Guns Of Icarus Online

Community => Community Events => Topic started by: Jub Jub on May 01, 2016, 05:26:16 pm

Title: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 01, 2016, 05:26:16 pm


(http://i.imgur.com/IvJVkdX.png)


Come one! Come all! To the first ever in Guns of Icarus history, the 7 Deadly Ships Event! The only place where every ship gets its time in the spotlight!

Synopsis:

Each week will be themed around one of the seven ships available to us in Guns of Icarus. Those ships being the Pyramidion, Goldfish, Squid, Galleon, Junker, Spire, and Mobula respectably. During these weeks, only that particular kind of ship will be allowed in play by the teams. Furthermore, these ships will be divided into tiers based on their weapon loadouts and given more points based on their impracticality. Tier 1 being the most "Meta" set ups available, to Tier 4 being "Absolutely Insane." The higher tier ship you bring into your match, the more points you get if you win!

Sign-Ups:

Click here for the Official Sign-Ups. (https://gunsoficarus.com/community/forum/index.php/topic,7648.0.html)
Click here for the Partner Sign-Ups. (https://gunsoficarus.com/community/forum/index.php/topic,7646.0.html)

Schedule:
Teams:

Tournament Set-Up:

Rules: (For a full list of the Rules and other tournament details: Full Rules (https://docs.google.com/document/d/1XsJyGsLubgRlDQAqjvw0jjRXtyXBgETZjWl3xSQK144/edit?usp=sharing))


Scoring and Points:

Each ship has light and heavy guns organized into 4 tiers based on their effectiveness on that particular ship. Each gun tier has a score, those scores are averaged together to give the ship its overall ship tier score. This is the score that is used to allocate points for a win. Both ships in a team get an individual score and are added together for a team score once they win. There are some exceptions to how guns are scored, see exceptions below. The organizers hold the right to decrease a ship’s tier if it is deemed necessary.

Once an averaged ship score is decided the ship gets a Tier level. For each ship level a number of points can be earned based on that tier. Both ships points are added together to get a teams score for that match. At the end of the 7 weeks all winning match points are added together. Whichever team has the most points at the end of the 7 weeks wins. In case of a tie in score at the end of the 7 weeks will result in a Week 8: 7 matches: 7 ships played on 7 different matches. The team with the most points at the end of the 7 matches wins the event.

To View the scoring and points click here (https://docs.google.com/document/d/1w2K0vj8_ilPUOc_SvoYlabbQ3EeA-uIRX52Wt5gX578/edit?usp=sharing)

Maps:

Map Pool: To prevent boredom from playing the same maps for multiple matches in a row, the event organizers will re-randomize maps if a team plays on the same one multiple times in a week.

Awards:
 

We're looking for feedback for this event, and any questions/concerned that people may have. Remember: this thread will be further updated as things change. Please keep in mind all information is subject to change up until the release of sign-ups for the event.






Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: HelFyre on May 01, 2016, 09:50:45 pm
"The organizers hold the right to decrease a ship’s tier if it is deemed necessary."

This should be restricted so that changes can't be made on match days. At the very least, teams should be given ample time to choose another weapon permutation in the event that this occurs.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 01, 2016, 10:10:38 pm
"The organizers hold the right to decrease a ship’s tier if it is deemed necessary."

This should be restricted so that changes can't be made on match days. At the very least, teams should be given ample time to choose another weapon permutation in the event that this occurs.

I apologize if this seems worded poorly. Basically we ran into a problem where some very silly ship builds didn't quite work properly with the numbers that we had arranged. Due to this, I wanted to include that clause stating that if a ship's load-out seems like it should be lower than the math says it is, than the organizers have a liberty to change it. As we all know math doesn't always fit nice and perfect into the real world.

In the event of this however, there's nothing to restrict a team from bringing a ship like this, just that they'd get more points for bringing it and winning with it. It just means that we might determine that the math may be incorrect and the ship is more difficult/unorthodox than our numbers say it is. And again, this is only for REALLY STRANGE builds, and I don't see it coming up very often.

At any point in time a team is more than willing to ask what a ship's build tier would be. I'm hesitant to restrict this clause to before the match day, due to just the fact that sometimes teams aren't necessarily as prepared as they 'should' be, and may only decide what they'd like to bring the last minute before we ask them.

Edit: By "Decrease Tier", we had in our mind that Tier 1 is the top; going Tier 1, Tier 2, Tier 3, Tier 4. This is why in the Scoring and Points (https://docs.google.com/document/d/1w2K0vj8_ilPUOc_SvoYlabbQ3EeA-uIRX52Wt5gX578/edit) document "Tier 1" is listed first. The "lower" your tier, the more points you get. So Tier 4 is lower (decreased) than Tier 1. We didn't want to take points away from teams.

