Guns Of Icarus Online

Main => General Discussion => Topic started by: Squidslinger Gilder on December 09, 2016, 01:21:09 am

Title: A wild GOIO VN appears...
Post by: Squidslinger Gilder on December 09, 2016, 01:21:09 am
https://youtu.be/o5VYkbAxYxI

This is just a little teaser for now that we wanted to get out before the end of the year. Which is of course, only a tiny glimpse at where we're actually at.

I do apologize as I hinted we’d be announcing something in summer. Getting the company in order took longer than anticipated. In fact there are still a few things left to do. However, we're now at a point where I feel we're able to move forward with our roll out and not leave people hanging.

Details TBA. We’ll also be doing some Q&A sessions as I'm sure not everyone from the old days is still around. But to sum it all up, the Guns of Icarus Visual Novel Project is back and yes Broken Hammer Games is a real LLC game company created for producing Visual Novels and game development that we formed out of the original TTR Studio team. Muse has been a fantastic help in not only advice but also giving us their blessing in producing this VN.

Our site is now open for all:  (http://www.brokenhammergames.com)
Our special new years video is here:  (https://youtu.be/T9zB9WHiroE)
Title: Re: A wild GOIO VN appears...
Post by: Solidusbucket on December 09, 2016, 02:50:47 am
I enjoy visual novels. I always wanted to escape into the world of Guns of Icarus.

I don't know much about the lore of GOIO, but I enjoy the scenery. I always figured a graphic novel would take the scenery and possibly create a sense of mystery and adventure around it.

I would love to see this developed. I would pay money for this.
Title: Re: A wild GOIO VN appears...
Post by: Atruejedi on December 09, 2016, 04:54:54 am
This interests me. Looking forward to seeing what's cooking.

P.S. If you need any voice work done, I'm available to help out and I'm sure Renaulde would be interested as well.
Title: Re: A wild GOIO VN appears...
Post by: Schwalbe on December 09, 2016, 08:10:37 am
Heh I recently started developing .NET library with editor for system of in-game NPC dialogues. I would offer you that, unfortunatelly:

1. The editor is WIP.
2. The library itself, even though seems like finished now, may undergo some changes during the works over editor.
3. After Im finished with all of that, then I'm going to actually prepare documentation with some manual.


4. It all takes time, and my life currently, welp. https://www.youtube.com/watch?v=_burUoFygtI (https://www.youtube.com/watch?v=_burUoFygtI) - so few months will pass unfortunately before I will have satisfactory code and programs ready.


5. I'm using .NET2.0 Binary Serialization, so without editor you have no way of creating dialogue files.
6. If you want to use some features (dialogue actions, i.e. passing items during dialogue, and alternative dialogue nodes based on condition, i.e. character doesn't have an item, or story event is yet to happen) you have to change your game code to fit few things it requires to work.

7. Speaking of dialogue actions, I'm still yet to plan the architecture of classes for them, even though I'll probably end up with similar structure as I have for conditions now.



I can provide you with my older version of both library and editor, though

1) DLLs required won't work with Unity - tried it, that was my mistake, thus now creating new, refreshed and slightly more badass version

2) No dialogue actions nor conditions are present

3) I was coding it entirely during my period of my clinical depression recurrence - it's quite a bloody mess.
Title: Re: A wild GOIO VN appears...
Post by: Richard LeMoon on December 09, 2016, 06:02:47 pm
A wild VN....

AND Wild Week in devapp (crazy Squid changes!)?

Too much at once! Take it back!
Title: Re: A wild GOIO VN appears...
Post by: MightyKeb on December 09, 2016, 07:01:46 pm
AND Wild Week in devapp (crazy Squid changes!)?


...? I need to know

Title: Re: A wild GOIO VN appears...
Post by: Squidslinger Gilder on December 09, 2016, 07:02:00 pm
Heh I recently started developing .NET library with editor for system of in-game NPC dialogues. I would offer you that, unfortunatelly:

1. The editor is WIP.
2. The library itself, even though seems like finished now, may undergo some changes during the works over editor.
3. After Im finished with all of that, then I'm going to actually prepare documentation with some manual.


4. It all takes time, and my life currently, welp. https://www.youtube.com/watch?v=_burUoFygtI (https://www.youtube.com/watch?v=_burUoFygtI) - so few months will pass unfortunately before I will have satisfactory code and programs ready.


