Guns Of Icarus Online

Main => World => Topic started by: Lord Dick Tim on May 11, 2013, 01:29:10 am

Title: The Anglean Republic
Post by: Lord Dick Tim on May 11, 2013, 01:29:10 am
What we know.

A northern people that resemble Viking raiders.  Little natural resources, representative form of government, possibility of slavery.  Their national flag is the Albatross, their colors black and red.

My first not so wild guess, the name of their congress is probably the Allthing.  My second not so wild guess is slaves are likely thralls, and thralls are likely captured people from raids or prisoners of war.  Thralls most likely do not have the right to vote, yet make up the majority of the working class or menial labourers of Anglean society.

That leaves the Angleans themselves as fighters, political leaders and possibly the business owners of their nation.
If I'd hazard a guess, a little more wild one, tradesmen are valued thralls.  When a place is raided I could see the Angleans sacking industrial settlements and abducting skilled labor like engineers, shipwrights, carpenters and masons.  I'm also going to guess that the Angleans themselves are incredibly inventive, just like the Vikings themselves, using unorthodox tactics, cunning, logic and wickedness to win the day.

I'm not so sure about their society ethically.  Vikings where ruthless, an enemy was treated like a predator does prey, no quarter was given, no parley taken.  If a commander rode out to the middle of a field to negotiate terms with an Anglean army it might be likely he would be shot at range, leaving the enemy army leaderless and shocked by the sudden surge of overwhelming violence and brute naked force.

That being said, this society was also alarmingly polite to guests.  A man lost in the winter months, finding an Anglean settlement could expect to be fed, kept safe and warm the entire winter as would be due the laws of hospitality, laws of tradition that men would measure each other by.  The more hospitable the host, the grander, stronger and more fruitful their endeavors.
The doesn't mean that when you left for your own home that same person wouldn't murder you in a raid if he was about plundering.

Let's see how long it takes till a green name comes in and tells me to go play with my whales.
Title: Re: The Anglean Republic
Post by: Gato Blanco on May 11, 2013, 05:46:41 am
When someone says "Republic", I can't help but think of Rome, and the TV show of the same name.  I'd think that Anglea was a much warmer place, but environmental events turned it into the permafrosted island that we know it happened maybe two to three hundred years ago.  Long enough for them to have adapted and know no other way of life.  This would explain why they're a power player in an industrial steampunk world when they're located in a permanently frozen wasteland; good infrastructure.

So they're kind of a Roman/Eskimo  fusion culture, surviving off game and fish mostly, as well as a few hearty plant types and quite possibly mushroomsand other low temperature/low light agriculture.  I chose the Eskimo culture based off the look of the Anglean engineer outfit, how it seems to fit them a bit more than what I think what vikings wore, but whos to say it isnt a roman/Eskimo/Viking hybrid, which would rock. 

The Romans also kept slaves, and what I have gleamed from the Rome TV show and my latin language books, being a slave wasn't torture (As opposed to waterboading, the rack, iron maden, etc...), more like a crappy to okay job, depending on who your master was. 

Touching on the hospitality aspect, northern Canada is dotted with Inuksuks (Took me a sec to type that one out :p)  wich serve as roadsigns and even food caches, I'd hope to see them in Anglea if the Eskimo aspect is taken up.

Being extremely innovative, I'd think that a different kind of profession would arise, the Fixers.  Fixers are a mishmash of engineers and doctors; they have a knack for knowing how things work, whats wrong, and how to fix it quickly and with materials available.  Veritable Angus MacGuyver meets Gregory House.  Fixers are looked down on in the capital, where there are actual doctors (world class kind) and engineers (Also world class), but are keystones to the fringe settlements; no raiding party would dare leave port without their Fixer.

Despite these prejudices, Fixers and Engineers would travel between the interior and the fringe frequently, to expose them to the variety needs people in different areas have, and to build new inventions for the job.  Hearty, multifunctional inventions.  Fixers and Engineers would come up with an idea, and present it to a body of their peers in the interior, like Kinforth.  They would then be given a grant and residency in the interior to prototype and produce their invention.  Depending on the magnitude of change their invention brings, and their personality, they would either head back out to come up with a new invention, go back to living their lives, or just live gluttonously off their invention, maybe even start a small dynasty.

I also see that the Republic Allthing (Where the hell did you get this idea :s), like the Roman governing body, appears to elect any Anglean citizen, but is heavily influenced by nepotism.  If your family is rich and a relative is in the Allthing, you've got a very good chance at being an Allcaller (People that make up the Allthing, maybe its called the Allsong?).

Id think that the people themselves seem simplistic, but are rather very pragmatic, and not stupid.  Simple in a Captain Carrot sort of way.  Why have thousands of people on both sides of the battle die, and maybe loose, when we can simply kill a handful of commanders, win, and most people live (to be thralls!)?

Hows that for input.
Title: Re: The Anglean Republic
Post by: Lord Dick Tim on May 11, 2013, 06:43:29 am
The Allthing is the body of government in old Nordic society and the governing body of Iceland.  I think.  I'd be more comfortable with one of our Scandinavian players to chime in on that rather than just link a Wikipedia article.

Super funny note, you might like this, the Sami population lived alongside the Nordic and Slavic people's, the Sami are from the same culture/ethnic group as the Inuit people's.

Republic is...  An often abused word.  Traditionally a republic is suppose to be a unifying government of elected representatives from various constiuency, usually with several other tiers depending on whatever the hell else is going on in the people's government.  Some have a senate, some have an Allthing, hell some even have a parliament, senate and a president power sharing with a prime minister.
When I think of modern republics, I think United States, with it's convoluted system of checks and balances.

With regards to Angela I'm imagining a moot is called and representatives from each city would attend the Allthing to vote on national matters, not unlike when the congress meets yearly.  I'm just not sure who would lead the Allthing in times of a moot.
Title: Re: The Anglean Republic
Post by: Gato Blanco on May 11, 2013, 06:55:56 am
I get the idea that republic is a word thrown around a lot.  Like the PRC or the DPRK   :B  I focused on the Roman republic because of their heavy use of indentured (sp?) workforce, and that I know  bit about it.  And it had pretty good technology for its time, a good deal of wich still stands today. 

Your point on the Sami people is really neat, it sounded familiar to me because it looks similar to Suomi, the Finnish word for Finland.  How I know that is a story for another time.

Id figure with all the checks and balances and redtape and general bloat, day to day things could be run in the capital city by the underlings during a moot.

Moot.

Mootmootmoot.
Title: Re: The Anglean Republic
Post by: Lord Dick Tim on May 11, 2013, 07:00:40 am
Strong point mr white cat, it is probably easier for some of us to use Rome as a point of reference, there's a lot of exposure to it in popular media and western education to make some easy parallels.

