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Topics - Eldarion Telcontar

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Feedback and Suggestions / Loch changes and effect on overall gameplay
« on: March 19, 2016, 10:37:09 pm »
So, I found out the loch ammo changes finally went live today.  They've had a relatively interesting and overall detrimental effect on the game.

For starters, if you aren't prepared to cycle through several lobbies waiting for experienced crew members and an experienced ally without running you will die.  Repeatedly, quickly, no two ways around it.  This is because the loch buff has left zero margin for error.  Prior to the buff when armor went down you could still generally recover, especially if you were a halfway decent pilot.  Now, If your engineer cannot keep your hull up at all times, you die.  If your gunner doesn't know how to deal maximum DPS with whatever arc you have, you die. This has immediately made the game very unfriendly to new players, and it's made it very unfun for vets as you can either spend 30 minutes lobby stacking (against any new players on your team) or have a 90% probability of a loss.

Secondly, it's placed a heavy emphasis on sniping matches.  I hate sniping matches, always have and always will.  Personal preference, yes, but I suspect locking the game into two basic strategies (snipe and pubstomp) is going to make other people unhappy as well.

Third, the changes seem to amplify any difference in crew member / ally skill level versus the other team into a match deciding factor.  Typically this has come down to pilot decisions such as ship loadout and overall strategy / ally coordination.  Now the matches are decided almost purely by crew member and ally skill level; to paraphrase "the only winning strategy is not to play".

Finally, it's really amplified the discrepency between the time spent playing "Lobbies of Icarus" and actually playing a match (tedious 50 minute sniping sessions where the environment decides the victor excluded).  Something needs to be done to lower the lobby times.  Perhaps a "AI crew" mode where all ships agree to give up two slots to AI in exchange for a balanced, faster start?

P.S.  I'm also seeing a sudden spike in captain and crew ragequits since this change.  Perhaps this indicates even more strongly that something is now way, way out of whack.... :o

2
Feedback and Suggestions / Broken gun reload animation
« on: March 19, 2016, 08:58:20 pm »
Something I've noticed, especially on heavy guns like the Hwacha, is that when the gun is destroyed in the middle of a reload cycle the reload animation and sounds effects continue, even thought the gun is not actually reloading.  This messes up a quick visual check of the gun cycle status by an engineer or pilot, as it looks like a gun is ready to fire but after fixing it and getting into it (or placing that gun in arc) the gun in fact is continuing its reload cycle.

I would imagine it would be trivial to stop the animation and sounds when the gun is broken.  Can this be implemented?  It's not something gameplay breaking, just a small annoyance / oddity.

Thanks!  :)

3
Feedback and Suggestions / Airplanes in Adventure Mode
« on: March 09, 2016, 02:59:51 am »
So, I recently  got a chance to play the Adventure Mode dev app and one thing really stood out....

What's with the airplanes??  :o

I thought GoIO was a post-apocalyptic world with technology essentially capped in the (very) late 19th century, yet here we have fixed wing, heavier than air flight with four engines on a single wing none the less.  These planes are able to vastly outmaneuver the airships and have guns and bombs (!) on board.  Yes, I know the lightning gun will get rid of them but that particular weapon feels very much like an Deus ex Machina to avoid this:

Whoever owns aircraft and manufactuing facilities of that sophistication should be able to conquer the entire GoIO world.  It's like 1940s technology being used against 1900s level technology; that's a 30 - 40 year gap in weapons technology that would, in a real world scenario, all but guarantee victory for the nation using the planes.

Also, from a pure gameplay / fun perspective, I was getting much more of a WWII air raid feel from the game than a steampunk / post apocalyptic feel.  Keeping combat monoplanes in the air requires a technology level way above airships and it just feels very unnatural to mix the two.

Is there any way we can at least downgrade the planes to something more appropriate, like bi / triplanes carrying only one fixed weapon?  Something like this:
https://en.wikipedia.org/wiki/Aviation_in_World_War_I#/media/File:Lanoe_Hawker%27s_No_1611_Bristol_Scout_C.jpg

Also they probably shouldn't respawn; in WWI aircraft were relatively unused compared to WWII and later engagements due to how difficult early aircraft were to use effectively, combined with the overall expense of production and training.

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