Guns Of Icarus Online
Main => World => Topic started by: Dibujaron on April 26, 2013, 08:40:52 am
-
Hey guys. I've been looking around adventure mode and it looks really cool. I thought I'd share some of the things i've uncovered about the various factions and the world, and then you guys can share where you think your "home city" will be and why.
Early in this video (the second topic) is a thorough explanation of the factions and what they are each like:
http://www.youtube.com/watch?feature=player_embedded&v=ZSd0Ah4CgDg#!
a large map with all the city names and more accurate place names:
(http://www.mobbly.com/wp-content/uploads/2013/03/Guns_of_Icarus_Map.jpg)
and another one with worse names but factions overlaid so we can see who will have power where:
(http://calmdowntom.com/wp-content/uploads/map.jpg)
So where will you live? Who will you join? I'll start: I plan to live in the city of Illion, within the Order of Chaladon. I like Chaladon, and I like the fact that Illion is on its own little island, so that's where I'll be, probably.
How about you?
-
I would have to live in Anvala, wouldn't feel right if I didn't align with the Burning Skies RP thread (of which I gotta get back into :P)
-
I'd want to live in a place where I could make a name for myself and my town- somewhere like Serpent's Point to the northeast, Flyaway to the west, or Iron Island in Wreakreef bay.
Or perhaps be a vagrant that lives in that craterish unnamed city north of Izumi.
-
Kinforth. Man I'm so digging the republic.
Though it's a bit off, so that's a bummer..
-
Is it me, or is the map a little bit small? I mean, on the legend, the bar indicates 10 km of space; most towns have about 5-10 km between them, and most maps in game have like 5 km^2 on them. Basicly, these towns are smushed right between battlefields, where you can see half way across the map. Boggles me mind
The stability of the region makes little sence with the smallness of the map as well, whats stopping a blitzkreig kind of suprise attack when it takes so little time for ships to mobilise?
Map size:
Each quadrant is about 60 km long and 50 km wide. Using the pithagrean theorm, the longest straight line on the map from Fairgar in the Anglean Republic to Bedcomb east of the Guild is about 230km.
A squid moves at ~47m/s at top speed, which equates to 169km/h. It would take about an hour and 20 minutes to go across the whole map.
For a galleon, who's top speed is 27 m/s (97km/h), 2 hours and 20 minutes is the time it would take to traverse the whole map.
I guess what I'm saying is that, although the distances between settlements makes sence for ground based habitation in peace time/part of a single nation, based on the current technologies developed since the Icarus, I would expect to see fewer factions, more no-mans-land, or larger distances on the legend. In my mind, I multiply the distance give on the map by at least 5, to make the Abyssial Gulf almost as big as Lake Erie.
Pardon my meandering rant, I realize that the devs probably will make /have already made the map bigger :p
EDIT, little derps
-
From the latest biweekly update, it seems that each route will be a game map. Presuming the adventure maps will be of a similar scale to the current ones, then yeah, world would be pretty small...
-
Is it me, or is the map a little bit small? I mean, on the legend, the bar indicates 10 km of space; most towns have about 5-10 km between them, and most maps in game have like 5 km^2 on them. Basicly, these towns are smushed right between battlefields, where you can see half way across the map. Boggles me mind
The stability of the region makes little sence with the smallness of the map as well, whats stopping a blitzkreig kind of suprise attack when it takes so little time for ships to mobilise?
Map size:
Each quadrant is about 60 km long and 50 km wide. Using the pithagrean theorm, the longest straight line on the map from Fairgar in the Anglean Republic to Bedcomb east of the Guild is about 230km.
A squid moves at ~47m/s at top speed, which equates to 169km/h. It would take about an hour and 20 minutes to go across the whole map.
For a galleon, who's top speed is 27 m/s (97km/h), 2 hours and 20 minutes is the time it would take to traverse the whole map.
I guess what I'm saying is that, although the distances between settlements makes sence for ground based habitation in peace time/part of a single nation, based on the current technologies developed since the Icarus, I would expect to see fewer factions, more no-mans-land, or larger distances on the legend. In my mind, I multiply the distance give on the map by at least 5, to make the Abyssial Gulf almost as big as Lake Erie.
Pardon my meandering rant, I realize that the devs probably will make /have already made the map bigger :p
EDIT, little derps
Well, Irl it would of course, be bigger, but then again, I don't want to spend a week online moving my galleon on an attack run. I think 2 hours is good from one side to the other.
-
That's 2 hours for the whole "world"... Trade and navigation wouldn't really be difficult at such scales? But war would, with several factions squashed into that kind of easily-reachable area...