Please let me know if that didn't fully answer your comment.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Kamoba on May 02, 2016, 02:45:35 am
*Throws Google docs work towards the tournament rules in the bin.*

Sure I've been busy lately to push this idea forward, but in future it would be nice to let me know if you would like to take over the organization and host it.

Either way gl hf with the tournament.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 02, 2016, 11:25:26 am
*Throws Google docs work towards the tournament rules in the bin.*

Sure I've been busy lately to push this idea forward, but in future it would be nice to let me know if you would like to take over the organization and host it.

Either way gl hf with the tournament.

With all due respect, how would you possibly expect me to predict that you were in the process of working on something similar? The passive-aggressiveness of your post is not appreciated.

But thank you. We're hoping people will like it.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Lueosi on May 02, 2016, 11:48:58 am
Does 8 players per team mean two ships or one ship? Aka is this a single ship or full team (two ship) event?
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Kamoba on May 02, 2016, 11:56:30 am
*Throws Google docs work towards the tournament rules in the bin.*

Sure I've been busy lately to push this idea forward, but in future it would be nice to let me know if you would like to take over the organization and host it.

Either way gl hf with the tournament.

With all due respect, how would you possibly expect me to predict that you were in the process of working on something similar? The passive-aggressiveness of your post is not appreciated.

But thank you. We're hoping people will like it.

Because I asked your feedback on the idea fucking ages ago.
Redacted
This is not passive aggressive, this is aggressive based on lack of basic common courtesy, I spoke directly to you about this on Steam, and sure I got busy couldn't arrange it as soon as I would have liked, but you taking over the idea and then later claiming you knew nothing about it and digging at my passive aggressive nature because of this, for a moderator that's pretty crappy.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 02, 2016, 12:14:59 pm
Does 8 players per team mean two ships or one ship? Aka is this a single ship or full team (two ship) event?

The event is catered around 'full' 2 ship teams. We're possibly planning on opening sign ups earlier for teams of 1 ship to partner with one another if they're interested? But its structured around a standard team of 2 ships.


Because I asked your feedback on the idea fucking ages ago.
Redacted
This is not passive aggressive, this is aggressive based on lack of basic common courtesy, I spoke directly to you about this on Steam, and sure I got busy couldn't arrange it as soon as I would have liked, but you taking over the idea and then later claiming you knew nothing about it and digging at my passive aggressive nature because of this, for a moderator that's pretty crappy.


Firstly Kamoba, as a Community Ambassador I'm sure you're familiar with  Code of Conduct: Article 6, which states "You may not reveal or share unpublished personal information about other players or representatives of Muse Games...or share or publicize private communications, including DMs/PMs or private chatlogs, without their express consent. (http://gunsoficarus.com/community-standards/) So you're already breaking that one (and yes, it does apply to Steam messages related to Guns of Icarus.)

Furthermore if I'm entirely honest, no I don't remember that conversation that happened 2-3 months ago, and especially since haven't heard anything of it since. However, I never accused you of not working on something similar. Merely that how was I to know that months later without update you would be working on something without hearing anything of it. I think this is an unfortunate accident of happenstance and I apologize for that, but you need to calm down.

Also if you'd like to continue this conversation Kamoba I'd appreciate it be brought to PMs so that this thread doesn't get derailed.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Lueosi on May 02, 2016, 12:30:27 pm
The event is catered around 'full' 2 ship teams. We're possibly planning on opening sign ups earlier for teams of 1 ship to partner with one another if they're interested? But its structured around a standard team of 2 ships.
Awesome, that makes me quite excited for the event! I got confused because at some point it says "Each week a different ship will be selected and all teams will fly that ship" but also "Tier 1 ship paired with a Tier 3 ship..." - So how is the ship selection done, do you have to play all ships during the course of the event, but you can have different ships in a game?

Also looking forward for tier calculations.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 02, 2016, 12:42:22 pm
Lemme try to hit these one at a time;

Quote
I got confused because at some point it says "Each week a different ship will be selected and all teams will fly that ship"
What this means is that on, say, "Junker Week", the only ship that's available to take will be the Junker. So all matches will consist of 2 Junkers vs. 2 Junkers. Same with the 6 other ship types.

Quote
"Tier 1 ship paired with a Tier 3 ship..." - So how is the ship selection done, do you have to play all ships during the course of the event, but you can have different ships in a game?
You decide the tier! While the ship classes are locked depending on the week (Pyramidion Week is Pyramidions only, Goldfish Week is Goldfish only) you decide the weapons that you'd like the bring on each of your ships. These load-outs will then be tiered via our Scoring and Points System. (https://docs.google.com/document/d/1w2K0vj8_ilPUOc_SvoYlabbQ3EeA-uIRX52Wt5gX578/edit) The lower your tier (remember Tier 1 is the highest, Tier 4 is the lowest), the more points you will get if you win a match. Each ship will be tiered separately depending on its load-out and points awarded to the winner of a match based on the ships that they used to secure victory. So a Tier 1 and Tier 2 ship will garner more points on a win, but may be harder to win vs. say, two Tier 1 ships. 

