Guns Of Icarus Online
Info => Feedback and Suggestions => Topic started by: Teh Celery's on March 17, 2018, 02:43:18 pm
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Don't care about PvE?
This is not the Thread for You, then! Off with you!
Care about PvE?
I find the Boss is too Agile. Faster than any ship in the game in every single way. This needs to stop. How are we supposed to "tactfully" fly around boss' gun placements if, 90% of the time, it will keep you right on it's nose?
I find this to be especially true for the Baronite Boss. As soon as that rocket barrage hits, you're F#*^&ING DISABLED TOO!
Manage to get your engines back online? Cool. Just in time for ANOTHER BARRAGE! rinse and repeat til you're dead.
Am I the only player with this general thought?
Share your own opinions below.
(If you're a dick maybe keep your comments to yourself, though).
Signed,
[CHP] Lucar the Unliving
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Bosses have kind of always had this problem, ever since the Beta. Their maneuverability has always been something I personally ahve found issue with, but there's not much you can do to nerf it.
Give them more armor and reduce the issue? Players will just avoid them.
Reduce turn speed? Players would simply go around it and avoid them.
Reduce forward speed? Players would simply outrun it.
Not much that can really be done about it, is the problem. Best scenario; Kill it fast and have your partner support.
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Boss is too agile for you? Go to cheat, buy a Kalakuta Gas mortar for you ship.
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Not a problem if you fly right, they can be out-maneuvered, even with slower ships like Junker
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My favorite boss to fight is the Baronite Carrier.
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Regardless of whether they are beatable in their current state, they break the mechanic used by every other ship in the game that strong ships with lots of firepower are not as agile as weaker ships with less firepower. They are just a cheap cheat.
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My favorite boss to fight is the Baronite Carrier.
Carrier beats junker. I HATE those rockets.
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They need harpoons.
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yes