Mootmoot.
Title: Re: The Anglean Republic
Post by: Ofiach on May 11, 2013, 07:25:08 am
If this is a Viking style society why don't we break with real life governments and go more along the lines of "Eaters of the Dead" or the Northern tribes in "The Wild Hunt" book series. Minus the magic I suppose. However that Tribal style ruled by a new man every generation, and that man is chosen in a gathering of all the clans at the death celebration of the old leader.

This "king?"(can't think of a better term) isn't a meddler but he deals with the leaders of other nations and elects a ruler for each Clan and takes an adviser from each clan. He makes decisions about trade and who is open to raiding and who isn't. Another fun tidbit would be a constant Honor guard that recruits elite pilots, engineers, and soldiers to serve as an enforcing arm of the new King. This group is 100% loyal to the king (maybe they recruit from orphans and train from a young age?) clan loyalties mean nothing to them.

I dunno if this is the direction you wanted to go just shooting some ideas out at you.
Title: Re: The Anglean Republic
Post by: Sgt. Spoon on May 11, 2013, 02:03:01 pm
Ah, remember discussing the Republic in particular when we first got the forums. This is really the faction I'm planning to sink my teeth into.
I'd imagine the faction being held together by several tribes, meeting togheter from time to time in an Allthing setteling disputes and planning major events. All this would probably still be held together more powerful "king" or the like. Personally I'm not expecting the slavery to play such a huge part of the faction as for example old Rome, but yeah we should probably see some thralls here and there. Not just war-prisoners but also convicts, people in debt etc.

Though I'm not sure that the viking analogy is going that far even. I'm still a little unsure as for what we'll actually see.

The Allthing is the body of government in old Nordic society and the governing body of Iceland.  I think.  I'd be more comfortable with one of our Scandinavian players to chime in on that rather than just link a Wikipedia article.
btw I just wanted to clarify. While the Islandic parliament still goes by the name of "Alltinget" today, it's not a "special" form of governing. It simply holds the old name.
Title: Re: The Anglean Republic
Post by: Lord Dick Tim on May 11, 2013, 03:17:45 pm
Thanks for clearing that up spoon, I've been lead wrong by wiki so I didn't want to make a stance on what Icelands government was or wasn't, all I knew for sure was its name and that CCP moderates a larger player base than their nation has.

I'm mixed on how much slave labour should be incorporated.  I do like the idea that thralls are a natural part of the legal system though.
Title: Re: The Anglean Republic
Post by: Gato Blanco on May 11, 2013, 08:14:21 pm
Thralls, mootmoot.  http://www.youtube.com/watch?v=1gvRYHUxrhQ (http://www.youtube.com/watch?v=1gvRYHUxrhQ)

Anyhoo, the reason I was so gung ho about the Roman infrastructure is that it would help them build and develop large airships in their frozen territories.  Consider that there are almost no great, functional Inuit structures today (Inuit is the proper word, I should know better.  Another story.), I dont know of any great, functional viking structures that still stand, but the Romans, on the cutting edge of their time, built the colloseum, temples, and the aqueducts, which we still see today.  It would also show the adaptability of the people to show that they have adapted from a warmer peroid.  Also it would be wicked sweet to see.
Title: Re: The Anglean Republic
Post by: Ofiach on May 12, 2013, 03:46:33 am
That's why I was saying take examples from fantasy books. I honestly don't know jack about real life Vikings and I refuse to quote wiki. At least using a fantasy base you can just build a completely unique society without the mental constraints of "Rome!"
I know personally I would be thinking about Rome instead of making a society of Vikings that learned to preserve their history and build cities. (rough explanation I know but I can't express it well)

Also in "Eaters of The Dead" the slaves are almost respected, you don't beat them or mistreat them without a very good reason or else the rest of the clan comes down on you for being a bastard. They have to obey and if they don't a clip around the ears isn't out of place, they're treated more like children than a lower life form.


Title: Re: The Anglean Republic
Post by: Lord Dick Tim on May 12, 2013, 03:58:21 am
That's a pretty good angle, it could be that thralls and citizens live side by side with each other, that it takes on more a role about political power potential, like the right to vote, or other privileges that would separate them into different castes on similar living footing.

Now what if most of their cities or settlements where sub terrain?  Ofiach you mentioned thermal vents in the fjords thread, what about more on that idea?
Title: Re: The Anglean Republic
Post by: Ofiach on May 12, 2013, 04:11:24 am
Oh god I have to go back to high school for my knowledge on geothermal stuff. Also Tim something you said just triggered this thought, the cities would have huge defenses powered by steam harnessed at geothermal spots. Most of the city is subterranean(had to google the spelling-_-) but there are battlements above ground as are the landing pads and food storage facilities. These guys are tech heavy so they can divert the heat through use of certain metals and keep cold storage right above a warm and cozy subterranean city.

Also I really cannot remember if this is a flight of fancy or something I read in an historic document.(I read too much) That some ancient castles used geothermal vents and kept gaps between the stone walls to allow the heat to seep up through these gaps and warm the stone. I really want to say this was fantasy but....

I do know that a simple brass pipe filled with steam can conduct heat through a large area without too much effort. ALSO certain stone fluting techniques can be used to trap and disperse heat. I'm not even researching this stuff so I'm probably off on some of the specifics but I had to do a huge project on this back in highschool, and it was one of the few projects I actually did because the topic was interesting.
Title: Re: The Anglean Republic
Post by: Lord Dick Tim on May 12, 2013, 04:29:10 am
The castle your thinking of is Winterfell in A Game of Thrones.
Title: Re: The Anglean Republic
Post by: Ofiach on May 12, 2013, 04:37:08 am
Hah yes it was! but the principle is sound. I feel like a derp now.

Also I know the other 2 techniques work very well.

One other thing, I would see this cultures geothermal tech being more refined and cleaner and being managed by the engineers rather than the slaves or thralls.  This is their baby and the life blood of their city and defense. I see the fjord baronies almost looking at the geothermal management as being a lower class concern.
Title: Re: The Anglean Republic
Post by: Ofiach on May 12, 2013, 09:16:29 am
So I realized I didn't even lay out the basics of how the geothermal energy is harnessed and I would butcher the description. So here's a really simple description of how Geo Thermal energy could be harnessed. Also this link is considering an average location for the piping and not being positioned right on top of a thermal vent.
 http://www.discoverperfectenergy.com/DPEI/learn_geothermal_power.aspx

Terrible insomnia mixed with something to think about keeps bringing me back to the Anglean use of Geothermal energy and the thralls.

A way to curry favor with the engineers guild/clan/sect is to capture and deliver engineers to help the Anglean engineers maintain the geothermal systems. What I mean is the engineers might give a certain Tribe or Clans(whatever the final verdict is) ships and systems preferential treatment, if that Tribe/clan is a constant supplier of good "helpers."

This would also tie into the thralls being treated respect. Perhaps even engineering Thralls are given even more special treatment or eventual citizenship or the ability to establish a household of their own? Might be interesting, maybe people down on their luck even look at becoming a thrall as a way to have a semi secure future? 


