Guns Of Icarus Online

Main => Gameplay => Topic started by: Arturo Sanchez on December 04, 2016, 03:09:25 pm

Title: Mirror match
Post by: Arturo Sanchez on December 04, 2016, 03:09:25 pm
What if there is an events where ships are chosen and must be mirrored by the opposite ship's slot.

e.g. 2 v 2

roll dice, if number is odd red picks the ship of slot 1. If even blue decides.

next roll dice, decide which side decides what ship is slot 2.

Just thought of this after reflecting on all the whining about counter picking. Can't complain about counters (relatively) when both ships are the same (though I say personal loadouts per player should be team planned as per normal).

This way players are decided purely on skill of utilisation of said builds. A far more interesting style (and fairer) for comp play I say.
Title: Re: Mirror match
Post by: Dementio on December 04, 2016, 04:10:14 pm
Mirror matches, the good old days.
Title: Re: Mirror match
Post by: Arturo Sanchez on December 05, 2016, 02:42:29 pm
Mirror matches, the good old days.

Why'd it stop? Too hard to not hard counter all the time?
Title: Re: Mirror match
Post by: Dementio on December 05, 2016, 06:57:48 pm
Pyramidion/Goldfish was the last great mirror match era I can remember, which actually was still a thing when the Mobula reigned supreme. I tihnk a few double Mobula matches came after that, but teams often switched to Mobula/Goldfish, especially after the Squid came back into competitive. Whereas Pyramidion and Goldfish was an unstoppable brawling train, the new team comps of Squids or Galleons as Mobula allies seemed much more counterable.

I don't actually remember the competitive scene very well between the Rob and Dan Invitational and the Blood and Brass. But it was definitely a time where teams flew what their pilots liked to fly.
Title: Re: Mirror match
Post by: Solidusbucket on December 05, 2016, 09:44:28 pm

 But it was definitely a time where teams flew what their pilots liked to fly.


I think this is what matters most IMO