Guns Of Icarus Online
Admin => Dev App Testing => Topic started by: Inkjet on August 10, 2018, 05:16:59 pm
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Weapons:
- Nemesis
- Jitter: 1.1 (from 1)
- AoE: 2 (from 5)
- Drop: 11 m/s2
- Burst Damage: 100 Impact (from 130)
- Vertical Speed: 30 (from 40)
- Horizontal Speed: 25 (from 30)
- Roaring Tiger Mk S
- Arming Delay: 1s
- Explosion Interval: 0.25s
- Initial Delay: 0.25s
- Jitter: 3
- Velocity:80
- Range: 500m
- Explosion Count: 3
- Vertical Arcs: 40 up/15 down
- Horizontal Arcs: 60
- Direct Damage: 60 Flechette
- Burst Damage: 60 Explosive
- ROF: 1
- AOE: 40m (from 70m)
- Ammo: 3 (from 4)
Ships:
- Squid
- Longitudinal Accel: 9.2 m/s2 (from 8)
- Turn Accel: 23 deg/s2 (from 19.99)
- Turn Speed: 25 deg/s (from 22)
- Judgement
- Starboard Heavy Gun and Aft Light Gun moved
- Balloon moved
- Forward Port Gun Angled 35deg to port
- Mass: 290t (from 320t)
- Accelerations Increased due to mass reduction
- Longitudinal Accel: 3.31 m/s2
- Turn Accel: 4.97 deg/s2
- Vertical Accel: 3.31 m/s2
Maps:
- Crown Summit 2v2
- Continue Cloud and Spawn Position testing
Ammo:
- Greased Ammo
- Jitter: +0% (from +90%)
- Ammo: +0% (from +20%)
- Turn rate: +15% (from -15%)
- Damage: -10% (from -20%)
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Any plans to adjust the Judge model to reflect the gun changes, or should I expect to throw patio parties on starboard side indefinitely?
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You mean the paratrooper deck?
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Yes I mean the aftermath. The crime scene.