Title: Re: The Anglean Republic
Post by: Gato Blanco on May 12, 2013, 10:58:35 am
I like the cut of your jib.  I dont know what a jib is, or why you would cut it, but I like it!

I like the idea of giving skilled thralls incentive to be happy workers and not sabotage everything, but giving them citizenship, or titles and other accolades??  The ability to move around or escape Anglea?  Not so hot.

However, give their children the chance of citizenship, to start life with substantial prestige, now that looks nice.  What parent doesn't want the best for their kid.  Also, if the parent ever thinks to take a stab at the republic, well, it could be bad news for the kid, loss of honor, loss of citizenship (if it occurs before they come of age, if it happens after I dont really see them revoking it), or worse...
Title: Re: The Anglean Republic
Post by: Ofiach on May 12, 2013, 11:21:22 am
I guess that's what I meant by establishing a house, they could have children. You wouldn't exactly want a slave population reproducing in a Nation where resources are already limited.
Title: Re: The Anglean Republic
Post by: Gato Blanco on May 12, 2013, 11:51:19 am
Good point too, thralls that are loyal or skilled are able to marry and actually have children, like Roman slaves and servants could (Romans!).  Or not marry, I'm not judgemental.

Reading the wiki on thralls has led me to pretty much ditch the potential Roman influence.  Thralls could become Freedmen, people who were still obligated to do things in favor of their former masters, and would become freemen after a few generations.  Similar to the idea I put forth in my last post.
Title: Re: The Anglean Republic
Post by: HamsterIV on May 14, 2013, 05:23:42 pm
I like the cut of your jib.  I dont know what a jib is, or why you would cut it, but I like it!
The jib is the front sail of a tall ship. Each nation during the age of sail had their own ship designs which often varied how the Jib was shaped. The English tended to favor triangular Jibs, where as the Spanish favored square Jibs. So seeing a triangular cut Jib meant the ship was of English origin and you could apply what ever personal prejudices you had towards the English to that ship and its crew.

As for the Anglean Republic I like how they are situated in an inhospitable section of the world filled with preserved ancient technology they may not understand. I hope their ship designs will be some sort of fusion of high and low tech. Like an ancient rail gun which was once sleek metal, but is now covered in mystic runes and hanging from a leather sling.

Title: Re: The Anglean Republic
Post by: Lord Dick Tim on May 14, 2013, 06:16:50 pm
Awaken some of the old world superstitions, Anglean raiders riding in on Fenrirs great howl from the north, that brings with it to the Yeshan north the first frosts of winter.

Blue painted madmen in heavy armor slogging up earthen entrenchments wielding trench axes and one shot carbines that crack like lightning into a thin line of Yeshan militia unprepared for the sudden and explosive violence of an Anglean Berzerker screaming curses like a Swedish pagan storming the shores of ancient England.

I can imagine war drums thundering from the decks of long ships, with great sails unfurled with the emblems of Nordic heraldry and symbols blazed across them.  The fires ignited in the hearts of men and shield-maidens as the first bloodshed waters the ground for a grim harvest of the north with it's human scythe.

It would seem like, to those that fell victim to these raids, that the entire world was ending.  They would be lightning fast and leave ruin behind them, never allowing an organized military counter attack before.
Title: Re: The Anglean Republic
Post by: Sgt. Spoon on May 14, 2013, 07:02:49 pm
Blue painted madmen
That's Celts btw       ...damn Skyrim    :P
they also didn't wear to much armor      ...ok I'll stop being a knit-picker, sorry

Though I have to agree, blue and black/white would fit Anglea better than red and black. Especially since all their clothes, ships and buildings we've seen soo far has been blue and black/white.

And the scene you just painted in front of my eyes. I want it so badly.
Title: Re: The Anglean Republic
Post by: Gato Blanco on May 14, 2013, 07:48:08 pm
I agree, the Chinese also believe that red is a lucky colour, and a LOT of their shit is red.  Maybe the devs would quietly swap the colours of Anglea and Yesha?
Title: Re: The Anglean Republic
Post by: Lord Dick Tim on May 15, 2013, 02:55:17 am
The blue thing was more from my own family history, the Ault clan symbol is a blue rooster, painted on the face.  We never knew where it came from, likely from exposure from the celts/angles I'm sure.  We still had members of the family drilling holes in their teeth and filling them with blue lines all the way up to the 1910's.
My entire community gives one of the Swedish engineers that works with a friend of mine chills.  He doesn't know what to think about the town when he sees the last names all have old viking clan names attached to french and english words or locations.

But ya, that scene... I'd imagine being higher on the tech side the Angleans would have invented or use some kind of body armor to protect their troops during these lightning raids. 
Title: Re: The Anglean Republic
Post by: Ofiach on May 15, 2013, 04:29:50 am
I would think if they're raiding they would use intimidating armor. Mindfucks are sometimes more potent than raw power. Imagine them wearing armor to impersonate the demons or devils or evil spirits of every culture they raid.

Blasting war drums and raiding under cover of storms and nightfall, spooky. They would have a reputation as wraiths more than brutal bloodthirsty marauders.

Settlements would run for the hills the second drums started beating. Imagine one ship pounding wardrums, a small settlement runs for the hills, the ship comes in takes what it wants and leaves. No muss no fuss.

They could use multiple tactics, attack then start the drums to ingrain the fear of the wardrums, then use that ingrained fear to cause people to run from smaller settlements.
Title: Re: The Anglean Republic
Post by: Gato Blanco on May 15, 2013, 04:55:52 am
During the vietnam war, the bicycle card company, at the request of the army, sent a ton of card decks, of just the ace of spades.  The vietnamese feared the ace of spades from their previous occupation (The French, I believe).  The army, after leveling a village, would spread around a few decks worth of cards to scare the locals

I can see the Angleans mucking up the place with ancient Anglean runes for "LOLBUTTS" after a raid on a place they dont want rebuilt, like a military installation.  Means nothing to them, but terrifies their enemies.
Title: Re: The Anglean Republic
Post by: Sgt. Spoon on May 15, 2013, 07:30:37 am
The blue thing was more from my own family history, the Ault clan symbol is a blue rooster, painted on the face.  We never knew where it came from, likely from exposure from the celts/angles I'm sure.
Sounds cool, makes me wish I had some family symbol of my own :/   Sorry about making judgmental remarks about your knowledge.

But ya, that scene... I'd imagine being higher on the tech side the Angleans would have invented or use some kind of body armor to protect their troops during these lightning raids. 
True.. true.   Especially for some kind of shock-troops in heavy armor and blunderblusses.
Title: Re: The Anglean Republic
Post by: Clara Skyborn on May 15, 2013, 03:41:36 pm
Awaken some of the old world superstitions, Anglean raiders riding in on Fenrirs great howl from the north, that brings with it to the Yeshan north the first frosts of winter.

Blue painted madmen in heavy armor slogging up earthen entrenchments wielding trench axes and one shot carbines that crack like lightning into a thin line of Yeshan militia unprepared for the sudden and explosive violence of an Anglean Berzerker screaming curses like a Swedish pagan storming the shores of ancient England.