5. I'm using .NET2.0 Binary Serialization, so without editor you have no way of creating dialogue files.
6. If you want to use some features (dialogue actions, i.e. passing items during dialogue, and alternative dialogue nodes based on condition, i.e. character doesn't have an item, or story event is yet to happen) you have to change your game code to fit few things it requires to work.

7. Speaking of dialogue actions, I'm still yet to plan the architecture of classes for them, even though I'll probably end up with similar structure as I have for conditions now.



I can provide you with my older version of both library and editor, though

1) DLLs required won't work with Unity - tried it, that was my mistake, thus now creating new, refreshed and slightly more badass version

2) No dialogue actions nor conditions are present

3) I was coding it entirely during my period of my clinical depression recurrence - it's quite a bloody mess.

Oh no worries. We've got a pretty simple, yet powerful, game engine we're using. Honestly had this kind of stuff been around back when I was in high school, I would have gone into game development sooner :D

As far as overall work on the project goes and people interested in helping, we'll likely announce things in that regards shortly. Especially after we reveal our roll out schedule and time lines. I won't say we aren't looking for more talent because, we are. We just haven't been openly recruiting like we did with TTR. Under TTR we'd drop a post, get a bunch of interest, then people make commitments and either never do anything or they'd drag things along for awhile before telling us they couldn't. That might fly for a fan project but not for a business that is aiming at a full game release.
Title: Re: A wild GOIO VN appears...
Post by: Lysanya on December 09, 2016, 08:05:37 pm
This interests me. Looking forward to seeing what's cooking.

P.S. If you need any voice work done, I'm available to help out and I'm sure Renaulde would be interested as well.

I'm also interested in lending a voice to the project, if you need it.  I'd need to know timetables before committing though.
Title: Re: A wild GOIO VN appears...
Post by: Atruejedi on December 09, 2016, 08:20:54 pm
AND Wild Week in devapp (crazy Squid changes!)?


...? I need to know

https://gunsoficarus.com/community/forum/index.php/topic,8161.msg133417.html

I came.
Title: Re: A wild GOIO VN appears...
Post by: Squidslinger Gilder on December 09, 2016, 09:16:31 pm
This interests me. Looking forward to seeing what's cooking.

P.S. If you need any voice work done, I'm available to help out and I'm sure Renaulde would be interested as well.

I'm also interested in lending a voice to the project, if you need it.  I'd need to know timetables before committing though.

We'll answer voice over questions when we handle the rest. Possibly during a Fireside. We're talking with Muse about that.  But I will say, this, there is limitations with how much voice over work can be done simply because mic quality isn't baseline. That would have to be explored.
Title: Re: A wild GOIO VN appears...
Post by: Schwalbe on December 10, 2016, 10:38:02 am
Heh I recently started developing .NET library with editor for system of in-game NPC dialogues. I would offer you that, unfortunatelly:

1. The editor is WIP.
2. The library itself, even though seems like finished now, may undergo some changes during the works over editor.
3. After Im finished with all of that, then I'm going to actually prepare documentation with some manual.


4. It all takes time, and my life currently, welp. https://www.youtube.com/watch?v=_burUoFygtI (https://www.youtube.com/watch?v=_burUoFygtI) - so few months will pass unfortunately before I will have satisfactory code and programs ready.


5. I'm using .NET2.0 Binary Serialization, so without editor you have no way of creating dialogue files.
6. If you want to use some features (dialogue actions, i.e. passing items during dialogue, and alternative dialogue nodes based on condition, i.e. character doesn't have an item, or story event is yet to happen) you have to change your game code to fit few things it requires to work.

7. Speaking of dialogue actions, I'm still yet to plan the architecture of classes for them, even though I'll probably end up with similar structure as I have for conditions now.



I can provide you with my older version of both library and editor, though

1) DLLs required won't work with Unity - tried it, that was my mistake, thus now creating new, refreshed and slightly more badass version

2) No dialogue actions nor conditions are present

3) I was coding it entirely during my period of my clinical depression recurrence - it's quite a bloody mess.

Oh no worries. We've got a pretty simple, yet powerful, game engine we're using. Honestly had this kind of stuff been around back when I was in high school, I would have gone into game development sooner :D

Don't take that proposition I came up with as an act of good will, I thought about it more in terms of animal testing of my works.