Just keep in mind for this that "All team captains are required to give the referee or event organizer their ships load out before entering lobby. Once in lobby a team can not change their ships load out. You may change pilot, gunner and engineer load outs." as it says in the rules. This is so we can get the teams' ship tiers written down properly, and also to try and discourage 'counter-picking' in the lobby, since you already know the ships that you'll be up against, just not their load-outs.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Lueosi on May 02, 2016, 12:51:44 pm
Ah that's pretty cool, thank you!
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Solidusbucket on May 02, 2016, 02:51:51 pm
Ah that's pretty cool, thank you!

it is very cool. I can imagine the spire week consisting of one spire taking mino, mecury, double flare for a lot of points and the other taking all flaks.

The combination possibilities to create double targeting, highscore tiers is amazing!

I can't wait to see the combinations that the teams come up with.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 02, 2016, 02:56:38 pm
I can't wait to see the combinations that the teams come up with.

You and me both!
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Fynx on May 02, 2016, 05:50:06 pm
There might be a few things I don't understand entirely. In any case I have an observation regarding rules.
It's going to be a little bit complicated.

In every situation a single 4th tier gun in a relevant gun slot on every ship takes 1.5 (full point) which is equal to the 2th tier point penalty.
The 4th tier guns are flares and harpoons (except for goldfish).

It's understandable that if there were no points (penalty) for bringing those guns in relevant, but not necessary guns slots (i.e one upper gun on a mobula), pilots would bring those guns intentionally to decrease the overall ship point penalty.
On the other side usefulness of those guns in general isn't superior to the 3th tier guns, but the single 4th tier gun point penalty (full points) is greater than those of 3th tier guns.
Also, in some cases (i.e galleon, light side gun) using 4th tier guns rather than 3th tier guns (that "cost" less) severely damages the performance of the ship.
I understand it's intentional. Is there a reason for it, since gun tiers and relevant gun slots are listed for each ship specifically?
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 02, 2016, 06:09:10 pm
There might be a few things I don't understand entirely. In any case I have an observation regarding rules.
It's going to be a little bit complicated.

In every situation a single 4th tier gun in a relevant gun slot on every ship takes 1.5 (full point) which is equal to the 2th tier point penalty.
The 4th tier guns are flares and harpoons (except for goldfish).

It's understandable that if there were no points (penalty) for bringing those guns in relevant, but not necessary guns slots (i.e one upper gun on a mobula), pilots would bring those guns intentionally to decrease the overall ship point penalty.
On the other side usefulness of those guns in general isn't superior to the 3th tier guns, but the single 4th tier gun point penalty (full points) is greater than those of 3th tier guns.
Also, in some cases (i.e galleon, light side gun) using 4th tier guns rather than 3th tier guns (that "cost" less) severely damages the performance of the ship.
I understand it's intentional. Is there a reason for it, since gun tiers and relevant gun slots are listed for each ship specifically?

Everything you said was correct Fynx. Tier 4 guns are valued at 1.5 (same as Tier 2) for the exact reason you gave an example for; "pilots would bring those guns intentionally to decrease the overall ship point penalty." On the other hand, we realize that certain ship builds are actually hindered by the use of Tier 4 guns, which is why "The organizers hold the right to decrease a ship’s tier if it is deemed necessary." (Forum post, Scoring and Points, 1st paragraph, last sentence). The Galleon you gave as an example is a perfect candidate for why this stipulation was put in place. There's no way we can get the math to work just perfectly for every crazy ship build people can think of. So, to deter people from purposefully 'gaming' the system (such as placing a flare on the tops of a Mobula to decrease the ship's tier and give it more points, while otherwise being fully functional) tier 4 guns were valued the same as tier 2. It is an intentional way for us to simply close  an otherwise mathematical loop hole with how ships would be tiered. 

If that didn't fully answer you, please let me know.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Fynx on May 03, 2016, 06:25:12 am
If that didn't fully answer you, please let me know.

I needed some time to process it, but in the end it still doesn't exactly make sense to me.

The manual adjustment of ship tiers by organisers is obviously necessary in some situations.

However, currently there are exactly two situations why anyone would bring a 4th tier gun:
1. It's not in a relevant gun slot.
2. The pilot is confident the overall ship tier is going to be adjusted by organisers.

It's a natural result of the fact  that maths here simply do not work for 4th tier guns in any situation for any ship for any relevant gun slot. Select a random ship and put a flare (or even better, a harpoon) in any relevant gun slot. Either the points for the ship will be adjusted, or that 4th tier gun can be replaced by one of 3th tier guns allowed for that ship which is both a cheaper and more effective solution.