I can imagine war drums thundering from the decks of long ships, with great sails unfurled with the emblems of Nordic heraldry and symbols blazed across them.  The fires ignited in the hearts of men and shield-maidens as the first bloodshed waters the ground for a grim harvest of the north with it's human scythe.

It would seem like, to those that fell victim to these raids, that the entire world was ending.  They would be lightning fast and leave ruin behind them, never allowing an organized military counter attack before.


Hey, Tim...UR WRONG! :P

I knew this would happen if I said Vikings...why'd I have to say Vikings? It's a pretty handy parallel for describing their political and economic situation, but not their aesthetics. They're really not barbarians, they're pretty damn organized and "civilized" (they just don't like you much!). Just try to get all those bearded Norsemen and dragon longboats out of your head, they're only confusing everyone. :)
Title: Re: The Anglean Republic
Post by: Sgt. Spoon on May 15, 2013, 04:39:39 pm
Pfft Jess, Vikings aren't barbarians. Now Celts on the other hand  :P
Title: Re: The Anglean Republic
Post by: HamsterIV on May 15, 2013, 05:38:33 pm
Barbarians are any outsider who does not conform to our social customs and norms. Like people who drive on the left side of the road, still have a monarchy, and insist on stopping everything around 4 to 6 to indulge in some ritual involving boiled stick water.
Title: Re: The Anglean Republic
Post by: Sgt. Spoon on May 15, 2013, 06:20:25 pm
Barbarians are any outsider who does not conform to our social customs and norms.

Originally yes, but hasn't the word transformed into simply meaning uncivilized people? Though, ok that can debatably be the same thing.
Title: Re: The Anglean Republic
Post by: Lord Dick Tim on May 16, 2013, 03:09:33 am
So highly organized, hmm...  What about modeling them more off the Finnish militaries around the WW2 era?
Title: Re: The Anglean Republic
Post by: Ofiach on May 16, 2013, 09:29:47 am
I still see the Lords angle working quite well, each lord or clan has it's own Personal guard and they give troops to the central military and raiding parties.
Title: Re: The Anglean Republic
Post by: Sgt. Spoon on May 16, 2013, 12:09:31 pm
I still see the Lords angle working quite well, each lord or clan has it's own Personal guard and they give troops to the central military and raiding parties.

Though I have to say that our plans for the Angleans to have several lords or tribes are starting to sound very much like the Baronies feudal system with differentl Lords and families.
Title: Re: The Anglean Republic
Post by: Gato Blanco on May 16, 2013, 12:23:11 pm
I do recall one of the devs in the youtube video saying something about "Town hall democracy" or something.  Though I do agree, the more influencial families would help pay for the central military more than the average citizen, I'd think that raiding parties would be more of a thing that the coastal settlements would be concerned with.  The inland settlements would be more concerned with developing technologies that increase their chances of survival in the north.

Now, I know that they're based off of scandanavian people, and I'm  milking the Sami connection.  I recall something about Inuit people being very open to sharing resources.  They hang fish outside to be preserved, and if someone needed them, they could have some.  Since the Anglean people need to pull together, it would make sence that the raiding and trading settlements of the coast would share resources with the mining and development settlmets of the interior
Title: Re: The Anglean Republic
Post by: HamsterIV on May 16, 2013, 01:47:08 pm
So highly organized, hmm...  What about modeling them more off the Finnish militaries around the WW2 era?

Oh god no, the last thing this game needs is the white death. Some lone gunman lurking in a crevice with a tin of beans and a kill count in the thousands. Imagine an airship invasion coming in when one by one the captain chat falls silent. The crew mingle about uncertainly, they know he is out there but they don't know where. Nobody feels brave enough to poke their head above the deck and look for him. Nobody alive anyway.
Title: Re: The Anglean Republic
Post by: Ofiach on May 16, 2013, 04:59:07 pm
To refine my point a bit here.

The Clan/Tribal system isn't the one you're probably think of it is more like a Nation-State, they just call them Clans because well it's heritage! Each Clan contributes members to a type of ruling advisory committee and there is a High Lord and a Centralized city of government, I still think a High Lord should be elected upon the death of the old High Lord. Once again he doesn't meddle in the affairs of the clans but he does have ultimate say in raiding rights and political decisions. As for the day to day decisions and a Clans own military he does not interfere unless something is terribly wrong.

 Thanes and thralls and norse vernacular would fit with these guys also, you can have a very organized society bound by strict rules of ethics concerning eachother, and their thralls, but with a "your stuff is our stuff" mentality to other cultures.

Example: Yeshan Empire finds a way to make an airship lighter and faster. The High Lord decides to send a military force to capture it and puts certain Clan Lords in charge of the operation. Clan Lords talk build a flotilla and send them on their way under the command of one of their Thanes.

Another piece of fluff, Discipline would have to be quick and brutal. Their environment can kill them they can't have someone being a complete... errm screw up. So if you do screw up and survive you are punished swiftly. "Cruel and unusual" by todays standards, but honestly aren't cruel and unusual punishments the kind that grab peoples attention? I don't see them running a prison system either because, to put it plainly, they couldn't afford to feed a bunch of useless criminals. Punishments are dealt and everyone moves on afterwards.   

Last thing here. These people would be very family oriented, children are taught by the entire community, maybe there aren't sit in the classroom schools but each child is given lessons from the different professions. Even if he is most likely to take over his fathers profession.

Also how would women be treated in this society? I was thinking about it and thought they would be more inclined to raise families and tend the cities while the men flew around raiding. However they aren't forced into those roles and can become pilots, engineers and Marauders as well. Just wondering if anyone had any input on that.

@ Jess I have no clue how you plan on writing all these ideas for 6 cultures..... your mind must be on a whole nother level of creative than a normal humans :P
Title: Re: The Anglean Republic
Post by: Gato Blanco on May 17, 2013, 04:12:35 am
YAY SPECULATION!  took longer than i thought to write this.

Reiterating the national politcal strucutre
High Lord/High King- Learder of the Allthing
Allthing-governing body
Clans-Families/organisations that are present in most settlements around Anglea, to varying strenthgs depending on the settlement.  Quite likely to have seats in the Allthing
Thane-Local representative/learder of the clans in a settlement, runs day to day activities as well as being in charge of a specific task given to it by their Clan Lord

The High King and/or the Allthing can give a task to a clan or clans, preferably ones that has performed well in the past or have shown aptitide for the particular task (Though this is unappealing to the Clans, they want to be the only one performing the task)
The Clan(s) and the Allthing/High King convene and choose a location to perform the task.  Other clans may be recruited into the endevour based on their aplitude or strength in the settlement.
The Thane(s) in charge would do the bookeeping, getting thralls and citizens and ships and factories and whatever, and oversee the task from his base of opperations.  Raids may or may not have their Thane in the field, depending on factors.  Because reasons.

