I am afraid Squid kills the VIP gamemode
I am afraid Squid kills the VIP gamemodeVIP ships: Spire, Junker, Galleon, Mobula. Each team must have atleast one of these to be able to start the match. If there are more than one of these the VIP ship will either a) Picked randomly at the start of the game or b) Picked randomly during the lobby and the title can be passed on and swapped with other captains who bring one of these 4 ships.
I am afraid Squid kills the VIP gamemodeVIP ships: Spire, Junker, Galleon, Mobula. Each team must have atleast one of these to be able to start the match. If there are more than one of these the VIP ship will either a) Picked randomly at the start of the game or b) Picked randomly during the lobby and the title can be passed on and swapped with other captains who bring one of these 4 ships.
As someone who's already played the VIP mode a couple times: VIP is always the top ship in the lobby (regardless of what ship class they are). In game a VIP symbol should flash on the opposing VIP every few seconds unless they are actually spotted, then the symbol stays solid. A non-VIP killing the VIP is valued at 1 point, the VIP killing the VIP is valued at 2 points.
Everything previously stated above is subject to change, but that's how its currently being engineered. Squids are fine.
These rules were all designed to limit the validity of the run and hide Squid strategyVIP MODE RULES:
- A 3v3played in any of the King of the Hill or Crazy King maps.No capturing of the point, you ruin the whole game and the lobby has to be re-made.
Penalty for capturing the point: 1 VIP death granted to the other team per 100 points captured. (This is special to Desert Scrap)
- 1 Ship on each team will be the VIP.
- This is the top most ship in each column.
- The Ship must have VIP in the beginning most part of their name. ( -VIP- Pineapple)
- No other ship may have VIP in their name.
- This part can be covered by hard code now.
- 30 minutes per match.
- 2 ways to win: 1) Elimination 4 Kills on the enemies VIP ship
OR
2) Sweep Win: The VIP ship kills the enemy VIP two times and the other 2 ships - one time each. Making a total of 4 kills.
- Most wins at the end of 30 minutes takes the match.
- In the case of a tie there will be a sudden death in which the first side to kill the enemies VIP ship wins.- 1-2 player as referee in spectate: keeps track of time and kills.- Once the winner is declared the losing teams MUST surrender the match.- No Pauses allowed.
I played that Sac VIP gamemode once, mostly I avoided it because it was too late at night. On my first time I was met with a VIP Goldfish hiding on the other side of Firnfeld. While we were 3v2, those two enemy zerg rushing ships managed to do just a little bit of damage with every rush and in the end managed to win by killing our VIP 4 times, without their VIP showing up once. The score was ~375:~175. Yes, we almost won Crazy King with only kills, because the VIP was hiding. The second match, the VIP pilot on the enemy team was the same, but flew a Junker and actually tried to support his allies from >1km with double Merc, and won that game too, but this time by actually staying together with his team.I remember this match because that pilot got a lot of flak during and after the match for Hide-And-Seek and as you said that pilot didn't fly it again. It was an unfortunate match, I'll give you that but you can't fault someone, who also had never played VIP, for trying a Hide-And-Seek build...it seemed like it could of worked which was most likely why it was taken but realized it wasn't a great option which is why the second match was not a Hide-And-Seek build. Not only has Muse ran situation for how the game more itself plays but also how it plays on 2v2, 3v3, and 4v4 along with which maps it works well on so that they can find the maps that it will be most enjoyable on.
A new mechanic that I would advise would be allowing teams to vote on their VIP ship, which would then be moved to the top slot.I think for practicality reasons having the top ship VIP would be simpler seeing as there is already a timer for players to vote on maps. To add a timer for player to vote on a VIP or even without a timer added, just having them required to vote, maybe a little too much...cause then you get into what happens if they don't vote or if they don't agree then they may have half a team thinking ship x is going to be the VIP but the other half the team may think ship y is going to be it then when the ship does get selected time will be added by captains to try to figure out strategy, etc. So overall, I think keeping it as the top ship is most practical but there is always the option for swap ship requests for teams who decide on a different ship to be their VIP while in lobby. In addition, I love this idea with the Alliance feature!!!! I would exclude engine buffs since players are already concerned about squids being too fast to catch but other than that things like hull, armor, ammo buffs for VIP on VIP kills is a great way to keep them inclined to stay in battle. I hope you have sent this to the devs as an idea.
I have some additional ideas that stem from Alliance that may be applied to discourage the running and hiding. One is to use the team buff mechanic. In Alliance, if you kill an enemy escape pod, you gain permanent engine or gun buffs. In VIP, if your VIP kills the escort ships, it could have the same effect. This would encourage the VIP to stay in combat to gain key buffs without the addition of the sometimes confusing Sweep rule.
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permanent reveal of vip ship would destroy completely purpose of taking squid and escaping forever as it would be just too easy to catch it and ambush. I'd be rather more afraid of camping galleons, but if they be left alone then engagements would be in favor of team sticking together. It's perfectly balanced. What else do you want?
What do you think about this idea?
For initial launch it's perfect for me. If we'll see then any abuse of common tactics it would be just a matter of single patch. People should not get too deep into critique or analysis of something that is not even released yet. I wanna play it first.+1