diagrames more than new ones, they work quite slow, and sometimes don't work at all. It might be critical, when captain changes the ship in last seconds, and gunner have to understand, what ammo he should take (of course he sees the guns, but it takes some time to guess their location). I think, everyone saw the bug with two models of ships displayed at the same time, and I even saw a goldfish called "Pyramidion" with four light guns displayed (three of them were located in goldfish gun slots, and the fourth one was flying somewhere under the ship). Of course all the bugs will be fixed someday, but one problem will remain: ships are very big, and distances between guns are relatively small. Without rotating junker or galleon one cannot guess between the right and left guns. If pilot wants to put, for example, hwacha and flak to both sides, he can make a mistake, and get 2 hawachas on one side, and 2 flaks on another as a result.
Of course, 3D diagrames also have their advantages, so I just propose to make a switch between 2D and 3D diagrames. (It will also solve a problem with numerical parameters of ships.)
Thank you for your attention and sorry for all mistakes I made.

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Feedback and Suggestions / Some strange spyglass suggestions
« on: April 25, 2013, 04:15:39 pm »
Good day, gentlemen.

I have some ideas about spyglass, they are not critical, but some my friends agreed, they might be useful.
Nowadays one can hardly see any difference between two ships of the same class during the battle (guns may help in recognizing, but they are small and often do not differ). One can even mistake red and blue ship, if he don't see any banners.
The next problem is about spotting. Sometimes you can see a ship in a cloud, but cannot spot. Sometimes (I think, it's a bug) something like this takes place outside of any clouds, and one can waste a lot of time clicking without any result.

I think, I have an idea, how to solve this small problems (of course if you consider them as problems worth solving). A floating window with ship's name (and team), appearing only if a ship can be spotted (or is friendly) may be very helpful in this situation. Maybe this window also can contain some additional information (like hull health of a target, weapon, captain's rank, lol) for friendly ships (or for any ships), but it is not necessary. Of course it is not very realistic, but I think some more HUD elements won't hurt.

Thanks for reading (if you read) and sorry for my english (if it was too hard to read).

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