Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: HamsterIV on July 19, 2016, 12:37:24 pm

Title: Ship Dock lobby
Post by: HamsterIV on July 19, 2016, 12:37:24 pm
There is probably a good game design/programmatic reason not to do this but I wanted to share this idea for discussion anyway.

Instead of the standard lobby we are used to with the player's names in boxes I suggest making a mini game instance where all ships are tethered to a sky dock and the players can run around freely. The sky dock would have three areas: Red team's dock, Blue team's dock and the spectator platform. The airships of each team would be tethered to the dock in the configuration the captains had set for them.

To change airships a player would have to walk down the gangplank of their current ship, cross the dock space and walk up the gang plan of a new ship. To change teams the player would have to walk by the spectator platform and on to the other team's dock. Invisible walls would block players from doing things not allowed in the current lobby system. Such as joining a full ship, or team.

This would allow players and captains to flaunt their ships and costumes during the lobby phase. New players could walk the ships and be given instruction prior to match start.
Title: Re: Ship Dock lobby
Post by: The Mann on July 19, 2016, 01:01:50 pm
This sounds amazing, send it in :D

While the implementation would take a long time, I think this is a really cool idea and should definitely be shown to Muse.
Title: Re: Ship Dock lobby
Post by: Huskarr on July 19, 2016, 01:29:10 pm
(http://i.imgur.com/jQ2qLzI.png)
Title: Re: Ship Dock lobby
Post by: Richard LeMoon on July 19, 2016, 02:53:53 pm
It could be because I am currently recovering from a cold and lack of sleep, and suffering from illness induced dyslexia, but for a second there I thought you were asking for a Ship Dick lobby.

I would love to see a port town (or rather a flying port megaship).
Title: Re: Ship Dock lobby
Post by: KeijoPertti on July 19, 2016, 03:49:17 pm
So no actual matches would be played anymore?
Title: Re: Ship Dock lobby
Post by: HamsterIV on July 19, 2016, 04:44:46 pm
So no actual matches would be played anymore?
Pretty much, the "game" would devolve into a steam punk fashion show/synchronized strutting contest.
Title: Re: Ship Dock lobby
Post by: Richard LeMoon on July 19, 2016, 04:54:41 pm
Oh, so my first impression was right.
Title: Re: Ship Dock lobby
Post by: Daft Loon on July 19, 2016, 08:43:01 pm
This would make it a lot easier to keep track of what ships are being used as well instead of having to click in to see the load-outs.

Crew load-outs could be in a pile on the docks (ammo in marked boxes)

It could be because I am currently recovering from a cold and lack of sleep, and suffering from illness induced dyslexia, but for a second there I thought you were asking for a Ship Dick lobby.
Nothing but lumberjacks everywhere
Title: Re: Ship Dock lobby
Post by: Kestril on July 20, 2016, 02:37:11 pm
That'd be an interesting lobby system. Novel, to say the least. I find it oddly appealing.

Maybe all the crew can help raise a flag or hoist anchor to signify that their ship is ready.
Title: Re: Ship Dock lobby
Post by: Hoja Lateralus on July 20, 2016, 09:50:02 pm
The place of such an idea is in kickstarter goals after the 'uh... skywhales?' thingie :P

In other words: yeah, it would be cool; no, it won't be done
Title: Re: Ship Dock lobby
Post by: Omniraptor on July 21, 2016, 08:05:09 am
I don't think this will ever get implemented, seems to me there are too many engineering and ui challenges related to switching loadouts (ships, guns, etc).
Title: Re: Ship Dock lobby
Post by: Arturo Sanchez on July 21, 2016, 08:25:04 am
Sky whale lobby?
Title: Re: Ship Dock lobby
Post by: Daft Loon on July 21, 2016, 09:33:33 am
I don't think this will ever get implemented, seems to me there are too many engineering and ui challenges related to switching loadouts (ships, guns, etc).

Gun swaps are implemented in practice mode, ships on the other hand probably are too hard.
Title: Re: Ship Dock lobby
Post by: HamsterIV on July 21, 2016, 05:57:18 pm
Actually it is in the kickstarter at $450K.
"Avatar Walkable Areas"
(https://ksr-ugc.imgix.net/assets/000/519/401/8eefa1a41f8b9e6ff582c544fbaf5d33_original.jpg?w=680&fit=max&v=1366129309&auto=format&q=92&s=6207457aea19af9ad35db538c6917155)

I am asking that one of the walkable areas be a sky dock and that we use it as a pre game area.

Sort of like a squadron ready room where every one gets to see each other face to face before climbing into their war machines and going off to die.
Title: Re: Ship Dock lobby
Post by: KeijoPertti on August 01, 2016, 05:15:09 am
Actually it is in the kickstarter at $450K.
"Avatar Walkable Areas"
(https://ksr-ugc.imgix.net/assets/000/519/401/8eefa1a41f8b9e6ff582c544fbaf5d33_original.jpg?w=680&fit=max&v=1366129309&auto=format&q=92&s=6207457aea19af9ad35db538c6917155)

I am asking that one of the walkable areas be a sky dock and that we use it as a pre game area.

Sort of like a squadron ready room where every one gets to see each other face to face before climbing into their war machines and going off to die.

That is from the adventure mode kickstarter.

Here's how it went: 4,632 backers pledged $198,741 to help bring this project to life.

so throw in the missing 250k and reply to this thread again.
Title: Re: Ship Dock lobby
Post by: Richard LeMoon on August 03, 2016, 05:56:34 pm
I remembered this image in one of my posts (a map request).

(http://i.imgur.com/CQlyLPy.jpg)