Certain clans could have more skilled engineers, and the senario that you illustrated could be accomplished by 2 clans, a clan for retrieval and a clan for reverse engineering, one of whom's speciality is raiding, whereas the other one is understanding and immitating.  There could even be a third clan, a minor player, whos job is to take a look at the blueprints and get to improving on the design after it has been understoodl

I read about what they did for discipline in World War Z, where they would use things like Pillories for public shaming for light offences. http://en.wikipedia.org/wiki/Pillory  I can see the use of brands for more serious offences, the design and location depends on the severity of the crime.  Capital punishment is met with beheading, Stark style.  Local Thane with his own sword.  Brutal, quick (usually) and lets them become productive members of society or agriculture again.

I totally agree with your point on women, and I'd like to take it a step further.   Viking (I know, I know, theyre not vikings) women were mostly left to work and maintain their home (as opposed to go out and raid which was the man's role), but they had absolute control over her domain, indicated by the symbolism of the keys.  (Because its on the internet, it must be true http://www.bbc.co.uk/history/ancient/vikings/women_01.shtml)  Using this, I'd suspect that female Anglean pilots would own their own ships, and use some sort of key/compass motif on their person to show their status as mistresses of their domains.  Furthermore, it is indicated that viking women were apt in the art of trading, thus a lot of the Angean merchant fleet would be lead by women.  Women would play an equal part in Anglean society, but somewhat avoid the super testosterone machismo warfare side of it.  Which is the best side, btw. 
Title: Re: The Anglean Republic
Post by: Lord Dick Tim on May 17, 2013, 05:28:07 am
I love how we are told, no, not Vikings, and suddenly it's "ok Sami and Norse then."

So this society is good to its people, what about civic services, hospitals, volunteerism, police?
Title: Re: The Anglean Republic
Post by: Ofiach on May 17, 2013, 02:32:35 pm
Well my initial thinking was along the lines of the Clans having their most skilled engineers joining a Guild of Engineers or some such body, I can see the Clans ruling their domain and requesting aid from the super skilled engineers when theirresident engineers need help.

I see the same for the military and the trade organizations in this society. There is a centralized form of everything but also a local form. So the Clan Lords have their own engineers. pilots, tacticians, and traders. The High Lord of the Allthing also has it's own set of these and uses them to bolster and support Lords in need.

Maybe the Allthing focuses more on the trade and engineering while the military is handled by the individual clan Lords. The High Lord just tells them if he wants a specific target taken, then bestows the honor of the fight on certain Lords.

As for the discipline I think branding might be over the top, they want to punish the mistake not shame the guy who made it. Their mentqality is you screwed up we punished you it's over now go do better.
Title: Re: The Anglean Republic
Post by: Ofiach on May 17, 2013, 09:39:01 pm
Ok so at this point I'm beating the Anglean Republic to death but.....

Their Marauders, the actual ground infantry that goes in blows S**t up and pillages. How would these guys be set up?

I was thinking they would usually operate in bands of 20-30 split into 5 man groups. The reason I say 20-30 is simple, you can't fit many more than that on an airship before you start worrying about weight, 10 men with armor and weapons could easily hit 2000lbs. Take into account these boys are probably from hardy stock and train all the time.

I think their leadership would be somewhat simplistic, 6 team leaders in a 30 man group each with a specific place in the hierarchy, so if say a couple team leaders die there is no confusion as to who's running the whole band once they come back together after hitting a city.

I'm not talking about a military infantry unit here I'm talking about a highly specialized group of crazies that "Hot Drop" off airships into a city and slaughter the opposition. These aren't barbarians howling and raping, they're just efficient and brutal. Imagine a city already going bonkers because of an airship battle overhead also having to deal with 30 killing machines unleashed in the streets.

I can also see these guys used as an advanced scouting team. maybe 5 of them go into a bigger city and scout the defenses and sabotage them a couple months before a raid happens. Disguised as traders or freelancers, then when the city is taken they can stick around or just leave. (I'm drawing this idea from the "Black Company" book series) as far as getting their reports to their allies, well carrier pigeons worked just fine for a long time.

Ok now onto their look, I do like the idea of them wearing some sort of body armor, I like it even better imagining them impersonating a societies demons. As for weapons I would think these would be compact firearms maybe even just simple handguns, they can liberate rifles from the troops they kill if they need them. I would also imagine them bring explosives of some sort, the really nice stuff tends to be locked away. This next one is just something I like and probably not really practical buuuut... Blades of some sort, they're going to be doing alot of their work close quarters inside buildings and that can lead to hand to hand alot, a blade of some kind could end those fights quick.

As for the handguns thing, I just don't see a group of Marauders lugging around big rifles, they will be doing alot of moving so they don't get bogged down fighting big enemy forces. I'm picturing an M1 garand style rifle as being as being the main infantry weapon more than a Tommy Gun or MP40.
Title: Re: The Anglean Republic
Post by: Gato Blanco on May 18, 2013, 12:22:11 am
I'd suspect most marauders would be proficient in repelling, which 1)gets those boots on the ground faster 2) doesnt leave their ships exposed and 3) sows even more confusion if they drop the squads over a larger area faster.

As for armor, I agree that they would use dress up to psych out the enemy, but be built primarily for function.  I imagine that they would wear something like this http://www.awm.gov.au/collection/REL23774/ for face protection (I know its circa WWI).  They would probably do something with the eyes, like use goggles, something more steampunk than balaclavas and motorcycle helmets that SWAT units use today.

As for gun choices, I don't quite understand your last paragraph.  I would think that they would use shotguns, leaning towards semi-auto shotguns like the SPAS, or submachine guns and assault rifles without stocks or with detachable/foldig stocks.  Marauders want to be loud and fast, and be able to deal death at short range.  Another point about the stocks: they dont want their guns getting in the way, so they would gladly sacrifice weapon stability for maneuverability
Title: Re: The Anglean Republic
Post by: Lord Dick Tim on May 18, 2013, 01:25:23 am
So we are looking at medium armor, severe uniformity and precision tactics.  Marauders would be still outnumbered by enemy militia units, so terror and diversion would have to work in their favor or get mowed down by superior fire.
But we are also talking, from what we know, a civilized people.  Would a civilized people have some constraints on targets, rules of engagement and so forth?  Would they deam certain weapons or tactics to be to cruel or unreasonable?
Title: Re: The Anglean Republic
Post by: Gato Blanco on May 18, 2013, 01:57:04 am
Rules of engagement; none.  They expect no quarter, and if anything impedes the mission, they will give no quarter.  They wouldnt shoot at a crowd, but rather shoot above it, partially out of human decency (and cattle analogy, see below), but also because civilians stampeding away will impede milita running towards the raiding party.