I'm not arguing with the general system (which I like, in fact). What I'm saying is that the full point score for the 4th tier guns is excessive.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 03, 2016, 08:06:45 am
However, currently there are exactly two situations why anyone would bring a 4th tier gun:
1. It's not in a relevant gun slot.
2. The pilot is confident the overall ship tier is going to be adjusted by organisers.

It's a natural result of the fact  that maths here simply do not work for 4th tier guns in any situation for any ship for any relevant gun slot. Select a random ship and put a flare (or even better, a harpoon) in any relevant gun slot. Either the points for the ship will be adjusted, or that 4th tier gun can be replaced by one of 3th tier guns allowed for that ship which is both a cheaper and more effective solution.

I'm not arguing with the general system (which I like, in fact). What I'm saying is that the full point score for the 4th tier guns is excessive.

We still encourage people to take tier 4 weapons (mostly the flare I suppose) as they see fit, but at the same time, this shouldn't lower a normal ship's tier that uses flares for their functionality, rather than to try and decrease the tier and get more points.

Consider in this case a Mobula equipped with a Hades (T1), x2 Artemis (T1), Light Carronade (T3), and a Flare (T4). Now, I would argue that a Mobula with a Hades and x2 Artemis is a fairly "Meta" setup: (1.75 Hades + 1.75 Artemis + 1.75 Artemis + 1.0 L. Carro + 1.5 Flare) / 5 = 1.55, Tier 1.

Now, with that same set up, if the Flare was any lower, lets say its valued the same as Tier 3, so 1.0, the equation turns into this instead: (1.75 Hades + 1.75 Artemis + 1.75 Artemis + 1.0 L. Carro + 1.0 Flare) / 5 = 1.45, Tier 2.

So a ship that, I personally, would otherwise argue as being completely effective, is getting a lower tier, and more points, simply because a flare is placed on it. Valuing the Tier 4 guns so highly is done for reasons like this, where having a flare on the ship should be useful to the team, but shouldn't mean that the ship should necessarily get more points because of it. Obviously this needs to be looked at by organizers on a case-by-case basis, but this is a perfect example of where having a flare on a ship doesn't mean that it'll get a lower tier.   
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Fynx on May 03, 2016, 09:35:43 am
So a ship that, I personally, would otherwise argue as being completely effective, is getting a lower tier, and more points, simply because a flare is placed on it.

I wholeheartedly agree that this would be an undesired effect.

Still, put a flamer in place of the flare what results in a mobula with
Hades, 2 x Artemis, Light Carronade, and a Flamer -> 1.45, Tier 2
which is a loadout arguably as good if not better than
Hades, 2 x Artemis, Light Carronade, and a Flare -> 1.55, Tier 1.

That's exactly the opposite of the desired effect.
The situation, where a fully functional build with a flare doesn't get a better tier level is avoided.
Instead, there's a situation where replacing that flare with a fully functional gun from Tier 3 (it's not important if it's functional, actually) provides better tier instead.

I can fully understand that it's something difficult to balance out and so I'm not offering any particular sort of solution at this point.
However, bringing a 4th tier gun should not be punished comparing to bringing a 3th tier gun that is arguably more effective.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Lueosi on May 03, 2016, 12:53:00 pm
I'd like to have the manually changed tiers by the organizer published in advance somewhere. For example: Deadline for manually changed tiers 2 hours before the event on that day starts; Manually changed tiers are published in the tier document. That way nobody gets a disadvantage for not selecting a loadout just because it has the same tier as an arguably better loadout - just to know after that day, that they could have brought the intended loadout and get more possible points for it.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: boulder- on May 03, 2016, 07:18:59 pm
I don't see the point of Tier 4. In the best case you add two of the same Tier 4 guns on a squid or pyra and then it gives you the same amount of points as two of the same Tier 3 guns. In all other cases Tier 3 makes your ship worth more than Tier 4.

Why not make Tier 4 worth the same amount of points as Tier 3 and keep the "All Tier 4 Guns Only" exception?
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 03, 2016, 10:39:17 pm
Let me hit these one at a time:

Fynx:
I wholeheartedly agree that this would be an undesired effect.

Still, put a flamer in place of the flare what results in a mobula with
Hades, 2 x Artemis, Light Carronade, and a Flamer -> 1.45, Tier 2
which is a loadout arguably as good if not better than
Hades, 2 x Artemis, Light Carronade, and a Flare -> 1.55, Tier 1.

That's exactly the opposite of the desired effect.
The situation, where a fully functional build with a flare doesn't get a better tier level is avoided.
Instead, there's a situation where replacing that flare with a fully functional gun from Tier 3 (it's not important if it's functional, actually) provides better tier instead.

I can fully understand that it's something difficult to balance out and so I'm not offering any particular sort of solution at this point.
However, bringing a 4th tier gun should not be punished comparing to bringing a 3th tier gun that is arguably more effective.

