Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Nacredem on October 30, 2017, 08:50:46 am

Title: An Onslaught Mode
Post by: Nacredem on October 30, 2017, 08:50:46 am
I was wondering about the feasibility of doing a game mode similar to defense but without kill objectives. Basically, we'd get a small base we defend until it goes down. We then kill as many waves as we can before we die. It could have multiple capital ships in the higher waves, and more waves would mean more effort. It could be capped at a certain point to prevent enormous effort points if necessary. I just would like a match that's more of a slugfest than most of these end up being.
Title: Re: An Onslaught Mode
Post by: Richard LeMoon on October 30, 2017, 11:30:55 am
So, like Blockade without the bomb ships and a single base?
Title: Re: An Onslaught Mode
Post by: Corporal Ravioli on October 30, 2017, 01:21:18 pm
I believe there is an "endless" version of either Blockade or Search & Destroy in Dev App. It would be neat if this was employed in the actual game.


This would require some modification to existing mechanics, but it could also be interesting to have a game mode similar to this where each ship only has one life, and when it is destroyed the players enter a spectate mode. After the fleet is destroyed, it's game over. There wouldn't be a base to defend, which would make running for your life a viable strategy until you're completely overrun.


A mode similar to Infiltration - where your goal is to get as many ships as possible to the end point across the map - could also be fun.
Title: Re: An Onslaught Mode
Post by: Nacredem on October 30, 2017, 07:57:10 pm
Those are great suggestions! I think any endless mode, really, could work pretty well.