If they were on a revenge mission, I'd say it would be carte blanche (White phosphorous, killing everyone, etc.) but thats the criteria of those kinds of missions.  I would think, other times, that they would mow down only dangerous resistance, like militia who aren't dropping their guns or running away.  Id think they would avoid using human shields as it is seen as dishonorable, but if the situation was dire, and allies are dropping left and right, I dont think that immediate superiors would talk about it, if they managed to get out alive.  For your consideration; baby armor.  http://cdn.overclock.net/d/d0/478x534px-LL-d0021e73_BabyArmor.jpeg (http://cdn.overclock.net/d/d0/478x534px-LL-d0021e73_BabyArmor.jpeg)

Flashbangs and tear gas would find a good home in raiding parties.  I dont think that they would use chemical or biological warfare (like nerve gas or mustard gas), since their usual objective is living people or items, not devistating long term effects on a population.  They may see them a bit like cattle, they need to be healthy to produce things for raiders to raid.
Title: Re: The Anglean Republic
Post by: Lord Dick Tim on May 18, 2013, 02:13:19 am
We also have then option of being a little idealistic, fiction gives us that avenue to allow for things to happen that those of us experienced in war would shake their heads at and say, "ya, not likely".

Additionally we are looking at a people that have been compared to Vikings, but aren't Vikings.  The age of dust destroyed everything it seems, and the culture of these people would be determined by their environment first.
I'm thinking we haven't considered the role of the family unit enough, or the dramatic impact family and community have on this people's day to day survival and how that would affect the way they make war on others.
Title: Re: The Anglean Republic
Post by: Ofiach on May 18, 2013, 11:01:01 am
I believe they would have semi strict fire control when it comes to a women or a child trying to come after them with a butcher knife. A quick hit to the head with an armored fist to end the threat and then move on. Also they aren't going to try and kill everything that moves if they can herd a crowd with some explosives with the same power of an m80 but that made an impressive fireball they would. Their environment is harsh, I would almost believe it forces them to be somewhat ruthless but fair. As in they won't normally engage in wholesale slaughter but the leadership of a local militia would be primary targets.   

As for the armor, cosmetic add ons to practical armor would not be that hard, and wouldn't add much weight. Hell maybe these guys even wear the same uniforms as a local militia with only a telltale to prove that they aren't, just to add that much more confusion to the raid.

Also concerning their weapons, I just don't see an assault rifle that isn't clunky being around during this time period. Buuuut I will admit that Switzerland did have a nice submachine gun just after WW1 the Furrer IIRC. Things like the TBK-220 bullpup didn't get made until WW2. The German MP18.1 was probably the only one I can think of that actually saw use during ww1. I could be way off my nut on this one because it has been a while since I read about WW1. Now as that could pertain to this world..... I dunno, to me those would be a pinnacle of engineering and I wouldn't see them as being in widespread use, I could be wrong though. Maybe a single Sub machine gun per group or something along those lines.

Also these are combat situations that no one today get's to experience. These are raids on walled cities with standing militias and airships. Where a few insane guys get dropped into the city pretty much cut off from support until your airships win and come get you, or until you're trying to get out of the city to save your skin. It has some parallels to modern urban fighting but their goals are much different, they aren't trying to secure the city they are going for very specific targets and causing as much bloody havoc along the way as the need to. They are always outnumbered and only survive because they can keep the enemy guessing as to their target and movement.

I would also assume the entire reason for these raids are for their families. To bring back needed supplies and medicines. That "we don't like you very much" attitude would surface and they would use any means necessary to get what they wanted. A little torture, a little bribery, threatening someones family etc. are all bargaining tools in the Anglean bag.
Title: Re: The Anglean Republic
Post by: Sgt. Spoon on May 18, 2013, 05:59:15 pm
I'm just gonna ditch the tribes/family approach and go with the guess that they are, in fact, a simple general republic.
Title: Re: The Anglean Republic
Post by: Lord Dick Tim on May 18, 2013, 09:53:05 pm
We will know soon enough I suspect.  But our random conversations are highlighting some areas for the development discussion so the more we talk, and not go too deep on a tangent, the more we are actually helping.

Besides, we won't likely know every time some little thing we post here won't become a kernel of something in another persons head and make its way into the cannon in some way or another.
Title: Re: The Anglean Republic
Post by: Ofiach on May 18, 2013, 11:24:31 pm
I dunno spoon, these are a hardy people with limited resources, family would be their main focus, raising their children in a supportive and strong environment. I could be off my nut though.
Title: Re: The Anglean Republic
Post by: Shukketsushi on May 19, 2013, 01:23:17 am
I think that I'm most interested in the Anglean Republic. Perhaps it's just because I like snow but the area and concept art really appeals to me.

Do we know what kind of relationship they have with the Fjord Baronies? I can see them having difficult relations with the Yesha, but it seems like they'd be on better terms with the Baronies, given their potential similarities. They live in the same climate and might even share ancestors.
Title: Re: The Anglean Republic
Post by: Lord Dick Tim on May 19, 2013, 01:49:07 am
That's a good point sushi.
All we know right now is thier isolationist identity.  It would play a pretty nifty note if they spawned from the same group of settlements but then went onto different political ideals, maybe even being a single nation just after the age of dust and fracturing in some kind of early civil war.
Title: Re: The Anglean Republic
Post by: Sgt. Spoon on May 19, 2013, 04:10:37 pm
I dunno spoon, these are a hardy people with limited resources, family would be their main focus, raising their children in a supportive and strong environment. I could be off my nut though.

I'm just completely settling in another vision that I had. A general republic settling in the barren ruins of those former greater cities. The buildings provide great housing and metal/construction resourses. But food, warmth and fuel might be of lesser amount.
Title: Re: The Anglean Republic
Post by: Mattilald Anguisad on May 19, 2013, 08:54:25 pm
One uses raiding to get resources and the other lives by code of chilvary - Not likely the Barronies will exactly see eye to eye.

As opposed to the bunch of you, my first thought when I heard of Anglean Raiders was not rome or Vikings, but Pirates. Pirate states were commonly called Republic. Pirates also often use raiding to get resources, deal in forced labour (slave labour) and have a form of democracy.
Title: Re: The Anglean Republic
Post by: Lord Dick Tim on May 20, 2013, 01:35:45 am
The Dutch!
Title: Re: The Anglean Republic
Post by: Sgt. Spoon on August 24, 2013, 01:07:39 pm
Something I just found in: http://gunsoficarus.com/world/factions/anglean-republic/
Quote
Buried beneath the snow is an old world perfectly preserved.  The Angleans have made the structures of past civilizations their homes, reveling at mysterious murals and objects that scatter the landscape and float in a case of crystalline ice.  They have even managed to revive some of the found machines and reverse engineer crude automatons to do their work.  Realizing the power of the black smoke that their ancestral machines produce, the Republic hunts down relics from the past in an attempt to restore the world to its former glory.
...reverse engineer crude automatons to do their work.