Firstly, thank you for bringing this to our attention. As I'm sure you're aware, balancing something like this isn't easy. To fix this Tier 1 weapons on the Mobula and Junker have been upped from 1.75 to 1.85. This should solve the issues where "Meta" build ships get tiered lower than they should be on these two ships. Our system for tiering ships was changed around several times in development, and this is clearly an instance of something getting left behind and not updated. If you find any other weird loopholes like that, let us know.

Lueosi:
I'd like to have the manually changed tiers by the organizer published in advance somewhere. For example: Deadline for manually changed tiers 2 hours before the event on that day starts; Manually changed tiers are published in the tier document. That way nobody gets a disadvantage for not selecting a loadout just because it has the same tier as an arguably better loadout - just to know after that day, that they could have brought the intended loadout and get more possible points for it.

If I don't entirely nail this, let me know because I'm a bit confused by what you're saying. Things like what Fynx brought up, where a ship that should be a higher tier and isn't, is a mistake in the system, and something that needs to be resolved (and we're hoping that everything is fine and dandy now). But, the issue with having us post a list of ships that will have their tiers lowered in advance is that we can't predict what teams will bring. And many times I'm sure even the teams wont know until minutes before we ask.

Teams are at any time more than welcome to ask via PMs or such what tier a particular ship would be if they're unsure of how we might rate it. But I'm hesitant to put a list out of the ships that would be Tier-Decreased if only for the sole reason that this tournament is essentially a blink-pick system. And listing ships that people ask about just seems unfair to the team that brings them.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Lueosi on May 04, 2016, 02:29:58 pm
I suggest to not allow any manual tier adjustments until X hours before the event for ship Y starts. If teams want a tier adjustment, they should ask beforehand and then the tier should be published for that loadout so every other team knows about this adjusted tier. (And then as already in the rules, teams select their final ships before they join the lobby, no matter if they asked for tier adjustments.)

I find this very important to limit the influence of the organizers in giving advantages or disadvantages and keep the tier selection fair and transparent for all participants.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 04, 2016, 03:48:55 pm
I suggest to not allow any manual tier adjustments until X hours before the event for ship Y starts. If teams want a tier adjustment, they should ask beforehand and then the tier should be published for that loadout so every other team knows about this adjusted tier. (And then as already in the rules, teams select their final ships before they join the lobby, no matter if they asked for tier adjustments.)

I find this very important to limit the influence of the organizers in giving advantages or disadvantages and keep the tier selection fair and transparent for all participants.

This is something me and the other organizers helping me are going to have to look at. Though I can assure you the point of the Tier Adjustment Rule isn't to give advantages or disadvantages to certain teams. But rather to help make up for some of the short-comings of the numbers system that we use, which doesn't seem to cope too well with really strange/unorthodox builds.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 05, 2016, 01:00:41 pm
UPDATE: OP has been edited to include the event's logo, created for us by amazingly awesome, adventurous, artistically able Ayetach. I think that's enough alliteration.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 06, 2016, 04:00:05 pm
UPDATE: Sign-Up Threads have been added to the OP. Sign-ups are open!
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 15, 2016, 09:45:56 am
This is the LAST WEEK to sign up for 7 Deadly Ships. Sign ups will close Wednesday, May 18th.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Lueosi on May 15, 2016, 10:16:16 am
Did you guys look at the proposal about tighten the rule about manual point adjustments? I'm not worried about giving advantages to certain teams, just about generally advantages without the possibility to count on some loadouts for the other teams. Just to make it more fair for everyone.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 15, 2016, 12:29:56 pm
Did you guys look at the proposal about tighten the rule about manual point adjustments? I'm not worried about giving advantages to certain teams, just about generally advantages without the possibility to count on some loadouts for the other teams. Just to make it more fair for everyone.

Myself and the other organizers did review your proposal and after about an hour long discussion it was decided to not change the rule.

Teams in Guns of Icarus are fairly lax when it comes to things such as "prepared-ness" and we didn't want to further stress teams out by forcing them to have to think 'X-time' in advance of what crazy load-outs they might want to try. We can at any point in time review and discuss a load-out with a team that messages me. But, in the event that a team has a silly load-out that WOULD need a tier reduction, and doesn't ask about it before hand for whatever reason, we didn't want to have to shoot them in the foot over that. Posting a list of the ship builds getting this tier-reduction also seems against the nature of what the blind-pick should be. Even if those teams don't bring that particular load-out, teams shouldn't have any idea what anyone else is going to bring, other than the ship type that is the theme of the week.

If this rule causes serious issues during the event, we will look at it again and consider changing it, but it has not been changed at this time.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Solidusbucket on May 15, 2016, 01:23:26 pm
im sure everything will be fine.

just be ready to answer this question / give the suvgestion before its asked.

team: you reduced my tier because of blah. what gun can i use to put be back at the higher tier.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 15, 2016, 01:30:47 pm
im sure everything will be fine.

just be ready to answer this question / give the suvgestion before its asked.

team: you reduced my tier because of blah. what gun can i use to put be back at the higher tier.