:p


I would lend my voice too if my microphone wasn't shit.
Title: Re: A wild GOIO VN appears...
Post by: Hoja Lateralus on December 10, 2016, 09:02:33 pm
Same here if you're looking for some eastern-european accent

Also, seems interesting. How much do you plan the game to cost at the release, if I may ask?
Title: Re: A wild GOIO VN appears...
Post by: Squidslinger Gilder on December 10, 2016, 11:13:14 pm
Same here if you're looking for some eastern-european accent

Also, seems interesting. How much do you plan the game to cost at the release, if I may ask?

Well if you look into the GOIO lore, some of the nations do have eastern european styles and cultures.

Pricing will be discussed as we roll out more. But it will be competitive.
Title: Re: A wild GOIO VN appears...
Post by: Fynx on December 11, 2016, 01:09:28 pm
I'll hold my breath.
Title: Re: A wild GOIO VN appears...
Post by: Squidslinger Gilder on December 11, 2016, 05:52:56 pm
I'll hold my breath.

(https://media.giphy.com/media/OOYj3b3XBvXsk/giphy.gif)
Title: Re: A wild GOIO VN appears...
Post by: Squizit on December 14, 2016, 10:28:13 pm
This is going to make me want an open world (Star Citizen-like) version of GOIO isn't it...
I already accepted that it was never going to happen!

Looking forward to seeing it! :D
Title: Re: A wild GOIO VN appears...
Post by: Squidslinger Gilder on December 15, 2016, 02:11:34 am
This is going to make me want an open world (Star Citizen-like) version of GOIO isn't it...
I already accepted that it was never going to happen!

Looking forward to seeing it! :D

Actually Star Citizen has been one of the reasons why this project didn't die. Watching CR do what he does and tackle a mountain of a task...it makes me look at this project and all the work done and think ,"If CR can do that, Guns VN can be completed."

Besides that, just watching Star Citizen development has been very informational just because the development is as open as it is.

Yes I'm a backer and it's a little scary to think how much I've invested into that game over the years. Heh.

Ah well.

Anyways, if anyone has any burning questions to be answered about the GunsVN, please post them. I'll be compiling them for the Q&A and also for a Q&A on our website.
Title: Re: A wild GOIO VN appears...
Post by: Hoja Lateralus on December 17, 2016, 01:07:53 pm
I'm not that much knowledgable about goio lore, what factions have eastern-european flavour?

About questions, I know that those may bit a bit difficult to answer at the moment but I guess many people may be interested in:
-what time should average gameplay take? (beating the game)
-how many possible branches/endings the story may have?
-will there be references to real players, clans or goio developement itself perhaps? (it's 4 years of 'some' kind of history after all)
-will there be some soundtrack? (maybe you can go int cooperation with creators of original goio soundtrack and put some in the game?)
-will the story be rather grand (i.e. saving the world, obviously) or more small, personal?
-will player be alligned with faction (what factions are possible then?) or just a mercenary?
Title: Re: A wild GOIO VN appears...
Post by: Squidslinger Gilder on December 18, 2016, 02:42:33 am
I'm not that much knowledgable about goio lore, what factions have eastern-european flavour?

About questions, I know that those may bit a bit difficult to answer at the moment but I guess many people may be interested in:
-what time should average gameplay take? (beating the game)
-how many possible branches/endings the story may have?
-will there be references to real players, clans or goio developement itself perhaps? (it's 4 years of 'some' kind of history after all)
-will there be some soundtrack? (maybe you can go int cooperation with creators of original goio soundtrack and put some in the game?)
-will the story be rather grand (i.e. saving the world, obviously) or more small, personal?
-will player be alligned with faction (what factions are possible then?) or just a mercenary?

Oh this is good stuff. Making notes!

Baronies and Anglea were originally sharing some eastern european flavors. Although that could have changed. Guild also one could argue as having them as they have Russian influences. But then the Guild is pretty much a mix of many cultures through their trade empire. The World forums probably have quite a few threads on this. Some of the information is speculation as Muse had only a skeleton world lore for awhile.
Title: Re: A wild GOIO VN appears...
Post by: Squidslinger Gilder on December 29, 2016, 08:29:45 pm
And our site is now open for all: www.brokenhammergames.com (http://www.brokenhammergames.com)

Our special new years video is here: https://youtu.be/T9zB9WHiroE

If I can get the initial post edited, thanks!
Title: Re: A wild GOIO VN appears...
Post by: Hoja Lateralus on December 30, 2016, 07:19:13 pm
The promo humour didn't really speak to me, but it's nice to see some progress. I also figured that recording all the voice would be too much for your small studio. I'm glad I could help with a FAQ, read it all.