So.. yeah... Didn't think they'd be capable of something that advanced.
Title: Re: The Anglean Republic
Post by: Gryphos on August 24, 2013, 01:42:22 pm
Yep, Anglea has robot technology
Title: Re: The Anglean Republic
Post by: Keon on August 24, 2013, 03:33:51 pm
Angelea: Screw airships, we got mecha.
Title: Re: The Anglean Republic
Post by: Wazulu on August 24, 2013, 04:38:25 pm
Mobile Suit Galleon!?
Title: Re: The Anglean Republic
Post by: Gryphos on August 24, 2013, 04:48:07 pm
Mecha vs airships................... I'm just gonna leave that here
Title: Re: The Anglean Republic
Post by: Sgt. Spoon on August 24, 2013, 07:09:53 pm
Mecha vs airships................... I'm just gonna leave that here

or... you know.... airship mechs  ;)
Title: Re: The Anglean Republic
Post by: Wazulu on August 24, 2013, 08:32:05 pm
Mecha vs airships................... I'm just gonna leave that here

or... you know.... airship mechs  ;)
Mobile Suit Galleon!?
Title: Re: The Anglean Republic
Post by: HamsterIV on August 27, 2013, 05:47:08 pm
I knew the Mobula was too clunky to be just a ship. One of these days Muse is going to upload a patch that will allow the Mobula to transform into a humanoid fighting robot with a chainsaw sword.

Mobula Suit Gundam away.
Title: Re: The Anglean Republic
Post by: Keon on August 27, 2013, 10:41:05 pm
I feel really tempted to make a transformer out of the ships.
Title: Re: The Anglean Republic
Post by: Lord Dick Tim on August 31, 2013, 02:34:29 am
This opens the door for either automated machines with limited intelligence, like an assembly arm machine, or perhaps something with a bit more back and forth function, like a drilling robot that can perform tasks on voice command and understand their meaning and not just the object directive.
Title: Re: The Anglean Republic
Post by: The Sky Wolf on May 08, 2015, 01:59:54 pm
Is it possible the Angleans are like the Germans after WWI? Now surviving on scraps and trying to rebuild what they've lost.
Title: Re: The Anglean Republic
Post by: The Sky Wolf on May 08, 2015, 02:08:05 pm
https://www.youtube.com/watch?v=qwvCZ5AzsLI
Title: Re: The Anglean Republic
Post by: The Sky Wolf on May 08, 2015, 02:11:41 pm
I'm having trouble deciding which faction I want to join!

Anglean Republic - I love the Anglean Raiders map with the giant gun and the oil rigs.
Fjord Baronies - I love the Northern Fjords map and all things Nordic and frozen.
Mercantile Guild - I'm a mercenary at heart.


Which ever one is the most Germanic is the one I will be from, and then I'll become a mercenary. I'll be an Anglean Mercenary or a Barony Mercenary.
Title: Re: The Anglean Republic
Post by: Carn on May 08, 2015, 02:14:55 pm
Personally I'm for Anglea, if couldn't I'd go Arashi. I'm more of a raider then a merc  :D
Title: Re: The Anglean Republic
Post by: The Sky Wolf on May 10, 2015, 06:55:59 pm
This is what I Pray the Anglean Republicans look like.

(https://miepvonsydow.files.wordpress.com/2014/09/sgdehcd.jpg?w=350&h=200&crop=1)
Title: Re: The Anglean Republic
Post by: Carn on May 10, 2015, 07:56:09 pm
I like it! Needs more ammo belts and visible weapons though, but a very good template.
Title: Re: The Anglean Republic
Post by: The Sky Wolf on May 11, 2015, 12:26:59 pm
(https://s-media-cache-ak0.pinimg.com/originals/45/37/5f/45375fe75ac4f30597f4abdc45adbc1a.jpg)
Title: Re: The Anglean Republic
Post by: Helios. on October 01, 2015, 08:48:56 pm
as i understand the information that we have so far, the angleans are raiders: that's how they interact with the outside world primarily. other factions dont really like them, and they are a threat to everyone, but they aren't going to INVADE. They dont want more territory, they want your stuff! the angleans i think was said in one fo the pax videos are technologically advanced, but resource poor. this explains why they have to keep raiding: they need more metals and food and feul and bullets and stuff, or their whole society is going down the tubes (haha get it because they all live underground!)  the angleans are primarily subterranian dwellers living in the ruins of the old world, they have used those ruins to develop seriously advanced tech.
as for government, they are a republic, that means they have representatives who assemble to vote on laws and such.  it might be elected representatives, or heads of clans, or whatever! republics might have some kind of executive branch, king, prime minister, president, consul etc.
hyper teched, resource poor. i'd imagine they might have some trade or interaction of some kind with the chaledonians, wo are natural resource rich
Title: Re: The Anglean Republic
Post by: TimTim LaBaguette on April 23, 2016, 12:35:32 pm
Necroooooooooo

I made fanart for Anglean Republic
An Anglean raiding party attacks a cargo vessel, the captain and her gunnery chief watch the scene from the Frigate's bridge.

(http://i86.servimg.com/u/f86/15/75/10/21/samsha10.jpg)
Title: Re: The Anglean Republic
Post by: Skymonger on April 23, 2016, 01:15:03 pm
So...apparently this is what the Angleans look like.

(http://gunsoficarus.com/wp-content/uploads/2015/04/co-opnewstuff_costumes_page2.jpg)

Blue fat, trench coats of scary.
Could be dress uniforms though.

I want to see their raid soldiers.
Title: Re: The Anglean Republic
Post by: TimTim LaBaguette on April 23, 2016, 01:19:45 pm
Yeah, you can see I took direct inspiration from this to draw the characters in the piece.

The in game costume Aurora for female engineers is confirmed to be an anglean costume as well, but yeah not really a raiding outfit.
Title: Re: The Anglean Republic
Post by: Silver Corsair on June 11, 2016, 09:34:54 pm
For Angleans fruits vegetables and grains are most likely a luxury. The only foods that are available without raiding would be meats.
Title: Re: The Anglean Republic
Post by: Helios. on June 11, 2016, 09:48:09 pm
think russian vegetables: beets, turnips, potatoes, and other root vegetables capable of surviving the cold winters. i don't think its like arctic up there all year around, just... well a lot of the time
Title: Re: The Anglean Republic
Post by: Carn on June 11, 2016, 09:53:20 pm
I think it plausible that they could have some kind of high tech farm to grow things
Title: Re: The Anglean Republic
Post by: The Mann on June 12, 2016, 03:53:46 am
It is known that Angleans live within anchient cities build into the ice.

They have been known to reverse engineer technologies such as the Zeus Weaponized Coil.