I make a solemn vow to answer any load-out question as swiftly as I can. Teams' best bet would be to PM me here over the forums.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 18, 2016, 10:28:19 am
Just a final reminder to anyone interested in playing in 7 Deadly Ships! Sign-Ups end TONIGHT at midnight, EDT (Wednesday, May 18th). (https://gunsoficarus.com/community/forum/index.php/topic,7648.0.html) It is the last day to sign up. Don't miss out!

Tomorrow (Thursday, May 19th) the theme dates as well as map rolls (for at least May 21st) should be announced.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: KitKatKitty on May 19, 2016, 10:20:58 pm
7 Deadly Ships Maps and Brackets
(This information will also be found in the Original Post)
Referee: SapphireSage and Col.Lance Sander

Week 1: Junker (https://docs.google.com/spreadsheets/d/1rNCj4YH-MjGMTQBW47Xy6thTi_Gr1GWzsBDH50NIR-w/edit#gid=0): May 21st
Week 2: Spire (https://docs.google.com/spreadsheets/d/1rNCj4YH-MjGMTQBW47Xy6thTi_Gr1GWzsBDH50NIR-w/edit#gid=978367666): May 28th
Week 3: Pyramidion (https://docs.google.com/spreadsheets/d/1rNCj4YH-MjGMTQBW47Xy6thTi_Gr1GWzsBDH50NIR-w/edit#gid=1452075552): June 4th
Week 4: Galleon (https://docs.google.com/spreadsheets/d/1rNCj4YH-MjGMTQBW47Xy6thTi_Gr1GWzsBDH50NIR-w/edit#gid=992126802): June 11th
Week 5: Squid (https://docs.google.com/spreadsheets/d/1rNCj4YH-MjGMTQBW47Xy6thTi_Gr1GWzsBDH50NIR-w/edit#gid=133106434): June 18th
Week 6: Goldfish (https://docs.google.com/spreadsheets/d/1rNCj4YH-MjGMTQBW47Xy6thTi_Gr1GWzsBDH50NIR-w/edit#gid=156883580): June 25th
Week 7: Mobula (https://docs.google.com/spreadsheets/d/1rNCj4YH-MjGMTQBW47Xy6thTi_Gr1GWzsBDH50NIR-w/edit#gid=1288470427): July 2nd
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 21, 2016, 01:23:00 pm
Week 1: Junker Week Matches/Bracket (http://challonge.com/7DSwk1)

Jub Jub & Nat Nyls on twitch.tv/nylsugo (http://twitch.tv/nylsugo) (also being hosted on https://www.twitch.tv/gunsoficarus (https://www.twitch.tv/gunsoficarus)).
Streaming Matches 1, 3, 5, 7, 9 (refereed by Col.Lance Sander).

Thomas on twitch.tv/kajirou (http://twitch.tv/kajirou).
Streaming Matches 2, 4, 6, 8, 10 (refereed by SapphireSage).

The Multitwitch featuring both streams (http://multitwitch.tv/nylsugo/kajirou) for those who can't decide what match to watch!

Tune in and enjoy the mayhem!
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: KitKatKitty on May 21, 2016, 11:37:02 pm
7 Deadly Ships: Week 1 Scores
Challonge (http://challonge.com/7DSwk1) set for Week 1
Load Outs (https://docs.google.com/spreadsheets/d/1CGr6yqdPdjEmx98xkai1XjE7tb0_xbAnT0siacvXZd8/edit#gid=0) for Week 1

Storm Ryders with 9 points
Fancy Maenad Ryders with 7 points
Predator Island with 4.75 points
Sexy Cage Dancers with 2.75 points
Northern Ships with 0 Points

**Edit Due to gun load out correction**
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on May 28, 2016, 02:23:54 pm
Week 2: Spire Week Matches/Bracket (http://challonge.com/7DSwk2)

Nat Nyls on twitch.tv/nylsugo (http://twitch.tv/nylsugo).
Streaming Matches 1, 3, 5, 7, 9 (refereed by Jub Jub).

Thomas on twitch.tv/kajirou (http://twitch.tv/kajirou).
Streaming Matches 2, 4, 6, 8, 10 (refereed by SapphireSage).

The Multitwitch featuring both streams (http://multitwitch.tv/nylsugo/kajirou) for those who can't decide what match to watch!

Tune in and enjoy the mayhem!