I'll keep my eye for this crowdfunging campaign.
Title: Re: A wild GOIO VN appears...
Post by: Squidslinger Gilder on December 30, 2016, 08:42:30 pm
Yeah it might mean a little more once the NA is out. Hard to create something that will both be true to the characters and also set them up in kind of a 4th wall situation. Was a few scripts and the VAs tweaked some lines as well.

You might actually be seeing them in a future vid. We're kinda helping promote their own VA careers and originally the talking segment was going to be larger and with them in it. Just ran into a lot of scheduling issues due to the holidays. Which isn't surprising.

This was also originally going to be released for the actual crowd funding. Decided we wanted something to coincide with the site going live. Pulled it out early for that. It was going to be part of the site anyways so just thinking about that made us realize, why are we holding it back for later?

Big milestone as of last night, the final character models for the demo are now complete. Really are shooting to have that playable for the campaign so that's good news. Most of the BGs and all the Keys are done too. Just do still have a few big ones left and then the UI. Music has been coming along, in fact the music playing in parts of the last two vids, the non royalty free stuff, is from our main composer.

Did the royalty free stuff to save some time. Trying to use our talents and time wisely. Don't want to pull people off of a major thing to work on something that may only be used once.
Title: Re: A wild GOIO VN appears...
Post by: Ressorius on January 10, 2017, 07:37:26 pm
This is pretty neat. Really good job and I like the format and delivery.  I'm interested to hear what kind of music you put into future productions.  :)
Title: Re: A wild GOIO VN appears...
Post by: Squidslinger Gilder on January 10, 2017, 09:35:31 pm
This is pretty neat. Really good job and I like the format and delivery.  I'm interested to hear what kind of music you put into future productions.  :)

I am too. With the original project, we had an entire theme and music made for one of the story arcs. Unfortunately it was mostly lost back then. Our audio guy had a HDD failure. Only managed to find one fragment. But he's been rebuilding and starting new character themes.

The artist you heard, Cody Thomas, is a newer one who joined on. He's kind of one of those guys who can just about play anything. Give him a general theme or example and he can develop something pretty quick. Great guy too, met him a few times as he's not that far away.

In other updates, a lot of new developments lately. The UI is pretty much done. I really hope to post some screenshots soon. Also the final models for the demo have been completed. Next internal build will be near ready to open to testing. We're also going to be working a little closer with the Tyrano devs as they've taken interest in helping us troubleshoot any issues. It's actually going to help them further advance the engine. I think we might be the biggest project done on it :D.

I know some are asking me personally about how soon the crowdfunding is going to start. We definitely are getting very close. Just want to get that demo further along, hopefully ready to launch alongside it.

Oh and thank you Mann for updating!
Title: Re: A wild GOIO VN appears...
Post by: Squidslinger Gilder on January 13, 2017, 02:47:09 am
This just in, a wild Guns VN UI has been spotted. We are still trying to ascertain when it might reveal it's full glory, but we did manage to catch it on camera before it got away.

(http://i1117.photobucket.com/albums/k582/WulfstanNC37/Guns%20VN/NewUISnip.jpg)
Title: Re: A wild GOIO VN appears...
Post by: Squidslinger Gilder on March 04, 2017, 07:49:54 pm
We are currently taking on a second wave of Closed Alpha Testers for our day 1 demo. This wave I'll be accepting interested parties from the GOIO community. This is for the Windows client only at this time. Mostly testing for bugs, grammar, or other issues that might crop up in a VN at an early stage. Serious testers only plz. Either message me or post here. You'll get an invite to our Discord where we'll get you access.
Title: Re: A wild GOIO VN appears...
Post by: Psi Crow on March 05, 2017, 05:56:11 am
Me! Me! Me! :D
are there any requirements? (like badass english skills)
Title: Re: A wild GOIO VN appears...
Post by: The Mann on March 05, 2017, 07:55:30 am
I'd give it a try :)
Title: Re: A wild GOIO VN appears...
Post by: Squidslinger Gilder on March 05, 2017, 06:45:39 pm
Me! Me! Me! :D
are there any requirements? (like badass english skills)

Nah. Actually getting a time frame for people who don't have badass english skills is good. Not everyone is a speed reader.