-
I'm not suggesting that we increase the size of the combat maps substantially, just make the world map larger, and make the combat maps just the part of the trip that we see in game. It just seems a bit odd that the combat map is cannonically wedged right between 2 settlements. Your galleon would spend the same amount of real time completing the combat map and getting to the next stop, but it would be longer in "in game time"
-
That's 2 hours for the whole "world"... Trade and navigation wouldn't really be difficult at such scales? But war would, with several factions squashed into that kind of easily-reachable area...
Take Planetside. It takes 20 minutes max to get from 1 side to the other in an airplane.
-
Ignore the scale, it is certainly subject to change. Also, ships moved a lot slower back when this map was made. Kids these days, with your squids and your moonshine, always in such a hurry!
-
I'm going where the ducks fly.
-
I'm going where the ducks fly.
I see Anavala as being fairly Ducky. They sit back, waiting for their targets to approach, firing on any ships that come into sight, while being pretty impenetrable.
Sounds like the Ducks to me :P
-
Anvala is going to be packed. Really, really, packed. I think I'll find somewhere quiet in the Baronies to sit down and, you know, the typical, plot several coup d'etats from. That, or just drink some tea and put my feet up.
-
As a Sky viking, i reckon the best place for me is the Fjords xD
-
I'm really beginning to like the Order of Chaladon, since it's the science center with some colonial influences. Sounds pretty good to me.
-
I'm going where the ducks fly.
I see Anavala as being fairly Ducky. They sit back, waiting for their targets to approach, firing on any ships that come into sight, while being pretty impenetrable.
Sounds like the Ducks to me :P
You Ducks stay away from my Anvala. Pick again.
-
I'm going where the ducks fly.
I see Anavala as being fairly Ducky. They sit back, waiting for their targets to approach, firing on any ships that come into sight, while being pretty impenetrable.
Sounds like the Ducks to me :P
You Ducks stay away from my Anvala. Pick again.
Beat the Ducks in Cogs and you can have Anvala :P
-
I'm going where the ducks fly.
I see Anavala as being fairly Ducky. They sit back, waiting for their targets to approach, firing on any ships that come into sight, while being pretty impenetrable.
Sounds like the Ducks to me :P
You Ducks stay away from my Anvala. Pick again.
Beat the Ducks in Cogs and you can have Anvala :P
I think the Baronies are Duck lovers, I see a lot of v-formations in the fjords. Plus I bet they are extremely happy to see them during Open Season. :)
-
Looking at Chaladon I see a city name "Cadia", Cadia like Fortress World of Cadia ? :))
-
I know lol, love the 40k lore on Cadia.
I could search for it, but I'm being a touch lazy, but I do believe Cadia is an actual city.
-
I'm thinking of joining the Arashi League so somewhere like the storm islands looks good. It's by the sea, plenty of whales to attach engines and balloons too in my spare time, plus it's close enough to anvala for me to laugh at how hilariously overpopulated it is (or going to be at this rate) :D
-
Somewhere with lakes and woodlands, or absurdly cold weather. Being a northerner I have choices. xD
Fjordlands, Anglea or northern Chaladon, can't decide.
-
what is the place called between sabukumura and selogorod?
-
Kinforth! Capital of the Republic!
Why? You could say I like the northern ambient, and I'm not really into joining any cause that doesn't have a democratic ruler. I'm not interested in guilds or orders either.
-
Utentana between Anglea and Firnfeld, or somewhere even further North.
-
I am having a tough time deciding. Can they make the pink, purple instead? Pink? Really? I hope they work on the some of the names as well. Sounds like a complaint post I know, but I just want to see a great map and factions to choose from. A bit more time spent on the map might be a good idea. Great game and art so far though except for some minor clipping issues with one of the best jackets :)
-
I think i would settle in one of the cities around Cathedral. Not forced to pick a faction. Easy to move around and trade. Sometimes have a job on the less lawful side. Being as independant as the crew in the Firefly series.
Considering the size of the map, i did not take that scale as fact. I was more thinking along the lines that the routes could easily vary from two to five days flying at half speed. Why half speed? Fuel efficiency.
-
I'd probably go with Starostrog. I'm digging the Guild and I'd like a town by the sea not too far from the Guild capital.
-
Kamoba, a born and bred Fjord military captain hailing from Sky End, just because I like the name :)
-
depends which is the biggest butthole is out of all the factions.
that way I can be the shiniest turd. Personally I would opted for a neutral territory if I can help it.