EDIT: Apparently there's an issue with Fight of Firnfield, so those maps have been changed. 
FURTHER EDIT: Due to a forfeit by Northern Ships, all matches against them will be counted as a victory for the opposing team with a 2 point victory, these matches will not be played.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: KitKatKitty on May 31, 2016, 07:53:10 pm
7 Deadly Ships Scores Week 2
Challonge (http://challonge.com/7DSwk2) set for Week 2
Load Outs (https://docs.google.com/spreadsheets/d/1CGr6yqdPdjEmx98xkai1XjE7tb0_xbAnT0siacvXZd8/edit#gid=350374495) for Week 2

Predator Island = 10 points
Storm Ryders = 8 points
Fancy Maenad Ryders = 6 points
Sexy Cage Dancers = 4 points
Northern Ships - Forfeited This Week

Total Combined Points
Storm Ryders = 17 points
Predator Island = 14.75 points
Fancy Maenad Ryders = 13 points
Sexy Cage Dancers = 6.75 points
Northern Ships = 0 points

Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on June 04, 2016, 12:40:07 pm
Week 3: Pyramidion Week Matches/Bracket (http://challonge.com/7DSwk3)

Nat Nyls on twitch.tv/nylsugo (http://twitch.tv/nylsugo).
Streaming Matches 1, 3, 5, 7, 9 (refereed by Jub Jub).

Thomas on twitch.tv/kajirou (http://twitch.tv/kajirou).
Streaming Matches 2, 4, 6, 8, 10 (refereed by SapphireSage).

The Multitwitch featuring both streams (http://multitwitch.tv/nylsugo/kajirou) for those who can't decide what match to watch!

Tune in and enjoy the mayhem!

EDIT: Due to a forfeit by Northern Ships, all matches against them will be counted as a victory for the opposing team with a 2 point victory, these matches will not be played. Future week's schedule will be reworked with Northern Ships dropped from the brackets.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: KitKatKitty on June 07, 2016, 07:43:51 pm
7 Deadly Ships Scores Week 3
Challonge (http://challonge.com/7DSwk3) set for Week 3
Load Outs (https://docs.google.com/spreadsheets/d/1CGr6yqdPdjEmx98xkai1XjE7tb0_xbAnT0siacvXZd8/edit#gid=465560837) for Week 3


Storm Ryders = 8.75 points
Predator Island = 6 points
Fancy Maenad Ryders = 4.5 points
Sexy Cage Dancers = 2 points
Northern Ships - Forfeited This Week

Total Combined Points

Storm Ryders = 25.75 points
Predator Island = 20.75 points
Fancy Maenad Ryders = 17.5 points
Sexy Cage Dancers = 8.75 points
Northern Ships - Forfeited
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on June 11, 2016, 02:27:27 pm
Week 4: Galleon Week Matches/Bracket (http://challonge.com/7DSwk4)

Nat Nyls on twitch.tv/nylsugo (http://twitch.tv/nylsugo).
Streaming Matches 1, 3, 5 (refereed by Jub Jub).

Thomas on twitch.tv/kajirou (http://twitch.tv/kajirou).
Streaming Matches 2, 4, 6 (refereed by SapphireSage).

The Multitwitch featuring both streams (http://multitwitch.tv/nylsugo/kajirou) for those who can't decide what match to watch!

Tune in and enjoy the mayhem!
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: KitKatKitty on June 11, 2016, 05:10:03 pm
7 Deadly Ships Scores Week 4
Challonge (http://challonge.com/7DSwk4) set for Week 4
Load Outs (https://docs.google.com/spreadsheets/d/1CGr6yqdPdjEmx98xkai1XjE7tb0_xbAnT0siacvXZd8/edit#gid=1608660810) for Week 4


Fancy Maenad Ryders = 4.5 points
Storm Ryders = 4 points
Predator Island = 2 points
Sexy Cage Dancers = 2 points

Total Combined Points

Storm Ryders = 29.75 points
Predator Island = 22.75 points
Fancy Maenad Ryders = 22 points
Sexy Cage Dancers = 10.75 points
Northern Ships - Forfeited
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on June 18, 2016, 02:30:15 pm
Week 5: Squid Week Matches/Bracket (http://challonge.com/7DSwk5)

Nat Nyls on twitch.tv/nylsugo (http://twitch.tv/nylsugo).
Streaming Matches 1, 3, 5 (refereed by Jub Jub).

Thomas on twitch.tv/kajirou (http://twitch.tv/kajirou).
Streaming Matches 2, 4, 6 (refereed by SapphireSage).

The Multitwitch featuring both streams (http://multitwitch.tv/nylsugo/kajirou) for those who can't decide what match to watch!