I see no issues with them making a furnace to cook or melting ice for plant cultivation.
Title: Re: The Anglean Republic
Post by: Helios. on June 12, 2016, 04:22:42 am
they are technologically the wealthiest nation (except maybe chaledon, but not in all the same areas of expertise, so its hard to compare.) Creating the zeus weaponized coil is the coup de gras of archeo-tech understood and concepts used to create new machines. their lack of natural resources or arable land means that while they likely have water from either desalinization or melting the snow, they must either grow the food in short growing seasons in the summer, or have vast underground greenhouses. either or both is likely the reality they would be forced to adopt to supplement their 'aquired' supplies from neighboring cities and towns
Title: Re: The Anglean Republic
Post by: Silver Corsair on June 14, 2016, 07:40:34 pm
Possible Heavy infantry
Title: Re: The Anglean Republic
Post by: Helios. on June 16, 2016, 11:57:28 am
it certainly looks pretty warm! it looks a little heavy to allow for fast attacks to unsuspecting cities, getting all the stuff they need and then rabbit. but who knows maybe they need to rob a armory or something
Title: Re: The Anglean Republic
Post by: Silver Corsair on June 16, 2016, 12:06:59 pm
Not for again and run. But somewhere you would take heavy infantry.
Title: Re: The Anglean Republic
Post by: Clockeye on June 17, 2016, 05:30:23 am
Ok, so I'm totally new to the lore, but I'm trying my best to learn.

When I hear about frozen wasteland and underground cities, I can't help but think of
Krieg Corps from Warhammer 40k. Living on the planet so destroyed they sometimes spend whole lives
without taking their gasmasks. Their hive-cities lay underground and they are the masters of defence.
(Of course they are also based on WWI germany, so your photos only made me even more convinced of similiarities)
You'd think with nothing but technology and power, they really should be masters of defence. THey have to protect the
technology they salvaged, or else they would win fairly quickly, being outnumbered by fractions with more resources.

I can see their borders as nearly unpassable, with high-tech turrets and underground(underice?) tunnels connecting various
defence structures. Of course they dig a lot, they have machines and manpower for it. Also, digging in ice is more resource-friendly
than building ontop of it.

I also had an idea for farms and such. They could be subturrean, placed in like, big caves under glaciers.
Think of this: http://elephantwords.co.uk/wp-content/uploads/2013/04/icecave.jpg
They would have that minimum of sunlight that's needed for plants to grow. Of course they would be mostly eating plants that don't
need much light, but the warmth is not a problem. Big brass pipes running around those plantations would heat the air around them enough for plants to grow. The ice above wouldn't melt, becouse outside is freeze-to-death below zero degrees, and the ceiling would be far enough not to get a direct heat. I also tought of glass ceilings for plantations, but I figured glass would be far too expensive i the land with no sandy beaches.
Title: Re: The Anglean Republic
Post by: Helios. on June 21, 2016, 03:51:45 pm
the agnleans are technosavvy to be sure, but their bread and butter for acquiring resources isnt farming, its raiding. they go out and TAKE the iron they need for their weapons, they go out and TAKE the food the need to survive. some surely are farmers, but its likely they woudl be looked down on as weak by the raiding fleets that bring back TONS of food and materiel.
Title: Re: The Anglean Republic
Post by: Clockeye on June 21, 2016, 07:05:15 pm
Alright, I'm hereby sorry for trying to use our salvages and reengineered technology to save few of us from starvation.
I'll fuel my ship right up and make sure to pay the iron price for the food I bring back from those Yeshan fools flying too far north.
Title: Re: The Anglean Republic
Post by: Skymonger on July 01, 2016, 04:07:14 am
But y know,the secrets of the past are simply buried under a mile of ice.
Its definitely within the realm of farming if angleans got creative with the equipment they dig up.

Ancient engines to power and warm their homes.
Crude automaton to brave the blistering and perilous Blizzards that rock anglea day by day.
Ancient weapons and metals that no one knows how to recreate anymore.

Whose to say that making a habitable biome for plants isnt possible with the miracle tech that comes out of the ground?
Raiding keeps the family well fed, but the excavations could slowly eliminate such needs.
Title: Re: The Anglean Republic
Post by: Helios. on July 01, 2016, 01:05:52 pm
nobody is really well fed in anglea though, everyone is just barely holding on, suffering is very common (without suffering is the closest translation in anglean for our word 'happy') so its not like they are finding miracles under there, they are holding on barely at all times. the raiding is what allows them to survive. even if they managed to keep their greenhouses warm, it still doesnt mean that the sun is going to come down directly enough to grow very much, especially if you have to be underground to grow it
Title: Re: The Anglean Republic
Post by: HamsterIV on August 03, 2016, 04:55:32 pm
I would compare the Angeleans to the Valhallans of 40K. Their over world is cold not toxic. They could have cities in giant glacial catacombs where ancient mirror arrays funnel light from the surface through a transparent ice ceiling to the habitable chambers below. Crops could be grown in these chambers as well as livestock that has evolved for a subterranean life style. Due to the limited space the population could never expand beyond a certain point. Fortunately the Angeleans have found a perfect solution for that, War.

Every child but the first born enlists in the fleet or army and goes off to win glory for The Republic. Raiders live off the supplies they raid or get killed, either way they don't drain the limited resources of the home territory. Particularly successful raiders are allowed to return home and live lives of wealth and acclaim. This is done to extol the benefit of raiding on the next generation.

Slaves are rarely brought back to the home cities unless they posses skills useful to the Angelean population to warrant their room and board. Instead they are dropped off at satellite colonies so isolated from the outside world they have to stay put and gather/harvest food just to survive. The Angeleans don't administer these colonies so much as raid them for their food surplus at random intervals.

Periodically other factions discover Angelean Satellite Colonies and try to rescue the inhabitants. However, considering the extreme danger of flying ships overladen with noncombatants  through Angelean territory, such rescue missions are so infrequent that they has not cause the Angeleans to rethink this practice.
Title: Re: The Anglean Republic
Post by: Helios. on August 04, 2016, 02:13:35 am
people keep equating raiding with slaving... Given what we know about the scarcity of resources in the anglean cities, whether they be above or below ground, and that we know they have some kind of clockwork automotons to do labor and the fact that they already HAVE the most advanced archeotech, and the people who best understand it, it would be absurd to steal people that they would then have to feed... livestock: yes. people: no point.
Title: Re: The Anglean Republic
Post by: Silver Corsair on August 13, 2016, 06:15:19 pm
Maybe they don't feed their slaves.
Title: Re: The Anglean Republic
Post by: C r o w on August 14, 2016, 10:27:34 am
Then hy did they even stole them in the first place?
Just to have fun seeing them starving to death?
Angleans of Anglea are very secretive too. Slaves are a loose end, prone to escaping and causing similar shenanigans.
Hell, too many slaves would mean that there would be even a chance of rebellion!

I say that if they take people, they take ones that could make for a big ransom.
Title: Re: The Anglean Republic
Post by: HamsterIV on August 23, 2016, 01:14:26 pm
Maybe they don't feed their slaves.
Maybe they feed off their slaves. It is not cannibalism if the Angeleans are Lizard people from the center of the earth (as I postulated in my propaganda thread). Also if they are sufficiently good with leather working they can fashion convincing human masks from the left overs. This could a allow Angelean Spies to move about the over world and pass for humans at a distance or in low light conditions.