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Topics - seriouschess

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Gameplay / Weapon Ratings: From Golden to Garbage
« on: December 30, 2014, 05:05:25 pm »
I have played a lot of GOI over the past week or so and I can’t really stop playing. I do quite enjoy the variety of weapons and have decided to make a list ranking them. Keep in mind this list is my opinion based on my play experience and listening to the opinions of other players. So read on, as I rate the weapons of GOI from golden to garbage:

-Golden

Banshee Light Rocket Carousel: This is one of the few weapons that can destroy a ship by itself. The range is anywhere from long distance to point blank, and the fires it starts allows a crew to paralyze a ship from a distance. It’s an easy shot with fast direct fire projectiles. It’s not even bad flat damage since the rockets shoot so quickly. It’s hard to think of any disadvantages to be honest. You know what your ship needs? A Rocket Carousel.

Dragon Tongue Light Flamethrower: If you don’t think this weapon is useful you have never been attacked by it which makes you lucky. It will completely disable a ship sending its crew running to stop the fires that have been spread all over. If you decide to let it burn the next decision you will make will be which area to spawn next. The one disadvantage to this weapon is that it has a fantastically short range so at least captains can try to avoid it.

Hades Light Cannon: The heavy artillery that’s called light artillery. The hades is one of the few one man (woman?) show weapons that can take out a ship outright by itself. The only disadvantage of it is that it is difficult to aim. Still, the arc-meter makes things more manageable, and with enough of a skill climb, players can cut down mobulas and spires with it at a fair distance.

Scylla Double-barreled Mortar: The Scylla has one purpose: to deal heavy hull damage at close range. Its low armor damage makes it more of a finisher’s weapon that is best paired with something that damages ship armor/systems. It’s surprisingly not hard to aim at close range due to the high velocity projectiles and range of motion of the gun. Pretty effective for what it is designed to do, even if the range is short.

Whirlwind Light Gatling Gun: Possibly an underestimated weapon. The Gatling gun is probably the easiest of the weapons to use with a variety of possible ranges and near guaranteed accuracy with high velocity rapid fire projectiles. What makes this weapon so useful is its ability to strip armor. When used simultaneously with another weapon that deals hull damage it will destroy a ship with sure consistency.

Manticore Heavy Hwacha: Easy, deadly, and most enjoyable. This weapon is usable at a surprisingly versatile set of ranges and can deal lots of damage with little investment from the gunner. You can even shoot it quick and leave it to load by itself while you are off doing something else. The gunner “heavy clip” ability turns what would be a spread fire gun into a longer range bombard artillery piece. 20 AOE rockets in less than 5 seconds? Ouch.

Echidna Light Flack Gun: This weapon is a pretty average one with average damage, average difficulty of use, and average (medium) range. The major disadvantage of the light flack gun is that it will do a fraction of its damage up close and with no area of affect. Anywhere in the middle range though and you are going to be dealing some hull damage. It pairs well with certain weapons, but has a hard time standing alone.

Artemis Light Rocket Launcher: A weapon that’s pretty easy to do consistent damage with at very long range; like across the map long range. It has limited ship killing capability and any gunner that has pegged a Galleon for 2 minutes with it can find the damage wanting. A common misconception people have with it is that it is meant to kill ships. Anything short of a Mobula with 3 isn’t going to do that. In the right situation it’s a handy long ranged ship harassment tool, in other situations it’s better to go with something else.

Beacon Flare Gun: I don’t consider this a gun, but it’s worth mentioning. It is a utility tool and a useful one at that. It can change the tactical situation very quickly to reveal an enemy force in the clouds. If you have a weapon slot that does not do anything in your build consider using this instead.

Lumberjack Heavy Mortar: Not a bad weapon all things considered. It’s heavy, has a short turn radius and deals pretty disappointing damage up close. It is, however the only heavy weapon with the range to snipe with. The shots travel so fast it is easy to arc with even far off. The shots also do enough damage to eventually destroy anything with enough determination. It does, however, take a lot of determination or perhaps support from other ships/guns.

Phobos Mine launcher: Honestly, I have only used this weapon effectively once, but I hear players specifically call it out by name in anger so it must be effective for something. Most useful in capture games. A novel utility, but cannot be relied on for any consistent damage.

Hellhound Heavy Twin Carronade: Yeah, it’s… ok. At very short range it will eventually deal the damage needed to wreck a ship. Being a heavy weapon though, it requires too much for the investment. It does not help that a Manticore is better in almost every way.

Typhon Heavy Flak Cannon: A quaint idea with a sub-par execution. Heavy cannon balls lobbed at range that explode? I’m in! Add that the cannon balls travel slowly and fall steeply at range and you will be lucky to hit anything. Up close? Sorry flack takes time in the air to arm so you have to shoot it from far away. Too long ranged to be considered a bombard cannon and too short ranged to be considered a sniper. You’re better off with something else.

Mercury Field Gun: I almost forgot to add this weapon because I don’t even consider using it after I found out how useless it is. It has an extremely narrow turn cone, takes forever to load, and does paltry damage. By the time your crew mates get the 2 shots off it’s time to use another weapon. Replace this with something more effective like the Artemis.

Barking Dog Light Cannonade: The worst of all guns: short range, light damage, wide spread and slow to load. If you still don’t believe it’s useless after reading this ask yourself: if you are equipping a Barking dog, why don’t you just use a flamethrower instead?

Javelin Light Harpoon gun: This is another novelty tool, but because I have never seen it used effectively before in all the games I have played and in all the research I have done it’s down here. “The harpoon gun was first invented to hunt skywhales.” Sounds about right.

-Garbage


So what do you think? Is this your assessment as well? Is the list out of order? Do you have a list of your own? Comments welcome.

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