Tune in and enjoy the mayhem!
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: KitKatKitty on June 25, 2016, 12:50:03 am
7 Deadly Ships Scores Week 5
Challonge (http://challonge.com/7DSwk5) set for Week 5
Load Outs (https://docs.google.com/spreadsheets/d/1CGr6yqdPdjEmx98xkai1XjE7tb0_xbAnT0siacvXZd8/edit#gid=153555802) for Week 5


Predator Island = 6.25 points
Storm Ryders = 4 points
Fancy Maenad Ryders = 2.25 points
Sexy Cage Dancers = 0 points

Total Combined Points

Storm Ryders = 33.75 points
Predator Island = 29 points
Fancy Maenad Ryders = 24.25 points
Sexy Cage Dancers = 10.75 points
Northern Ships - Forfeited

** Apologies on the late posting for the scores. **
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on June 25, 2016, 02:43:06 pm
Week 6: Goldfish Week Matches/Bracket (http://challonge.com/7DSwk6)

Nat Nyls on twitch.tv/nylsugo (http://twitch.tv/nylsugo).
Streaming Matches 1, 3, 5 (refereed by Jub Jub).

Thomas on twitch.tv/kajirou (http://twitch.tv/kajirou).
Streaming Matches 2, 4, 6 (refereed by KitKatKitty).

The Multitwitch featuring both streams (http://multitwitch.tv/nylsugo/kajirou) for those who can't decide what match to watch!

Tune in and enjoy the mayhem!
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: KitKatKitty on July 01, 2016, 09:51:14 pm
7 Deadly Ships Scores Week 6
Challonge (http://challonge.com/7DSwk6) set for Week 6
Load Outs (https://docs.google.com/spreadsheets/d/1CGr6yqdPdjEmx98xkai1XjE7tb0_xbAnT0siacvXZd8/edit#gid=810412323) for Week 6


Predator Island = 6.25 points
Storm Ryders = 4 points
Fancy Maenad Ryders = 2 points
Sexy Cage Dancers = 0 points

Total Combined Points

Storm Ryders = 37.75 points
Predator Island = 35.25 points
Fancy Maenad Ryders = 26.25 points
Sexy Cage Dancers = 10.75 points
Northern Ships - Forfeited
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on July 02, 2016, 02:45:17 pm
Week 7: Mobula Week Matches/Bracket (http://challonge.com/7DSwk7)

Nat Nyls on twitch.tv/nylsugo (http://twitch.tv/nylsugo).
Streaming Matches 1, 3, 5 (refereed by Jub Jub).

Thomas on twitch.tv/kajirou (http://twitch.tv/kajirou).
Streaming Matches 2, 4, 6 (refereed by KitKatKitty).

The Multitwitch featuring both streams (http://multitwitch.tv/nylsugo/kajirou) for those who can't decide what match to watch!

Tune in and enjoy the mayhem!

PLEASE NOTE: While this may be the technical last week of the event, in the event of a tie for 1st place, a special Week 8 Tie Breaker will follow next week, more information will be posted should this happen.
Title: Re: Tournament: 7 Deadly Ships! (Information)
Post by: Jub Jub on July 09, 2016, 12:14:22 pm
7 Deadly Ships Scores Week 7
Challonge (http://challonge.com/7DSwk7) set for Week 7
Load Outs (https://docs.google.com/spreadsheets/d/1CGr6yqdPdjEmx98xkai1XjE7tb0_xbAnT0siacvXZd8/edit#gid=1210352810) for Week 7


Storm Ryders = 6.5 points
Predator Island = 4.75 points
Fancy Maenad Ryders = 3 points
Sexy Cage Dancers = 0 points

Total Combined Points

Storm Ryders = 44.25 points
Predator Island = 40 points
Fancy Maenad Ryders = 29.25 points
Sexy Cage Dancers = 10.75 points
Northern Ships - Forfeited


Afterward & Awards

As the name of the event suggests, 7 Deadly Ships unfortunately only lasts 7 weeks. With that being said, very big congratulations to Storm Ryders for securing the first place position. And a furthermore congratulations to everyone who made it through all 7 weeks of the event. As an organizer I hope that everyone had fun and enjoyed themselves with a set-up so different from the norm or what is to be expected of competitive Guns of Icarus.

Now on to the thing that everyone is chomping on the bit at, I'm sure: prizes.
Quote
Awards:
1.     First place team will receive: "7 Deadly Ships” Champion Badge and a Unique Title
2.     Second place team will receive: “7 Deadly Ships” Runner-Up Badge and a Unique Title
3.     Other Participates will receive: “7 Deadly Ships” Participation Badge
As stated in the OP, most participants are eligible for a prize of some degree. Up to 12 people will be accepted per team to receive prizes. These players must have played a minimum of 2 weeks to be eligible to receive a prize. Team captains/leaders are asked to send an email to competitive@musegames.com with their team's list of players, meeting the above criteria.

Feedback on the Event

Again, I truly hope everyone enjoyed playing in 7 Deadly Ships. It certainly wasn't easy to design/set-up/or run, but we tried our best to make a fun competitive event for everyone. If you have any feedback or further questions you'd like to say/ask, please feel free to ask it here.



Thanks for playing!~
7 Deadly Ships Organizers