Guns Of Icarus Online
Info => Feedback and Suggestions => Topic started by: Long Max on November 08, 2017, 02:39:27 pm
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What if it would be possible, can it break anything in current balance? It can look strange, why need trade heavy gun for light one, but what if i really want try for example set light carronade on fore of goldfish to have better bifecta with side gun and little better downward arc. Like more fat and tanky squid. Artemis, hades, lumberjack broadside on galleon, like on magnate but again more tanky? One Merc-Artemis broadside on shike, while keep another Manticore-Gat with normal heavy gun. Or more another build for try found good combo, balance lobby or just for fun.
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Heavy guns aren't strictly better than light guns. They have less arcs, generally longer reload time, are clumsier to operate. The meta light guns have large arcs, quick reloads, and are much reliable overall. Going from heavy gun to light gun is far from a "downgrade" -- that's enough reason to drop the idea.
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No, because from the design standpoint the placement of weapon slots with reducing possibilities to weapon types is one of the core tools to make a ship feel unique - aside from raw physical properties.
It would be more of a disservice from design standpoint.
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This would definitely affect balance.
Heavy gun slots define a ship. It's a commitment to take one because it requires attention and responsibility from the entire crew to keep it up and running to full effect. They are higher maintenance in that they typically require the attention of a gunner to operate, as well as an additional crew member to service its health. All of this for the reward of greater firepower, range, and functionality.
It's important to balance that you risk losing your power. A Galleon's core concept revolves around its overwhelming firepower and the potential to have it all ripped away. Gat/mortar or dual artemis instead of heavies would reap the benefits of being a tank while also being able to rebuild significantly quicker. The Goldfish also relies on keeping it's bow gun operational for its effectiveness, because of the gun arcs' limitation and the time commitment to repair/rebuild it. Circumventing these risks is game-breaking.
However, it is fun to think about.
It'd be more worth to start a discussion thread on this separately, but it reinforces my daydreaming of MKII versions of each ship. You may get your expanded or re-specified ship roles this way.
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#Bringback4LightGunStormbreaker
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#Bringback4LightGunStormbreaker
That thing was a beast, No captain should be allowed to wield a forward firing double gat mortar trifecta on an easy to fix ship. Even nerfed into its current form the Stormbreaker is my go to murder platform.
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#Bringback4LightGunStormbreaker
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#Bringback4LightGunStormbreaker
Fuel to the fire.
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#Bringback4LightGunStormbreaker
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#giveAngleabacktheCav #newtinygunforthesandsavages #everyoneishappy ;D
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#designShipsThatAreBetterToEngineerOn.
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#AWKMDidEverythingWrong
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Ok, what if we talk only about Goldfish. Yes, fore light gun much more easy to rebuild. Can go with gunengineer, so can have two engineer close to armor most time. But you have squid firepower fore+side gun to attack enemy now, with less maneuverability. You can keep one side for long range, but using fore+side gun on mid-long distance will expose you ship to backfire with more hull profile and open engines. Do goldfish survivability, without easy disable heavy gun make it OP?
It's sad that the muse can't support the Mk2 version of the ships with different stats, fo balance gun changing. Alternatively, what if try goldfish with optional light gun only for PVE match.
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LongMax, they tried to have PvE only ships. And guns.
If they tried that, people would call out to have it ported over, and get annoyed if Muse said no.
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Front gun to Light gun on Fish, just to see a flak there again. #MakeItHappen