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Topics - MerkQT

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Gameplay / Moonshine vs Kerosene
« on: August 08, 2013, 10:45:51 pm »
Hi all,

This is my first post since I've started playing this awesome game.

My friends and I have recently just started playing and have seemingly found our groove and playstyle. We love building the Pyra for ramming as I believe we are all in love with the concept of extremely aggressive in-your-face gameplay. However, I've got a few questions and was hoping someone could help me out with them.

At the moment our play-style is as follows; We have two mercury cannons situated on the upper deck and two gatling guns on our broadside. Our pilot flies with hydrogen, claw and kerosene and will maneuver us in a way that we are distanced enough to unload two clips of Mercury fire before impact. We have one engineer dedicated almost full time to the engines and hull and one that is almost always at our balloon repairs and sniping. I am dedicated with the task of gunner, and I will also run around buffing in our downtime. At the moment we are loving our build and have currently won 3 games consecutively without taking any direct hull damage.

We are wondering, however, how much better moonshine may be for us to take rather than kerosene. The idea of moving 50% faster than kerosene is appealing, but the extra damage to engines and maneuverability seems pretty hefty. We have found that ships that take out our balloon or engines immediately gain an upper hand, so losing engines or having extreme engine stress while under fire could potentially mean we lose.

Sorry if that was long winded, the game has that effect on me. It's really one of the best team orientated games I've played and it gets me pumped up! Any feedback or suggestions is greatly welcomed.

Thanks!

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